Using default cocos2d-swift app I\'m receiving the error EXC_BAD_ACCESS on my iPad Mini 2 at the line:
BOOL rb_status = [_context renderbufferStorage:GL_REND
Looks like this is an issue on certain devices on iOS 8.3+. It works for me on almost all devices but the iPad mini 2 fails for me as well. The short of it is that there's nothing wrong with the call itself. Seems to be an Xcode bug with those devices for some reason. You can get around it (until Apple fixes it) by:
In Xcode, go to Product -> Scheme -> Edit Scheme ... And for the Run Debug configuration (on left side) choose "Options" (on right side) and configure "GPU Frame Capture" as Disabled.
For more information, check out this thread: https://github.com/BradLarson/GPUImage/issues/2022#issuecomment-118943746
I found the device hadn't got the last iOS version. When I updated the iOS version of the devices the error has removed.