Turning JSON strings into objects with methods

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抹茶落季
抹茶落季 2020-12-08 14:30

I have an app that allows users to generate objects, and store them (in a MySQL table, as strings) for later use. The object could be :

function Obj() {
             


        
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  • 2020-12-08 15:11

    From ECMAScript 6 onwards you can just do:

    Object.assign(new Obj(), JSON.parse(rawJsonString))
    

    Note: You create a new empty object of the defined type first and then override its properties with the parsed JSON. Not the other way around.

    The methods define behaviour and contain no variable data. They are "stored" as your code. So you don't actually have to store them in the database.

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  • 2020-12-08 15:12

    Try to use toString on the method.

    Update:

    Iterate over the methods in obj and store them as string, and then instantiate them with new Function.

    storedFunc = Obj.prototype.setLabel.toString();
    Obj2.prototype['setLabel'] = new Function("return (" + storedFunc + ")")();
    
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  • 2020-12-08 15:13

    To do this, you'll want to use a "reviver" function when parsing the JSON string (and a "replacer" function or a toJSON function on your constructor's prototype when creating it). See Section 15.12.2 and 15.12.3 of the specification. If your environment doesn't yet support native JSON parsing, you can use one of Crockford's parsers (Crockford being the inventor of JSON), which also support "reviver" functions.

    Here's a simple bespoke example that works with ES5-compliant browsers (or libraries that emulate ES5 behavior) (live copy, run in Chrome or Firefox or similar), but look after the example for a more generalized solution.

    // Our constructor function
    function Foo(val) {
      this.value = val;
    }
    Foo.prototype.nifty = "I'm the nifty inherited property.";
    Foo.prototype.toJSON = function() {
      return "/Foo(" + this.value + ")/";
    };
    
    // An object with a property, `foo`, referencing an instance
    // created by that constructor function, and another `bar`
    // which is just a string
    var obj = {
      foo: new Foo(42),
      bar: "I'm bar"
    };
    
    // Use it
    display("obj.foo.value = " + obj.foo.value);
    display("obj.foo.nifty = " + obj.foo.nifty);
    display("obj.bar = " + obj.bar);
    
    // Stringify it with a replacer:
    var str = JSON.stringify(obj);
    
    // Show that
    display("The string: " + str);
    
    // Re-create it with use of a "reviver" function
    var obj2 = JSON.parse(str, function(key, value) {
      if (typeof value === "string" &&
          value.substring(0, 5) === "/Foo(" &&
          value.substr(-2) == ")/"
         ) {
        return new Foo(value.substring(5, value.length - 2));
      }
      return value;
    });
    
    // Use the result
    display("obj2.foo.value = " + obj2.foo.value);
    display("obj2.foo.nifty = " + obj2.foo.nifty);
    display("obj2.bar = " + obj2.bar);
    

    Note the toJSON on Foo.prototype, and the function we pass into JSON.parse.

    The problem there, though, is that the reviver is tightly coupled to the Foo constructor. Instead, you can adopt a generic framework in your code, where any constructor function can support a fromJSON (or similar) function, and you can use just one generalized reviver.

    Here's an example of a generalized reviver that looks for a ctor property and a data property, and calls ctor.fromJSON if found, passing in the full value it received (live example):

    // A generic "smart reviver" function.
    // Looks for object values with a `ctor` property and
    // a `data` property. If it finds them, and finds a matching
    // constructor that has a `fromJSON` property on it, it hands
    // off to that `fromJSON` fuunction, passing in the value.
    function Reviver(key, value) {
      var ctor;
    
      if (typeof value === "object" &&
          typeof value.ctor === "string" &&
          typeof value.data !== "undefined") {
        ctor = Reviver.constructors[value.ctor] || window[value.ctor];
        if (typeof ctor === "function" &&
            typeof ctor.fromJSON === "function") {
          return ctor.fromJSON(value);
        }
      }
      return value;
    }
    Reviver.constructors = {}; // A list of constructors the smart reviver should know about  
    

    To avoid having to repeat common logic in toJSON and fromJSON functions, you could have generic versions:

    // A generic "toJSON" function that creates the data expected
    // by Reviver.
    // `ctorName`  The name of the constructor to use to revive it
    // `obj`       The object being serialized
    // `keys`      (Optional) Array of the properties to serialize,
    //             if not given then all of the objects "own" properties
    //             that don't have function values will be serialized.
    //             (Note: If you list a property in `keys`, it will be serialized
    //             regardless of whether it's an "own" property.)
    // Returns:    The structure (which will then be turned into a string
    //             as part of the JSON.stringify algorithm)
    function Generic_toJSON(ctorName, obj, keys) {
      var data, index, key;
    
      if (!keys) {
        keys = Object.keys(obj); // Only "own" properties are included
      }
    
      data = {};
      for (index = 0; index < keys.length; ++index) {
        key = keys[index];
        data[key] = obj[key];
      }
      return {ctor: ctorName, data: data};
    }
    
    // A generic "fromJSON" function for use with Reviver: Just calls the
    // constructor function with no arguments, then applies all of the
    // key/value pairs from the raw data to the instance. Only useful for
    // constructors that can be reasonably called without arguments!
    // `ctor`      The constructor to call
    // `data`      The data to apply
    // Returns:    The object
    function Generic_fromJSON(ctor, data) {
      var obj, name;
    
      obj = new ctor();
      for (name in data) {
        obj[name] = data[name];
      }
      return obj;
    }
    

    The advantage here being that you defer to the implementation of a specific "type" (for lack of a better term) for how it serializes and deserializes. So you might have a "type" that just uses the generics:

    // `Foo` is a constructor function that integrates with Reviver
    // but doesn't need anything but the generic handling.
    function Foo() {
    }
    Foo.prototype.nifty = "I'm the nifty inherited property.";
    Foo.prototype.spiffy = "I'm the spiffy inherited property.";
    Foo.prototype.toJSON = function() {
      return Generic_toJSON("Foo", this);
    };
    Foo.fromJSON = function(value) {
      return Generic_fromJSON(Foo, value.data);
    };
    Reviver.constructors.Foo = Foo;
    

    ...or one that, for whatever reason, has to do something more custom:

    // `Bar` is a constructor function that integrates with Reviver
    // but has its own custom JSON handling for whatever reason.
    function Bar(value, count) {
      this.value = value;
      this.count = count;
    }
    Bar.prototype.nifty = "I'm the nifty inherited property.";
    Bar.prototype.spiffy = "I'm the spiffy inherited property.";
    Bar.prototype.toJSON = function() {
      // Bar's custom handling *only* serializes the `value` property
      // and the `spiffy` or `nifty` props if necessary.
      var rv = {
        ctor: "Bar",
        data: {
          value: this.value,
          count: this.count
        }
      };
      if (this.hasOwnProperty("nifty")) {
        rv.data.nifty = this.nifty;
      }
      if (this.hasOwnProperty("spiffy")) {
        rv.data.spiffy = this.spiffy;
      }
      return rv;
    };
    Bar.fromJSON = function(value) {
      // Again custom handling, for whatever reason Bar doesn't
      // want to serialize/deserialize properties it doesn't know
      // about.
      var d = value.data;
          b = new Bar(d.value, d.count);
      if (d.spiffy) {
        b.spiffy = d.spiffy;
      }
      if (d.nifty) {
        b.nifty = d.nifty;
      }
      return b;
    };
    Reviver.constructors.Bar = Bar;
    

    And here's how we might test that Foo and Bar work as expected (live copy):

    // An object with `foo` and `bar` properties:
    var before = {
      foo: new Foo(),
      bar: new Bar("testing", 42)
    };
    before.foo.custom = "I'm a custom property";
    before.foo.nifty = "Updated nifty";
    before.bar.custom = "I'm a custom property"; // Won't get serialized!
    before.bar.spiffy = "Updated spiffy";
    
    // Use it
    display("before.foo.nifty = " + before.foo.nifty);
    display("before.foo.spiffy = " + before.foo.spiffy);
    display("before.foo.custom = " + before.foo.custom + " (" + typeof before.foo.custom + ")");
    display("before.bar.value = " + before.bar.value + " (" + typeof before.bar.value + ")");
    display("before.bar.count = " + before.bar.count + " (" + typeof before.bar.count + ")");
    display("before.bar.nifty = " + before.bar.nifty);
    display("before.bar.spiffy = " + before.bar.spiffy);
    display("before.bar.custom = " + before.bar.custom + " (" + typeof before.bar.custom + ")");
    
    // Stringify it with a replacer:
    var str = JSON.stringify(before);
    
    // Show that
    display("The string: " + str);
    
    // Re-create it with use of a "reviver" function
    var after = JSON.parse(str, Reviver);
    
    // Use the result
    display("after.foo.nifty = " + after.foo.nifty);
    display("after.foo.spiffy = " + after.foo.spiffy);
    display("after.foo.custom = " + after.foo.custom + " (" + typeof after.foo.custom + ")");
    display("after.bar.value = " + after.bar.value + " (" + typeof after.bar.value + ")");
    display("after.bar.count = " + after.bar.count + " (" + typeof after.bar.count + ")");
    display("after.bar.nifty = " + after.bar.nifty);
    display("after.bar.spiffy = " + after.bar.spiffy);
    display("after.bar.custom = " + after.bar.custom + " (" + typeof after.bar.custom + ")");
    
    display("(Note that after.bar.custom is undefined because <code>Bar</code> specifically leaves it out.)");
    
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  • 2020-12-08 15:13

    So far as I know, this means moving away from JSON; you're now customizing it, and so you take on all of the potential headaches that entails. The idea of JSON is to include data only, not code, to avoid all of the security problems that you get when you allow code to be included. Allowing code means that you have to use eval to run that code and eval is evil.

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  • 2020-12-08 15:21

    You would have to write your own stringify method that stores functions as properties by converting them to strings using the toString method.

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  • 2020-12-08 15:28

    If you want to use the setters of Obj :

    Obj.createFromJSON = function(json){
       if(typeof json === "string") // if json is a string
          json = JSON.parse(json); // we convert it to an object
       var obj = new Obj(), setter; // we declare the object we will return
       for(var key in json){ // for all properties
          setter = "set"+key[0].toUpperCase()+key.substr(1); // we get the name of the setter for that property (e.g. : key=property => setter=setProperty
          // following the OP's comment, we check if the setter exists :
          if(setter in obj){
             obj[setter](json[key]); // we call the setter
          }
          else{ // if not, we set it directly
             obj[key] = json[key];
          }
       }
       return obj; // we finally return the instance
    };
    

    This requires your class to have setters for all its properties. This method is static, so you can use like this :

    var instance = Obj.createFromJSON({"label":"MyLabel"});
    var instance2 = Obj.createFromJSON('{"label":"MyLabel"}');
    
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