I know that this is supposedly a super simple question, but I\'ve been struggling with the concept for some time now.
My question is, how do you chain constructors
This is best illustrated with an example. Imaging we have a class Person
public Person(string name) : this(name, string.Empty)
{
}
public Person(string name, string address) : this(name, address, string.Empty)
{
}
public Person(string name, string address, string postcode)
{
this.Name = name;
this.Address = address;
this.Postcode = postcode;
}
So here we have a constructor which sets some properties, and uses constructor chaining to allow you to create the object with just a name, or just a name and address. If you create an instance with just a name this will send a default value, string.Empty through to the name and address, which then sends a default value for Postcode through to the final constructor.
In doing so you're reducing the amount of code you've written. Only one constructor actually has code in it, you're not repeating yourself, so, for example, if you change Name from a property to an internal field you need only change one constructor - if you'd set that property in all three constructors that would be three places to change it.
I have a diary class and so i am not writing setting the values again and again
public Diary() {
this.Like = defaultLike;
this.Dislike = defaultDislike;
}
public Diary(string title, string diary): this()
{
this.Title = title;
this.DiaryText = diary;
}
public Diary(string title, string diary, string category): this(title, diary) {
this.Category = category;
}
public Diary(int id, string title, string diary, string category)
: this(title, diary, category)
{
this.DiaryID = id;
}
What is usage of "Constructor Chain"?
You use it for calling one constructor from another constructor.
How can implement "Constructor Chain"?
Use ": this (yourProperties)" keyword after definition of constructor. for example:
Class MyBillClass
{
private DateTime requestDate;
private int requestCount;
public MyBillClass()
{
/// ===== we naming "a" constructor ===== ///
requestDate = DateTime.Now;
}
public MyBillClass(int inputCount) : this()
{
/// ===== we naming "b" constructor ===== ///
/// ===== This method is "Chained Method" ===== ///
this.requestCount= inputCount;
}
}
Why is it useful?
Important reason is reduce coding, and prevention of duplicate code. such as repeated code for initializing property
Suppose some property in class must be initialized with specific value (In our sample, requestDate). And class have 2 or more constructor. Without "Constructor Chain", you must repeat initializaion code in all constractors of class.
How it work? (Or, What is execution sequence in "Constructor Chain")?
in above example, method "a" will be executed first, and then instruction sequence will return to method "b".
In other word, above code is equal with below:
Class MyBillClass
{
private DateTime requestDate;
private int requestCount;
public MyBillClass()
{
/// ===== we naming "a" constructor ===== ///
requestDate = DateTime.Now;
}
public MyBillClass(int inputCount) : this()
{
/// ===== we naming "b" constructor ===== ///
// ===== This method is "Chained Method" ===== ///
/// *** --- > Compiler execute "MyBillClass()" first, And then continue instruction sequence from here
this.requestCount= inputCount;
}
}
I just want to bring up a valid point to anyone searching for this. If you are going to work with .NET versions before 4.0 (VS2010), please be advised that you have to create constructor chains as shown above.
However, if you're staying in 4.0, I have good news. You can now have a single constructor with optional arguments! I'll simplify the Foo class example:
class Foo {
private int id;
private string name;
public Foo(int id = 0, string name = "") {
this.id = id;
this.name = name;
}
}
class Main() {
// Foo Int:
Foo myFooOne = new Foo(12);
// Foo String:
Foo myFooTwo = new Foo(name:"Timothy");
// Foo Both:
Foo myFooThree = new Foo(13, name:"Monkey");
}
When you implement the constructor, you can use the optional arguments since defaults have been set.
I hope you enjoyed this lesson! I just can't believe that developers have been complaining about construct chaining and not being able to use default optional arguments since 2004/2005! Now it has taken SO long in the development world, that developers are afraid of using it because it won't be backwards compatible.
You use standard syntax (using this
like a method) to pick the overload, inside the class:
class Foo
{
private int id;
private string name;
public Foo() : this(0, "")
{
}
public Foo(int id, string name)
{
this.id = id;
this.name = name;
}
public Foo(int id) : this(id, "")
{
}
public Foo(string name) : this(0, name)
{
}
}
then:
Foo a = new Foo(), b = new Foo(456,"def"), c = new Foo(123), d = new Foo("abc");
Note also:
base(...)
base()
For "why?":
necessary to call a non-default base-constructor, for example:
SomeBaseType(int id) : base(id) {...}
Note that you can also use object initializers in a similar way, though (without needing to write anything):
SomeType x = new SomeType(), y = new SomeType { Key = "abc" },
z = new SomeType { DoB = DateTime.Today };
Are you asking about this?
public class VariantDate {
public int day;
public int month;
public int year;
public VariantDate(int day) : this(day, 1) {}
public VariantDate(int day, int month) : this(day, month,1900){}
public VariantDate(int day, int month, int year){
this.day=day;
this.month=month;
this.year=year;
}
}