How do you take a Screenshot of a website via .Net code?

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别跟我提以往
别跟我提以往 2020-12-09 05:08

Is it possible to take a screen shot of any given url using .Net code?

What is the easiest way to do it?

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  • 2020-12-09 05:08

    I searched far and wide to find a solution to this problem and the issue with using the WebBrowser and other suggestions is that you need a lot of access to the box.

    To date this is the best third party tool I have been able to find:

    http://www.websitesscreenshot.com/

    Their SEO is terrible, but I believe I found them on a forum or even Stack... I do own a license and what you get is just a single DLL you can reference. Passing a license to the constructor removes their watermark.

    After a quick peek with ILSpy I believe what it does is that it interprets the HTML and dumps an image for your viewing pleasure.

    Usage

    Saving A URL

    WebsitesScreenshot.WebsitesScreenshot  _Obj;
    _Obj = new WebsitesScreenshot.WebsitesScreenshot ();
    WebsitesScreenshot.WebsitesScreenshot.Result _Result;
    _Result = _Obj.CaptureWebpage("http://www.google.com");
    if (_Result == WebsitesScreenshot.WebsitesScreenshot.Result.Captured)
    {
        _Obj.ImageFormat = WebsitesScreenshot.
            WebsitesScreenshot.ImageFormats.PNG;
        _Obj.SaveImage ("c:\\google.png");
    }            
    _Obj.Dispose();
    

    Saving Raw HTML String

    WebsitesScreenshot.WebsitesScreenshot _Obj;
    _Obj=new WebsitesScreenshot.WebsitesScreenshot();
    WebsitesScreenshot.WebsitesScreenshot.Result _Result;
    _Result = _Obj.CaptureHTML(
    "<html><body><h1> Hello world </h1></body></html>");
    if (_Result == WebsitesScreenshot.WebsitesScreenshot.Result.Captured)
    {
        _Obj.ImageFormat = WebsitesScreenshot.
            WebsitesScreenshot.ImageFormats.GIF;
        _Obj.SaveImage("c:\\test.gif");
    }
    _Obj.Dispose();
    

    You can find more on their usage page. Found Here:

    http://www.websitesscreenshot.com/Usage.html

    Hope this helps !

    Cheers!!

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  • 2020-12-09 05:10

    There are several 3rd party components that does this. Apparently it's not trivial, since things like Flash and stuff don't capture so easily, for example.

    I've used HTMLSnapshot in the past and was pleased with it (it's not free, but pretty cheap).

    I heartily suggest you don't waste too much time implementing this yourself because you're bound to end up redoing a lot of end-cases that these 3rd party solutions already handle.

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  • 2020-12-09 05:14

    I'd suggest using a third-party approach for this, not doing it yourself. If you insist, though, then the heavy-handed way is to use System.Diagnostics.Process to launch a browser, then GetDesktopImage to get a screenshot.

    I'm sure there's an easier way, but that looks like this:

    using System;
    using System.Drawing;
    using System.Drawing.Imaging;
    using System.Runtime.InteropServices;
    
    public class PlatformInvokeGDI32
    {
        public  const int SRCCOPY = 13369376;
    
        [DllImport("gdi32.dll",EntryPoint="DeleteDC")]
        public static extern IntPtr DeleteDC(IntPtr hDc);
    
        [DllImport("gdi32.dll",EntryPoint="DeleteObject")]
        public static extern IntPtr DeleteObject(IntPtr hDc);
    
        [DllImport("gdi32.dll",EntryPoint="BitBlt")]
        public static extern bool BitBlt(IntPtr hdcDest, int xDest, int yDest, int wDest, int hDest, IntPtr hdcSource, int xSrc, int ySrc, int RasterOp);
    
        [DllImport ("gdi32.dll",EntryPoint="CreateCompatibleBitmap")]
        public static extern IntPtr CreateCompatibleBitmap(IntPtr hdc,int nWidth, int nHeight);
    
        [DllImport ("gdi32.dll",EntryPoint="CreateCompatibleDC")]
        public static extern IntPtr CreateCompatibleDC(IntPtr hdc);
    
        [DllImport ("gdi32.dll",EntryPoint="SelectObject")]
        public static extern IntPtr SelectObject(IntPtr hdc,IntPtr bmp);
    }
    
    public class PlatformInvokeUSER32
    {
        public const int SM_CXSCREEN = 0;
        public const int SM_CYSCREEN = 1;
    
        [DllImport("user32.dll", EntryPoint="GetDesktopWindow")]
        public static extern IntPtr GetDesktopWindow();
    
        [DllImport("user32.dll",EntryPoint="GetDC")]
        public static extern IntPtr GetDC(IntPtr ptr);
    
        [DllImport("user32.dll",EntryPoint="GetSystemMetrics")]
        public static extern int GetSystemMetrics(int abc);
    
        [DllImport("user32.dll",EntryPoint="GetWindowDC")]
        public static extern IntPtr GetWindowDC(Int32 ptr);
    
        [DllImport("user32.dll",EntryPoint="ReleaseDC")]
        public static extern IntPtr ReleaseDC(IntPtr hWnd,IntPtr hDc);
    }
    
    public class CaptureScreen
    {
        public static Bitmap GetDesktopImage()
        {
            //In size variable we shall keep the size of the screen.
            SIZE size;
    
            //Variable to keep the handle to bitmap.
            IntPtr hBitmap;
    
            //Here we get the handle to the desktop device context.
            IntPtr  hDC = PlatformInvokeUSER32.GetDC(PlatformInvokeUSER32.GetDesktopWindow());
    
            //Here we make a compatible device context in memory for screen device context.
            IntPtr hMemDC = PlatformInvokeGDI32.CreateCompatibleDC(hDC);
    
            //We pass SM_CXSCREEN constant to GetSystemMetrics to get the
            //X coordinates of the screen.
            size.cx = PlatformInvokeUSER32.GetSystemMetrics(PlatformInvokeUSER32.SM_CXSCREEN);
    
            //We pass SM_CYSCREEN constant to GetSystemMetrics to get the Y coordinates of the screen.
            size.cy = PlatformInvokeUSER32.GetSystemMetrics (PlatformInvokeUSER32.SM_CYSCREEN);
    
            //We create a compatible bitmap of the screen size and using the screen device context.
            hBitmap = PlatformInvokeGDI32.CreateCompatibleBitmap(hDC, size.cx, size.cy);
    
            //As hBitmap is IntPtr, we cannot check it against null.
            //For this purpose, IntPtr.Zero is used.
            if(hBitmap != IntPtr.Zero)
            {
                //Here we select the compatible bitmap in the memeory device
                //context and keep the refrence to the old bitmap.
                IntPtr hOld = (IntPtr) PlatformInvokeGDI32.SelectObject(hMemDC, hBitmap);
    
                //We copy the Bitmap to the memory device context.
                PlatformInvokeGDI32.BitBlt(hMemDC, 0, 0, size.cx, size.cy, hDC, 0, 0, PlatformInvokeGDI32.SRCCOPY);
    
                //We select the old bitmap back to the memory device context.
                PlatformInvokeGDI32.SelectObject(hMemDC, hOld);
    
                //We delete the memory device context.
                PlatformInvokeGDI32.DeleteDC(hMemDC);
    
                //We release the screen device context.
                PlatformInvokeUSER32.ReleaseDC(PlatformInvokeUSER32.GetDesktopWindow(), hDC);
    
                //Image is created by Image bitmap handle and stored in local variable.
                Bitmap bmp = System.Drawing.Image.FromHbitmap(hBitmap);
    
                //Release the memory to avoid memory leaks.
                PlatformInvokeGDI32.DeleteObject(hBitmap);
    
                //This statement runs the garbage collector manually.
                GC.Collect();
    
                //Return the bitmap
                return bmp;
            }
    
            //If hBitmap is null, retun null.
            return null;
        }
    }
    
    //This structure shall be used to keep the size of the screen.
    public struct SIZE
    {
      public int cx;
      public int cy;
    }
    
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  • 2020-12-09 05:15

    Just stumbled over this: http://pietschsoft.com/post/2008/07/C-Generate-WebPage-Thumbmail-Screenshot-Image.aspx

    Maybe something you could use?

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