I\'m looking for an effective way to notify the user that a given form is currently loading (or updating) it\'s UI and it will take few seconds.
This may occurs at i
My recommended solution is to set the forms opacity to near invisible say 0.01 before initializing the components. Then create a form with the same size and position and place either a progress bar, or marquee on this form.. After the initialization of the main form, set it's opacity to full and dispose of the marquee form.
You can create a transparent panel by subclassing S.W.F.Panel and overriding the CreateParams property:
protected override CreateParams CreateParams
{
get
{
CreateParams createParams = base.CreateParams;
createParams.ExStyle |= 0x00000020; // WS_EX_TRANSPARENT
return createParams;
}
}
Override the OnPaint to add a semi transparent overlay:
protected override void OnPaint(PaintEventArgs e)
{
e.Graphics.FillRectangle(new SolidBrush(Color.FromArgb(128, 0,0,0)), this.ClientRectangle);
}
Set this panel on Dock.Fill on your form over the other controls. Hide it when loading ends.
Use a ProgressBar with marquee or blocks style.
http://msdn.microsoft.com/en-us/library/system.windows.forms.progressbar.aspx
Note that Winforms does not allow child controls to actually be transparent. As others have posted a separate transparent window is possible - but messy to manage.
I will give you a Usercontrol I wrote and have used in many different programs that does exactly what you want. Here is a trivial consumer example, you can paste into a form's code (yes, it just makes a bunch of new buttons for no reason):
Public Class Form1
Private Sub Form1_FormClosed(ByVal sender As Object, ByVal e As System.Windows.Forms.FormClosedEventArgs) Handles Me.FormClosed
End ''// use a flag if you would like a more graceful way to handle this.
End Sub
WithEvents ucProgress As New Progress ''// just doing it this way so I don''//t have to paste designer code.
Private Sub Form1_Shown(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Shown
Controls.Clear()
Controls.Add(ucProgress)
Me.ucProgress.pb.Visible = False
ucProgress.StartProgress()
Try
ucProgress.Message = "Starting up..."
Application.DoEvents()
Me.ucProgress.pb.Visible = True
Me.ucProgress.pb.Maximum = 21
Me.ucProgress.pb.Value = 0
For i As Integer = 0 To 20
Dim btn As New Button
btn.Top = +i * 3
btn.Left = i * 8
btn.Text = CStr(i)
btn.Enabled = False ''// ONLY HAVE TO DO FOR CTLS RIGHT ON MAIN FORM
ucProgress.EnabledStates.Add(btn, True) ''// ONLY HAVE TO DO FOR CTLS RIGHT ON MAIN FORM
Controls.Add(btn)
btn.BringToFront()
System.Threading.Thread.Sleep(200)
Application.DoEvents()
ucProgress.pb.Value += 1
ucProgress.Message = "Processing item# " & i.ToString
If Me.ucProgress.Cancel Then
MsgBox("Cancelled - not all loaded.")
Me.ucProgress.Cancel = False
Exit For
End If
Next
Catch ex As Exception
MsgBox(ex.ToString, , "Error loading something")
Finally
ucProgress.EndProgress()
End Try
End Sub
End Class
And here is the class. The 'designer' code is pasted inline, you can leave it there. The class disables controls when running so all you can do is cancel. It runs on the GUI thread. You can disable the cancel option. In the consumer is an example of dealing with newly added controls so they don't show up enabled, but get enabled when the progress is over.
Option Explicit On
Option Strict On
Public Class Progress
Inherits System.Windows.Forms.UserControl
#Region "Code for the Designer.vb class"
Sub New()
InitializeComponent()
End Sub
''//Form overrides dispose to clean up the component list.
<System.Diagnostics.DebuggerNonUserCode()> _
Protected Overrides Sub Dispose(ByVal disposing As Boolean)
If disposing AndAlso components IsNot Nothing Then
components.Dispose()
End If
MyBase.Dispose(disposing)
End Sub
''//Required by the Windows Form Designer
Private components As System.ComponentModel.IContainer
''//NOTE: The following procedure is required by the Windows Form Designer
''//It can be modified using the Windows Form Designer.
''//Do not modify it using the code editor.
<System.Diagnostics.DebuggerStepThrough()> _
Private Sub InitializeComponent()
Me.components = New System.ComponentModel.Container
Me.btnCancel = New System.Windows.Forms.Button
Me.lblPlaceholder = New System.Windows.Forms.Label
Me.pb = New System.Windows.Forms.ProgressBar
Me.SuspendLayout()
''//
''//btnCancel
''//
Me.btnCancel.Anchor = System.Windows.Forms.AnchorStyles.Top
Me.btnCancel.Location = New System.Drawing.Point(73, 33)
Me.btnCancel.Name = "btnCancel"
Me.btnCancel.Size = New System.Drawing.Size(91, 21)
Me.btnCancel.TabIndex = 0
Me.btnCancel.Text = "Cancel"
Me.btnCancel.UseVisualStyleBackColor = True
''//
''//
''//lblPlaceholder
''//
Me.lblPlaceholder.Anchor = CType(((System.Windows.Forms.AnchorStyles.Top Or System.Windows.Forms.AnchorStyles.Left) _
Or System.Windows.Forms.AnchorStyles.Right), System.Windows.Forms.AnchorStyles)
Me.lblPlaceholder.BackColor = System.Drawing.Color.Transparent
Me.lblPlaceholder.Font = New System.Drawing.Font("Arial Narrow", 8.25!, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, CType(0, Byte))
Me.lblPlaceholder.Location = New System.Drawing.Point(12, 3)
Me.lblPlaceholder.Name = "lblPlaceholder"
Me.lblPlaceholder.Size = New System.Drawing.Size(221, 29)
Me.lblPlaceholder.TabIndex = 1
Me.lblPlaceholder.Text = "Placeholder label for text drawing"
Me.lblPlaceholder.Visible = False
''//
''//pb
''//
Me.pb.Anchor = CType(((System.Windows.Forms.AnchorStyles.Bottom Or System.Windows.Forms.AnchorStyles.Left) _
Or System.Windows.Forms.AnchorStyles.Right), System.Windows.Forms.AnchorStyles)
Me.pb.Location = New System.Drawing.Point(6, 60)
Me.pb.Name = "pb"
Me.pb.Size = New System.Drawing.Size(225, 10)
Me.pb.Style = System.Windows.Forms.ProgressBarStyle.Continuous
Me.pb.TabIndex = 2
''//
''//ucProgress
''//
Me.AutoScaleDimensions = New System.Drawing.SizeF(6.0!, 13.0!)
Me.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font
Me.BackColor = System.Drawing.Color.LightSteelBlue
Me.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle
Me.Controls.Add(Me.pb)
Me.Controls.Add(Me.lblPlaceholder)
Me.Controls.Add(Me.btnCancel)
Me.Name = "ucProgress"
Me.Size = New System.Drawing.Size(236, 77)
Me.ResumeLayout(False)
End Sub
Friend WithEvents btnCancel As System.Windows.Forms.Button
Friend WithEvents lblPlaceholder As System.Windows.Forms.Label
Public WithEvents pb As System.Windows.Forms.ProgressBar
#End Region
Dim _mymessage As String
Public Event WorkerPart()
Public Cancel As Boolean
Public EnabledStates As New Dictionary(Of Control, Boolean)
Dim oldfocus As Control
Dim OldMinBox As Boolean
Public Sub StartProgress()
Cancel = False
Me.Parent = Me.ParentForm
oldfocus = Me.ParentForm.ActiveControl
Parent_SizeChanged(Nothing, Nothing)
AddHandler Me.ParentForm.SizeChanged, AddressOf Parent_SizeChanged
Me.Visible = True
Me.Enabled = True
Me.btnCancel.Focus()
EnabledStates.Clear()
For Each ctl As Control In Me.Parent.Controls
If ctl IsNot Me Then
EnabledStates.Add(ctl, ctl.Enabled)
ctl.Enabled = False
End If
Next
Me.BringToFront()
Me.pb.Value = 0
OldMinBox = Me.ParentForm.MinimizeBox
Me.ParentForm.MinimizeBox = True
End Sub
Public Sub EndProgress()
RemoveHandler Me.ParentForm.SizeChanged, AddressOf Parent_SizeChanged
For Each ctl As Control In Me.Parent.Controls
If ctl IsNot Me And EnabledStates.ContainsKey(ctl) Then
ctl.Enabled = EnabledStates(ctl)
End If
Next
If oldfocus IsNot Nothing Then
oldfocus.Focus()
End If
Me.ParentForm.MinimizeBox = OldMinBox
Me.Visible = False
End Sub
Public Property Message() As String
Get
Return _mymessage
End Get
Set(ByVal value As String)
_mymessage = value
Dim g As Graphics = Me.CreateGraphics()
DrawString(g)
g.Dispose()
''//lblMessage.Text = value
Application.DoEvents()
End Set
End Property
Private Sub DrawString(ByVal g As Graphics)
''//g.TextRenderingHint = Drawing.Text.TextRenderingHint.SingleBitPerPixel
Dim rct As New Rectangle(Me.lblPlaceholder.Left, Me.lblPlaceholder.Top, _
Me.lblPlaceholder.Width, Me.lblPlaceholder.Height)
g.SetClip(rct)
Dim b As New SolidBrush(Me.BackColor)
If Me.BackgroundImage Is Nothing Then
g.FillRectangle(b, rct)
Else
g.DrawImage(Me.BackgroundImage, 0, 0)
End If
''//
With lblPlaceholder
g.DrawString(_mymessage, .Font, Brushes.DarkBlue, .Left, _
.Top + CInt(IIf(InStr(_mymessage, vbCrLf) <> 0, 0, .Height \ 4)))
End With
End Sub
Private Sub frmProgress_Paint(ByVal sender As Object, ByVal e As System.Windows.Forms.PaintEventArgs) Handles Me.Paint
DrawString(e.Graphics)
End Sub
Private Sub btnCancel_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnCancel.Click
Cancel = True
End Sub
Private Sub Parent_SizeChanged(ByVal sender As Object, ByVal e As System.EventArgs)
Me.Left = (Me.Parent.Width - Me.Width) \ 2
Me.Top = (Me.Parent.Height - Me.Height) \ 2
End Sub
End Class
Good luck!
You can disable all controls on the form by setting the Enabled property to False and then changing it back to True after the process is done.
In addition you can have a hidden label that says "Loading" that you display before disabling the form and hide when re-enabling it.
Finally, I would suggest that you split the process in two parts. One part that does the work without modifying controls that you can run on a worker thread and the part that changes the gui that does it work on the gui thread after the worker thread is done. This way you won't block the entire application, making changes to the Gui easier to do.
Take a look at this post with a great answer that mimics the Ajax style on WinForms
Javascript Like Modal Window for WinForms.
Javascript Like Modal Window for WinForms
Here is a custom Form that'll do what you want... alter to your taste:
public partial class ModalLoadingUI : Form
{
#region Constants
private readonly Color BackgroundFadeColor = Color.FromArgb(50, Color.Black);
#endregion
#region Constructors
public ModalLoadingUI()
{
InitializeComponent();
}
#endregion
#region Properties
/// <summary>
/// Gets or Sets the main form that will be used as a background canvas for the loading form.
/// </summary>
public Form BackgroundForm { get; set; }
/// <summary>
/// Gets or Sets the text to displayed as the progress text.
/// </summary>
public string Title
{
get
{
return label1.Text;
}
set
{
label1.Text = value;
}
}
/// <summary>
/// Gets or Sets the value of the progress bar.
/// </summary>
public int? Progress
{
get
{
if (progressBar1.Style == ProgressBarStyle.Marquee)
{
return null;
}
else
{
return progressBar1.Value;
}
}
set
{
if (value == null)
{
progressBar1.Style = ProgressBarStyle.Marquee;
progressBar1.Value = 100;
label2.Visible = false;
}
else
{
progressBar1.Style = ProgressBarStyle.Continuous;
progressBar1.Value = value.Value;
label2.Text = string.Format("{0}%", value);
label2.Visible = true;
}
}
}
/// <summary>
/// Gets or Sets a value to indicate if the background form should be faded out.
/// </summary>
public bool UseFadedBackground { get; set; }
/// <summary>
/// Gets or Sets a value to indicate if the splash box is to be displayed.
/// </summary>
public bool UseSplashBox
{
get
{
return picShadow.Visible;
}
set
{
if (value == true)
{
picShadow.Visible = true;
panel1.Visible = true;
}
else
{
picShadow.Visible = false;
panel1.Visible = false;
}
}
}
#endregion
#region Base Events
private void ModalLoadingUI_Load(object sender, EventArgs e)
{
if (this.BackgroundForm != null)
{
this.Location = this.BackgroundForm.Location;
}
}
private void ModalLoadingUI_VisibleChanged(object sender, EventArgs e)
{
if (this.Visible == true)
{
if (this.BackgroundForm != null)
{
this.Location = this.BackgroundForm.Location;
}
}
if (System.Diagnostics.Debugger.IsAttached == true)
{
this.TopMost = false;
}
else
{
this.TopMost = true;
}
}
private void ModalLoadingUI_Shown(object sender, EventArgs e)
{
}
#endregion
#region Public Methods
/// <summary>
/// Paints the background form as the background of this form, if one is defined.
/// </summary>
public void CaptureBackgroundForm()
{
if (this.InvokeRequired)
{
this.BeginInvoke(new MethodInvoker(CaptureBackgroundForm));
return;
}
if (this.BackgroundForm == null)
{
return;
}
var bmpScreenshot = new Bitmap(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height, PixelFormat.Format32bppArgb);
Graphics g = Graphics.FromImage(bmpScreenshot);
try
{
// COPY BACKGROUND
int x = this.BackgroundForm.Left;
int y = this.BackgroundForm.Top;
var size = this.BackgroundForm.Size;
g.CopyFromScreen(x, y, 0, 0, size, CopyPixelOperation.SourceCopy);
// FADE IF DESIRED
if (this.UseFadedBackground == true)
{
var rect = new Rectangle(0, 0, size.Width, size.Height);
g.FillRectangle(new SolidBrush(BackgroundFadeColor), rect);
}
// PAINT SPLASH BOX SHADOW IF DESIRED
if(this.UseSplashBox == true)
{
PaintPanelShadow(g);
}
}
catch (Exception e)
{
g.Clear(Color.White);
}
this.BackgroundImage = bmpScreenshot;
}
/// <summary>
/// Paints a shadow around the panel, if one is defined.
/// </summary>
/// <param name="g">The graphics object to paint into</param>
private void PaintPanelShadow(Graphics g)
{
var shadowImage = picShadow.Image;
var x = panel1.Left + (panel1.Width / 2) - (shadowImage.Width / 2);
var y = panel1.Top + (panel1.Height / 2) - (shadowImage.Height / 2);
g.DrawImage(shadowImage, x, y, shadowImage.Width, shadowImage.Height);
}
#endregion
}