What\'s your approach on writing equality checks for the structs
and classes
you create?
1) Does the \"full\" equ
You just need to implement operator== for a==b .
As I like my data in dictionaries sometimes I override GetHashCode.
Next I implement Equals (as an unmentioned standard ... this is because there is no constraint for equality when using generics) and specify implementing IEquatable. Since I am going to do this I might as well point my == and != implementations to Equals. :)
See What is "Best Practice" For Comparing Two Instances of a Reference Type?
You can avoid boiler plate code (hope C#/VS team brings something easy for developers in their next iteration) with the help of a snippet, here is one such..
You're right, this is a lot of boiler-plate code, and you need to implement everything separately.
I would recommend:
GetHashCode
and Equals(object)
- creating overloads for == and implementing IEquatable<T>
without doing that could result in very unexpected behaviourIEquatable<T>
if you're overriding Equals(object)
and GetHashCode
IEqualityComparer<T>
expressing the comparison you're interested in.Here's a sample implementation:
using System;
public sealed class Foo : IEquatable<Foo>
{
private readonly string name;
public string Name { get { return name; } }
private readonly int value;
public int Value { get { return value; } }
public Foo(string name, int value)
{
this.name = name;
this.value = value;
}
public override bool Equals(object other)
{
return Equals(other as Foo);
}
public override int GetHashCode()
{
int hash = 17;
hash = hash * 31 + (name == null ? 0 : name.GetHashCode());
hash = hash * 31 + value;
return hash;
}
public bool Equals(Foo other)
{
if ((object) other == null)
{
return false;
}
return name == other.name && value == other.value;
}
public static bool operator ==(Foo left, Foo right)
{
return object.Equals(left, right);
}
public static bool operator !=(Foo left, Foo right)
{
return !(left == right);
}
}
And yes, that's a heck of a lot of boilerplate, very little of which changes between implementations :(
The implementation of ==
is slightly less efficient than it might be, as it will call through to Equals(object)
which needs to do the dynamic type check... but the alternative is even more boiler-plate, like this:
public static bool operator ==(Foo left, Foo right)
{
if ((object) left == (object) right)
{
return true;
}
// "right" being null is covered in left.Equals(right)
if ((object) left == null)
{
return false;
}
return left.Equals(right);
}
I rarely do anything special for classes; for most regular objects referential equality works fine.
I even more rarely write a struct
; but since structs represent values it is usually appropriate to provide equality etc. This would usually involve everything; Equals, ==, != and IEquatable<T>
(since this avoids boxing in scenarios using EqualityComparer<T>.Default
.
The boilerplate isn't usually too problematic, but IIRC tools like resharper can help here.
Yes, it is advisable to keep Equals and == in sync, and this needs to be done explicitely.