Not sure this is possible, but looking to write a script that would return the average hex
or rgb
value for an image. I know it can be done in AS
I recently came across a jQuery plugin which does what I originally wanted https://github.com/briangonzalez/jquery.adaptive-backgrounds.js in regards to getting a dominiate color from an image.
Javascript does not have access to an image's individual pixel color data. At least, not maybe until html5 ... at which point it stands to reason that you'll be able to draw an image to a canvas, and then inspect the canvas (maybe, I've never done it myself).
As pointed out in other answers, often what you really want the dominant color as opposed to the average color which tends to be brown. I wrote a script that gets the most common color and posted it on this gist
"Dominant Color" is tricky. What you want to do is compare the distance between each pixel and every other pixel in color space (Euclidean Distance), and then find the pixel whose color is closest to every other color. That pixel is the dominant color. The average color will usually be mud.
I wish I had MathML in here to show you Euclidean Distance. Google it.
I have accomplished the above execution in RGB color space using PHP/GD here: https://gist.github.com/cf23f8bddb307ad4abd8
This however is very computationally expensive. It will crash your system on large images, and will definitely crash your browser if you try it in the client. I have been working on refactoring my execution to: - store results in a lookup table for future use in the iteration over each pixel. - to divide large images into grids of 20px 20px for localized dominance. - to use the euclidean distance between x1y1 and x1y2 to figure out the distance between x1y1 and x1y3.
Please let me know if you make progress on this front. I would be happy to see it. I will do the same.
Canvas is definitely the best way to do this in the client. SVG is not, SVG is vector based. After I get the execution down, the next thing I want to do is get this running in the canvas (maybe with a webworker for each pixel's overall distance calculation).
Another thing to think about is that RGB is not a good color space for doing this in, because the euclidean distance between colors in RGB space is not very close to the visual distance. A better color space for doing this might be LUV, but I have not found a good library for this, or any algorythims for converting RGB to LUV.
An entirely different approach would be to sort your colors in a rainbow, and build a histogram with tolerance to account for varying shades of a color. I have not tried this, because sorting colors in a rainbow is hard, and so are color histograms. I might try this next. Again, let me know if you make any progress here.
AFAIK, the only way to do this is with <canvas/>
...
DEMO V2: http://jsfiddle.net/xLF38/818/
Note, this will only work with images on the same domain and in browsers that support HTML5 canvas:
function getAverageRGB(imgEl) {
var blockSize = 5, // only visit every 5 pixels
defaultRGB = {r:0,g:0,b:0}, // for non-supporting envs
canvas = document.createElement('canvas'),
context = canvas.getContext && canvas.getContext('2d'),
data, width, height,
i = -4,
length,
rgb = {r:0,g:0,b:0},
count = 0;
if (!context) {
return defaultRGB;
}
height = canvas.height = imgEl.naturalHeight || imgEl.offsetHeight || imgEl.height;
width = canvas.width = imgEl.naturalWidth || imgEl.offsetWidth || imgEl.width;
context.drawImage(imgEl, 0, 0);
try {
data = context.getImageData(0, 0, width, height);
} catch(e) {
/* security error, img on diff domain */
return defaultRGB;
}
length = data.data.length;
while ( (i += blockSize * 4) < length ) {
++count;
rgb.r += data.data[i];
rgb.g += data.data[i+1];
rgb.b += data.data[i+2];
}
// ~~ used to floor values
rgb.r = ~~(rgb.r/count);
rgb.g = ~~(rgb.g/count);
rgb.b = ~~(rgb.b/count);
return rgb;
}
For IE, check out excanvas.
Figured I'd post a project I recently came across to get dominant color:
Color Thief
A script for grabbing the dominant color or a representative color palette from an image. Uses javascript and canvas.
The other solutions mentioning and suggesting dominant color never really answer the question in proper context ("in javascript"). Hopefully this project will help those who want to do just that.