I created a windows form solution and in the constructor of a class I called
Console.WriteLine(\"constructer called\")
But I only got the form
As other answers have stated System.Diagnostics.Debug.WriteLine
is the right call for debugging messages. But to answer your question:
From a Winforms application you can invoke a console window for interaction like this:
using System.Runtime.InteropServices;
...
void MyConsoleHandler()
{
if (AllocConsole())
{
Console.Out.WriteLine("Input some text here: ");
string UserInput = Console.In.ReadLine();
FreeConsole();
}
}
[DllImport("kernel32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
static extern bool AllocConsole();
[DllImport("kernel32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
static extern bool FreeConsole();
I sometimes use this to raise a command prompt instead of application windows when given certain switches on opening.
There's some more ideas in this similar question if anyone needs it:
What is the Purpose of Console.WriteLine() in Winforms
You should also consider using Debug.WriteLine, that's probably what you're looking for. These statements are written out the trace listeners for your application, and can be viewed in the Output Window of Visual Studio.
Debug.WriteLine("constructor fired");
In project settings set application type as Console. Then you will get console window and Windows form.
If you run your application in Visual Studio you can see the console output in the output window.
Debug -> Windows -> Output
Note that the preferable way to output diagnostics data from a WinForms application is to use System.Diagnostics.Debug.WriteLine or System.Diagnostics.Trace.WriteLine as they are more configurable how and where you want the output.