What does ~~ (“double tilde”) do in Javascript?

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有刺的猬
有刺的猬 2020-11-22 17:16

I was checking out an online game physics library today and came across the ~~ operator. I know a single ~ is a bitwise NOT, would that make ~~ a NOT of a NOT, which would

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  • 2020-11-22 17:38

    Just a bit of a warning. The other answers here got me into some trouble.

    The intent is to remove anything after the decimal point of a floating point number, but it has some corner cases that make it a bug hazard. I'd recommend avoiding ~~.

    First, ~~ doesn't work on very large numbers.

    ~~1000000000000 == -727279968

    As an alternative, use Math.trunc() (as Gajus mentioned, Math.trunc() returns the integer part of a floating point number but is only available in ECMAScript 6 compliant JavaScript). You can always make your own Math.trunc() for non-ECMAScript-6 environments by doing this:

    if(!Math.trunc){
        Math.trunc = function(value){
            return Math.sign(value) * Math.floor(Math.abs(value));
        }
    }

    I wrote a blog post on this for reference: http://bitlords.blogspot.com/2016/08/the-double-tilde-x-technique-in.html

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  • 2020-11-22 17:39

    Given ~N is -(N+1), ~~N is then -(-(N+1) + 1). Which, evidently, leads to a neat trick.

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  • 2020-11-22 17:42

    The first ~ operator forces the operand to an integer (possibly after coercing the value to a string or a boolean), then inverts the lowest 31 bits. Officially ECMAScript numbers are all floating-point, but some numbers are implemented as 31-bit integers in the SpiderMonkey engine.

    You can use it to turn a 1-element array into an integer. Floating-points are converted according to the C rule, ie. truncation of the fractional part.

    The second ~ operator then inverts the bits back, so you know that you will have an integer. This is not the same as coercing a value to boolean in a condition statement, because an empty object {} evaluates to true, whereas ~~{} evaluates to false.

    js>~~"yes"
    0
    js>~~3
    3
    js>~~"yes"
    0
    js>~~false
    0
    js>~~""
    0
    js>~~true
    1
    js>~~"3"
    3
    js>~~{}
    0
    js>~~{a:2}
    0
    js>~~[2]
    2
    js>~~[2,3]
    0
    js>~~{toString: function() {return 4}}
    4
    js>~~NaN
    0
    js>~~[4.5]
    4
    js>~~5.6
    5
    js>~~-5.6
    -5
    
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  • 2020-11-22 17:42

    Converting Strings to Numbers

    console.log(~~-1);    // -1
    console.log(~~0);     // 0
    console.log(~~1);     // 1
    console.log(~~"-1");  // -1
    console.log(~~"0");   // 0
    console.log(~~"1");   // 1
    console.log(~~true);  // 1
    console.log(~~false); // 0
    

    ~-1 is 0

    if (~someStr.indexOf("a")) {
      // Found it
    } else  {
      // Not Found
    }
    

    source

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  • 2020-11-22 17:44

    Tilde(~) has an algorihm -(N+1)

    For examle:

    ~0 = -(0+1) = -1
    ~5 = -(5+1) = -6
    ~-7 = -(-7+1) = 6
    

    Double tilde is -(-(N+1)+1)

    For example:

    ~~5 = -(-(5+1)+1) = 5
    ~~-3 = -(-(-3+1)+1) = -3
    

    Triple tilde is -(-(-(N+1)+1)+1)

    For example:

    ~~~2 = -(-(-(2+1)+1)+1) = -3
    ~~~3 = -(-(-(3+1)+1)+1) = -4
    
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  • 2020-11-22 17:45

    Here is an example of how this operator can be used efficiently, where it makes sense to use it:

    leftOffset = -(~~$('html').css('padding-left').replace('px', '') + ~~$('body').css('margin-left').replace('px', '')),
    

    Source:

    See section Interacting with points

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