Setting Objects to Null/Nothing after use in .NET

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囚心锁ツ
囚心锁ツ 2020-11-22 16:09

Should you set all the objects to null (Nothing in VB.NET) once you have finished with them?

I understand that in .NET it is essential to

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  • 2020-11-22 16:43

    Stephen Cleary explains very well in this post: Should I Set Variables to Null to Assist Garbage Collection?

    Says:

    The Short Answer, for the Impatient Yes, if the variable is a static field, or if you are writing an enumerable method (using yield return) or an asynchronous method (using async and await). Otherwise, no.

    This means that in regular methods (non-enumerable and non-asynchronous), you do not set local variables, method parameters, or instance fields to null.

    (Even if you’re implementing IDisposable.Dispose, you still should not set variables to null).

    The important thing that we should consider is Static Fields.

    Static fields are always root objects, so they are always considered “alive” by the garbage collector. If a static field references an object that is no longer needed, it should be set to null so that the garbage collector will treat it as eligible for collection.

    Setting static fields to null is meaningless if the entire process is shutting down. The entire heap is about to be garbage collected at that point, including all the root objects.

    Conclusion:

    Static fields; that’s about it. Anything else is a waste of time.

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  • 2020-11-22 16:44

    Also:

    using(SomeObject object = new SomeObject()) 
    {
      // do stuff with the object
    }
    // the object will be disposed of
    
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  • 2020-11-22 16:47

    Another reason to avoid setting objects to null when you are done with them is that it can actually keep them alive for longer.

    e.g.

    void foo()
    {
        var someType = new SomeType();
        someType.DoSomething();
        // someType is now eligible for garbage collection         
    
        // ... rest of method not using 'someType' ...
    }
    

    will allow the object referred by someType to be GC'd after the call to "DoSomething" but

    void foo()
    {
        var someType = new SomeType();
        someType.DoSomething();
        // someType is NOT eligible for garbage collection yet
        // because that variable is used at the end of the method         
    
        // ... rest of method not using 'someType' ...
        someType = null;
    }
    

    may sometimes keep the object alive until the end of the method. The JIT will usually optimized away the assignment to null, so both bits of code end up being the same.

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  • Take a look at this article as well: http://www.codeproject.com/KB/cs/idisposable.aspx

    For the most part, setting an object to null has no effect. The only time you should be sure to do so is if you are working with a "large object", which is one larger than 84K in size (such as bitmaps).

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  • 2020-11-22 16:48

    I believe by design of the GC implementors, you can't speed up GC with nullification. I'm sure they'd prefer you not worry yourself with how/when GC runs -- treat it like this ubiquitous Being protecting and watching over and out for you...(bows head down, raises fist to the sky)...

    Personally, I often explicitly set variables to null when I'm done with them as a form of self documentation. I don't declare, use, then set to null later -- I null immediately after they're no longer needed. I'm saying, explicitly, "I'm officially done with you...be gone..."

    Is nullifying necessary in a GC'd language? No. Is it helpful for the GC? Maybe yes, maybe no, don't know for certain, by design I really can't control it, and regardless of today's answer with this version or that, future GC implementations could change the answer beyond my control. Plus if/when nulling is optimized out it's little more than a fancy comment if you will.

    I figure if it makes my intent clearer to the next poor fool who follows in my footsteps, and if it "might" potentially help GC sometimes, then it's worth it to me. Mostly it makes me feel tidy and clear, and Mongo likes to feel tidy and clear. :)

    I look at it like this: Programming languages exist to let people give other people an idea of intent and a compiler a job request of what to do -- the compiler converts that request into a different language (sometimes several) for a CPU -- the CPU(s) could give a hoot what language you used, your tab settings, comments, stylistic emphases, variable names, etc. -- a CPU's all about the bit stream that tells it what registers and opcodes and memory locations to twiddle. Many things written in code don't convert into what's consumed by the CPU in the sequence we specified. Our C, C++, C#, Lisp, Babel, assembler or whatever is theory rather than reality, written as a statement of work. What you see is not what you get, yes, even in assembler language.

    I do understand the mindset of "unnecessary things" (like blank lines) "are nothing but noise and clutter up code." That was me earlier in my career; I totally get that. At this juncture I lean toward that which makes code clearer. It's not like I'm adding even 50 lines of "noise" to my programs -- it's a few lines here or there.

    There are exceptions to any rule. In scenarios with volatile memory, static memory, race conditions, singletons, usage of "stale" data and all that kind of rot, that's different: you NEED to manage your own memory, locking and nullifying as apropos because the memory is not part of the GC'd Universe -- hopefully everyone understands that. The rest of the time with GC'd languages it's a matter of style rather than necessity or a guaranteed performance boost.

    At the end of the day make sure you understand what is eligible for GC and what's not; lock, dispose, and nullify appropriately; wax on, wax off; breathe in, breathe out; and for everything else I say: If it feels good, do it. Your mileage may vary...as it should...

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  • 2020-11-22 16:49

    There are some cases where it makes sense to null references. For instance, when you're writing a collection--like a priority queue--and by your contract, you shouldn't be keeping those objects alive for the client after the client has removed them from the queue.

    But this sort of thing only matters in long lived collections. If the queue's not going to survive the end of the function it was created in, then it matters a whole lot less.

    On a whole, you really shouldn't bother. Let the compiler and GC do their jobs so you can do yours.

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