How to implement a drag-and-drop div from scratch with JavaScript?

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孤独总比滥情好 2020-12-08 05:07

It should be a combination of CSS and JavaScript. The steps to do should be:

  1. Make it on top of all other elements (which property to specify?)
  2. Catch t
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  • 2020-12-08 05:25
    1. make it absolute positioned, with a high z-index.
    2. check for onmousedown of the div.
    3. use the event's mouseX and mouseY attributes to move the div.

    Here's an example from Javascript, the Definitive Guide (updated here):

    /**
     *  Drag.js:    drag absolutely positioned HTML elements.
     *
     *  This module defines a single drag() function that is designed to be called
     *  from an onmousedown event handler. Subsequent mousemove event will
     *  move the specified element. A mouseup event will terminate the drag.
     *  If the element is dragged off the screen, the window does not scroll.
     *  This implementation works with both the DOM Level 2 event model and the
     *  IE event model.
     *
     *  Arguments:
     *
     *      elementToDrag: the element that received the mousedown event or
     *          some containing element. It must be absolutely positioned. Its
     *          style.left and style.top values will be changed based on the user's
     *          drag.
     *
     *      event: ethe Event object for the mousedown event.
     *
     *  Example of how this can be used:
     *      <script src="Drag.js"></script> <!-- Include the Drag.js script -->
     *      <!-- Define the element to be dragged -->
     *      <div style="postion:absolute; left:100px; top:100px; width:250px;
     *                  background-color: white; border: solid black;">
     *      <!-- Define the "handler" to drag it with. Note the onmousedown attribute. -->
     *      <div style="background-color: gray; border-bottom: dotted black;
     *                  padding: 3px; font-family: sans-serif; font-weight: bold;"
     *          onmousedown="drag(this.parentNode, event);">
     *      Drag Me <!-- The content of the "titlebar" -->
     *      </div>
     *      <!-- Content of the draggable element -->
     *      <p>This is a test. Testing, testing, testing.<p>This is a test.<p>Test.
     *      </div>
     *
     *  Author: David Flanagan; Javascript: The Definitive Guide (O'Reilly)
     *  Page: 422
     **/
     function drag(elementToDrag, event)
     {
         // The mouse position (in window coordinates)
         // at which the drag begins
         var startX = event.clientX, startY = event.clientY;
    
         // The original position (in document coordinates) of the
         // element that is going to be dragged. Since elementToDrag is
         // absolutely positioned, we assume that its offsetParent is the
         //document bodt.
         var origX = elementToDrag.offsetLeft , origY = elementToDrag.offsetTop;
    
         // Even though the coordinates are computed in different
         // coordinate systems, we can still compute the difference between them
         // and use it in the moveHandler() function. This works because
         // the scrollbar positoin never changes during the drag.
         var deltaX = startX - origX, deltaY = startY - origY;
    
         // Register the event handlers that will respond to the mousemove events
         // and the mouseup event that follow this mousedown event.
         if (document.addEventListener) //DOM Level 2 event model
         {
             // Register capturing event handlers
             document.addEventListener("mousemove", moveHandler, true);
             document.addEventListener("mouseup", upHandler, true);
         }
         else if (document.attachEvent) //IE 5+ Event Model
         {
             //In the IE event model, we capture events by calling
             //setCapture() on the element to capture them.
             elementToDrag.setCapture();
             elementToDrag.attachEvent("onmousemove", moveHandler);
             elementToDrag.attachEvent("onmouseup", upHandler);
             // Treat loss of mouse capture as a mouseup event.
             elementToDrag.attachEvent("onclosecapture", upHandler);
         }
         else //IE 4 Event Model
         {
             // In IE 4, we can't use attachEvent() or setCapture(), so we set
             // event handlers directly on the document object and hope that the
             // mouse event we need will bubble up.
             var oldmovehandler = document.onmousemove; //used by upHandler()
             var olduphandler = document.onmouseup;
             document.onmousemove = moveHandler;
             document.onmouseup = upHandler;
         }
    
         // We've handled this event. Don't let anybody else see it.
         if (event.stopPropagation) event.stopPropagation();    //  DOM Level 2
         else event.cancelBubble = true;                        //  IE
    
         // Now prevent any default action.
         if (event.preventDefault) event.preventDefault();      //  DOM Level 2
         else event.returnValue = false;                        //  IE
    
         /**
          * This is the handler that captures mousemove events when an element
          * is being dragged. It is responsible for moving the element.
          **/
          function moveHandler(e)
          {
              if (!e) e = window.event; //  IE Event Model
    
              // Move the element to the current mouse position, adjusted as
              // necessary by the offset of the initial mouse-click.
              elementToDrag.style.left = (e.clientX - deltaX) + "px";
              elementToDrag.style.top = (e.clientY - deltaY) + "px";
    
              // And don't let anyone else see this event.
              if (e.stopPropagation) e.stopPropagation();       // DOM Level 2
              else e.cancelBubble = true;                       // IE
          }
    
          /**
           * This is the handler that captures the final mouseup event that
           * occurs at the end of a drag.
           **/
           function upHandler(e)
           {
               if (!e) e = window.event;    //IE Event Model
    
               // Unregister the capturing event handlers.
               if (document.removeEventListener) // DOM event model
                {
                    document.removeEventListener("mouseup", upHandler, true);
                    document.removeEventListener("mousemove", moveHandler, true);
                }
                else if (document.detachEvent)  //  IE 5+ Event Model
                {
                    elementToDrag.detachEvent("onlosecapture", upHandler);
                    elementToDrag.detachEvent("onmouseup", upHandler);
                    elementToDrag.detachEvent("onmousemove", moveHandler);
                    elementToDrag.releaseCapture();
                }
                else    //IE 4 Event Model
                {
                    //Restore the original handlers, if any
                    document.onmouseup = olduphandler;
                    document.onmousemove = oldmovehandler;
                }
    
                //  And don't let the event propagate any further.
                if (e.stopPropagation) e.stopPropagation(); //DOM Level 2
                else e.cancelBubble = true;                 //IE
           }
     }
    
     function closeMe(elementToClose)
     {
         elementToClose.innerHTML = '';
         elementToClose.style.display = 'none';
     }
    
     function minimizeMe(elementToMin, maxElement)
     {
         elementToMin.style.display = 'none';
     }
    
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  • 2020-12-08 05:26

    HTML5 Drag and Drop

    If you are reading this in the year 2017 or later, you might want to have a look at the HTML5 Drag and Drop API:

    https://developer.mozilla.org/docs/Web/API/HTML_Drag_and_Drop_API

    Example:

    <!DOCTYPE HTML>
    <html>
    <head>
        <script>
        function allowDrop(ev) {
            ev.preventDefault();
        }
    
        function drag(ev) {
            ev.dataTransfer.setData("text", ev.target.id);
        }
    
        function drop(ev) {
            ev.preventDefault();
            var data = ev.dataTransfer.getData("text");
            ev.target.appendChild(document.getElementById(data));
        }
        </script>
        <style>
            .draggable {
                border: 1px solid black;
                width: 30px;
                height: 20px;
                float: left;
                margin-right: 5px;
            }
            #target {
                border: 1px solid black;
                width: 150px;
                height: 100px;
                padding: 5px;
            }
        </style>
    </head>
    <body>
    
        <h1>Drag and Drop</h1>
    
        <h2>Target</h2>
        <div id="target" ondrop="drop(event)" ondragover="allowDrop(event)"></div>
    
        <h2>Draggable Elements</h2>
        <div id="draggable1" class="draggable" draggable="true" ondragstart="drag(event)"></div>
        <div id="draggable2" class="draggable" draggable="true" ondragstart="drag(event)"></div>
        <div id="draggable3" class="draggable" draggable="true" ondragstart="drag(event)"></div>
    
    </body>
    </html>
    
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