Google\'s C++ style guide says \"We do not use exceptions\". The style does not mention STL with respect to usage of exception. Since STL allocators can fail, how do they ha
You can’t handle allocation failures anyway on modern operating systems; as a performance optimization, they typically over-commit memory. For instance, if you call malloc()
and ask for a really huge chunk of memory on Linux, it will succeed even if the memory required to back it actually isn’t there. It’s only when you access it that the kernel actually tries to allocate pages to back it, and at that point it’s too late to tell you that the allocation failed anyway.
So:
Except in special cases, don’t worry about allocation failures. If the machine runs out of memory, that’s a catastrophic failure from which you can’t reliably recover.
Nevertheless, it’s good practice to catch unhandled exceptions and log the e.what()
output, then re-throw
, since that may be more informative than a backtrace, and typical C++ library implementations don’t do that automatically for you.
The whole huge thread above about how you can’t rely on crashing when you run out of memory is complete and utter rubbish. The C(++) standard may not guarantee it, but on modern systems crashing is the only thing you can rely on if you run out of memory. In particular, you can’t rely on getting a NULL
or indeed any other indication from your allocator, up to and include a C++ exception.
If you find yourself on an embedded system where page zero is accessible, I strongly suggest you fix that by mapping an inaccessible page at that location. Human beings cannot be relied upon to check for NULL
pointers everywhere, but you can fix that by mapping a page once rather than trying to correct every possible (past, present and future) location at which someone might have missed a NULL
.
I will qualify the above by saying that it’s possible you’re using some kind of custom allocator, or that you’re on a system that doesn’t over-commit (embedded systems without swap are one example of that, but not the only example). In that case, maybe you can handle out-of-memory conditions gracefully, on your system. But in general in the 21st century I’m afraid you are unlikely to get the chance; the first you’ll know that your system is out of memory is when things start crashing.
I have found that Google mentions this explicitly about STL and exceptions (emphasis is mine):
Although you should not use exceptions in your own code, they are used extensively in the ATL and some STLs, including the one that comes with Visual C++. When using the ATL, you should define _ATL_NO_EXCEPTIONS to disable exceptions. You should investigate whether you can also disable exceptions in your STL, but if not, it is OK to turn on exceptions in the compiler. (Note that this is only to get the STL to compile. You should still not write exception handling code yourself.)
I don't like such decisions (lucky that I am not working for Google), but they are quite clear about their behaviour and intentions.