WPF MVVM communication between View Model

前端 未结 3 1322
别那么骄傲
别那么骄傲 2020-12-08 08:53

I am working on WPF MVVM application wherein I have 2 views View1 and View2 with their respective ViewModels. Now, I want on click of a button in View1 would close View1 and

相关标签:
3条回答
  • 2020-12-08 09:08

    How about using the Mediator pattern (for example see technical-recipes.com or John Smith) or weak events? Afaik several MVVM frameworks/libs (like PRISM, Caliburn.Micro, MVVMCross) already come with the infrastructure code for these. There are also separate libraries that are independent of any specific MVVM framework, like Appccelerate EventBroker which can help you achieve something along the lines of what you want.

    With events, however, I wonder whether you require some feedback on whether the event was "correctly" handled or not. There are ways to achieve this (altering the value of the event args, handling the events sync, after raising the event, checking the value of the event args), but they are not as concise as a method's return value or a method throwing an exception.

    EDIT: sorry I just realized that the second view/ViewModel is not open, yet. So my "solution" is not (that simply) applicable. You need to pass the instruction "up" in the view model tree, maybe even to the root, where you can instantiate and show the new view model (show in a new window or as a ContentControl in an existing view?)

    0 讨论(0)
  • 2020-12-08 09:22

    I created this Messenger class to handle communication between ViewModels.

    Register for an added person object in MainViewModel:

    Messenger.Default.Register<Person>(this, AddPersonToCollection, Context.Added);
    

    To notify all registered ViewModels about the added person from the CreatePersonViewModel:

    Messenger.Default.Send(person, Context.Added);
    

    Source code:

    using System;
    using System.Collections.Concurrent;
    using System.Collections.Generic;
    using System.Linq;
    
    namespace Application.Messaging
    {
        public class Messenger
        {
            private static readonly object CreationLock = new object();
            private static readonly ConcurrentDictionary<MessengerKey, object> Dictionary = new ConcurrentDictionary<MessengerKey, object>();
    
            #region Default property
    
            private static Messenger _instance;
    
            /// <summary>
            /// Gets the single instance of the Messenger.
            /// </summary>
            public static Messenger Default
            {
                get
                {
                    if (_instance == null)
                    {
                        lock (CreationLock)
                        {
                            if (_instance == null)
                            {
                                _instance = new Messenger();
                            }
                        }
                    }
    
                    return _instance;
                }
            }
    
            #endregion
    
            /// <summary>
            /// Initializes a new instance of the Messenger class.
            /// </summary>
            private Messenger()
            {
            }
    
            /// <summary>
            /// Registers a recipient for a type of message T. The action parameter will be executed
            /// when a corresponding message is sent.
            /// </summary>
            /// <typeparam name="T"></typeparam>
            /// <param name="recipient"></param>
            /// <param name="action"></param>
            public void Register<T>(object recipient, Action<T> action)
            {
                Register(recipient, action, null);
            }
    
            /// <summary>
            /// Registers a recipient for a type of message T and a matching context. The action parameter will be executed
            /// when a corresponding message is sent.
            /// </summary>
            /// <typeparam name="T"></typeparam>
            /// <param name="recipient"></param>
            /// <param name="action"></param>
            /// <param name="context"></param>
            public void Register<T>(object recipient, Action<T> action, object context)
            {
                var key = new MessengerKey(recipient, context);
                Dictionary.TryAdd(key, action);
            }
    
            /// <summary>
            /// Unregisters a messenger recipient completely. After this method is executed, the recipient will
            /// no longer receive any messages.
            /// </summary>
            /// <param name="recipient"></param>
            public void Unregister(object recipient)
            {
                Unregister(recipient, null);
            }
    
            /// <summary>
            /// Unregisters a messenger recipient with a matching context completely. After this method is executed, the recipient will
            /// no longer receive any messages.
            /// </summary>
            /// <param name="recipient"></param>
            /// <param name="context"></param>
            public void Unregister(object recipient, object context)
            {
                object action;
                var key = new MessengerKey(recipient, context);
                Dictionary.TryRemove(key, out action);
            }
    
            /// <summary>
            /// Sends a message to registered recipients. The message will reach all recipients that are
            /// registered for this message type.
            /// </summary>
            /// <typeparam name="T"></typeparam>
            /// <param name="message"></param>
            public void Send<T>(T message)
            {
                Send(message, null);
            }
    
            /// <summary>
            /// Sends a message to registered recipients. The message will reach all recipients that are
            /// registered for this message type and matching context.
            /// </summary>
            /// <typeparam name="T"></typeparam>
            /// <param name="message"></param>
            /// <param name="context"></param>
            public void Send<T>(T message, object context)
            {
                IEnumerable<KeyValuePair<MessengerKey, object>> result;
    
                if (context == null)
                {
                    // Get all recipients where the context is null.
                    result = from r in Dictionary where r.Key.Context == null select r;
                }
                else
                {
                    // Get all recipients where the context is matching.
                    result = from r in Dictionary where r.Key.Context != null && r.Key.Context.Equals(context) select r;
                }
    
                foreach (var action in result.Select(x => x.Value).OfType<Action<T>>())
                {
                    // Send the message to all recipients.
                    action(message);
                }
            }
    
            protected class MessengerKey
            {
                public object Recipient { get; private set; }
                public object Context { get; private set; }
    
                /// <summary>
                /// Initializes a new instance of the MessengerKey class.
                /// </summary>
                /// <param name="recipient"></param>
                /// <param name="context"></param>
                public MessengerKey(object recipient, object context)
                {
                    Recipient = recipient;
                    Context = context;
                }
    
                /// <summary>
                /// Determines whether the specified MessengerKey is equal to the current MessengerKey.
                /// </summary>
                /// <param name="other"></param>
                /// <returns></returns>
                protected bool Equals(MessengerKey other)
                {
                    return Equals(Recipient, other.Recipient) && Equals(Context, other.Context);
                }
    
                /// <summary>
                /// Determines whether the specified MessengerKey is equal to the current MessengerKey.
                /// </summary>
                /// <param name="obj"></param>
                /// <returns></returns>
                public override bool Equals(object obj)
                {
                    if (ReferenceEquals(null, obj)) return false;
                    if (ReferenceEquals(this, obj)) return true;
                    if (obj.GetType() != GetType()) return false;
    
                    return Equals((MessengerKey)obj);
                }
    
                /// <summary>
                /// Serves as a hash function for a particular type. 
                /// </summary>
                /// <returns></returns>
                public override int GetHashCode()
                {
                    unchecked
                    {
                        return ((Recipient != null ? Recipient.GetHashCode() : 0) * 397) ^ (Context != null ? Context.GetHashCode() : 0);
                    }
                }
            }
        }
    }
    
    0 讨论(0)
  • 2020-12-08 09:30

    Use a tiny dedicated Light Message Bus. It is not a part of any MVVM framework, so one can use it independently. Very very easy to install and use.

    Usage guidelines

    0 讨论(0)
提交回复
热议问题