I can check whether a number is odd/even using bitwise operators. Can I check whether a number is positive/zero/negative without using any conditional statements/operators l
You can differentiate between negative/non-negative by looking at the most significant bit. In all representations for signed integers, that bit will be set to 1 if the number is negative.
There is no test to differentiate between zero and positive, except for a direct test against 0.
To test for negative, you could use
#define IS_NEGATIVE(x) ((x) & (1U << ((sizeof(x)*CHAR_BIT)-1)))
When you're sure about the size of an integer (assuming 16-bit int):
bool is_negative = (unsigned) signed_int_value >> 15;
When you are unsure of the size of integers:
bool is_negative = (unsigned) signed_int_value >> (sizeof(int)*8)-1; //where 8 is bits
The unsigned
keyword is optional.
If the high bit is set on a signed integer (byte, long, etc., but not a floating point number), that number is negative.
int x = -2300; // assuming a 32-bit int
if ((x & 0x80000000) != 0)
{
// number is negative
}
ADDED:
You said that you don't want to use any conditionals. I suppose you could do this:
int isNegative = (x & 0x80000000);
And at some later time you can test it with if (isNegative)
.
It is quite simple
It can be easily done by
return ((!!x) | (x >> 31));
it returns
Suppose your number is a=10
(positive). If you shift a
a
times it will give zero.
i.e:
10>>10 == 0
So you can check if the number is positive, but in case a=-10
(negative):
-10>>-10 == -1
So you can combine those in an if
:
if(!(a>>a))
print number is positive
else
print no. is negative
There is a detailed discussion on the Bit Twiddling Hacks page.
int v; // we want to find the sign of v
int sign; // the result goes here
// CHAR_BIT is the number of bits per byte (normally 8).
sign = -(v < 0); // if v < 0 then -1, else 0.
// or, to avoid branching on CPUs with flag registers (IA32):
sign = -(int)((unsigned int)((int)v) >> (sizeof(int) * CHAR_BIT - 1));
// or, for one less instruction (but not portable):
sign = v >> (sizeof(int) * CHAR_BIT - 1);
// The last expression above evaluates to sign = v >> 31 for 32-bit integers.
// This is one operation faster than the obvious way, sign = -(v < 0). This
// trick works because when signed integers are shifted right, the value of the
// far left bit is copied to the other bits. The far left bit is 1 when the value
// is negative and 0 otherwise; all 1 bits gives -1. Unfortunately, this behavior
// is architecture-specific.
// Alternatively, if you prefer the result be either -1 or +1, then use:
sign = +1 | (v >> (sizeof(int) * CHAR_BIT - 1)); // if v < 0 then -1, else +1
// On the other hand, if you prefer the result be either -1, 0, or +1, then use:
sign = (v != 0) | -(int)((unsigned int)((int)v) >> (sizeof(int) * CHAR_BIT - 1));
// Or, for more speed but less portability:
sign = (v != 0) | (v >> (sizeof(int) * CHAR_BIT - 1)); // -1, 0, or +1
// Or, for portability, brevity, and (perhaps) speed:
sign = (v > 0) - (v < 0); // -1, 0, or +1
// If instead you want to know if something is non-negative, resulting in +1
// or else 0, then use:
sign = 1 ^ ((unsigned int)v >> (sizeof(int) * CHAR_BIT - 1)); // if v < 0 then 0, else 1
// Caveat: On March 7, 2003, Angus Duggan pointed out that the 1989 ANSI C
// specification leaves the result of signed right-shift implementation-defined,
// so on some systems this hack might not work. For greater portability, Toby
// Speight suggested on September 28, 2005 that CHAR_BIT be used here and
// throughout rather than assuming bytes were 8 bits long. Angus recommended
// the more portable versions above, involving casting on March 4, 2006.
// Rohit Garg suggested the version for non-negative integers on September 12, 2009.