Hi I\'m new to programming and I\'m trying to make my first app for iPhones on Xcode. My app contains of a button which opens a UIWebView when pressed and loads up a homepag
I have tried the following pattern. It gave me a little bit better result. I am using WKWebview.
@IBOutlet weak var progressView: UIProgressView! // added in storyboard
@IBOutlet weak var webView: WKWebView!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
setupEstimatedProgressObserver()
}
// Observe the WebViewClient for estimatedProgress value
private func setupEstimatedProgressObserver() {
estimatedProgressObserver = webView.observe(\.estimatedProgress, options: [.new]) { [weak self] webView, _ in
self?.progressView.progress = Float(webView.estimatedProgress)
}
}
//When WebView load finished in WKNavigationDelegate in didFinish method we will use the following approach
func webView(_ webView: WKWebView, didFinish navigation: WKNavigation!) {
self.progressView.progress = 1.0
DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) {
// your code here
self.progressView.isHidden = true
}
}
To have an accurate UIProgressView
, you need to have some task that:
Now when you are loading your UIWebView
, thats not possible. And Apple doesn't do it either. Apple often uses fake UIProgressView
s to give you something to look at while the page is loading. Mail also uses fake progress views. Go try it out for yourself. This is how Apple's fake progress views work:
To achieve this, you will have to animate the progressView manually. You could subclass it but that would probably be a bit advanced for you. The simplest way would be this:
In myViewController.h
@interface myViewController : UIViewController {
BOOL theBool;
//IBOutlet means you can place the progressView in Interface Builder and connect it to your code
IBOutlet UIProgressView* myProgressView;
NSTimer *myTimer;
}
@end
In myViewController.m
#import "myViewController.h"
@implementation myViewController
- (void)webViewDidStartLoad:(UIWebView *)webView{
myProgressView.progress = 0;
theBool = false;
//0.01667 is roughly 1/60, so it will update at 60 FPS
myTimer = [NSTimer scheduledTimerWithTimeInterval:0.01667 target:self selector:@selector(timerCallback) userInfo:nil repeats:YES];
}
- (void)webViewDidFinishLoad:(UIWebView *)webView{
theBool = true;
}
-(void)timerCallback {
if (theBool) {
if (myProgressView.progress >= 1) {
myProgressView.hidden = true;
[myTimer invalidate];
}
else {
myProgressView.progress += 0.1;
}
}
else {
myProgressView.progress += 0.05;
if (myProgressView.progress >= 0.95) {
myProgressView.progress = 0.95;
}
}
}
@end
Then, where your task gets completed, set theBool = true;
and the progress view will take care of itself. Change the values in the if statement thing to control the speed of the animation.
Swift 2.2
class ViewController: UIViewController,UIWebViewDelegate {
@IBOutlet weak var webView: UIWebView!
@IBOutlet weak var activityIndicator: UIActivityIndicatorView!
@IBOutlet weak var myProgressView: UIProgressView!
var myTimer = NSTimer()
var theBool = Bool()
override func viewDidLoad() {
super.viewDidLoad()
let url = NSURL(string: "https://www.youtube.com")
let request = NSURLRequest(URL: url!)
activityIndicator.hidesWhenStopped = true
activityIndicator.startAnimating()
webView.loadRequest(request)
}
func timerCallback(){
if theBool {
if myProgressView.progress >= 1 {
myProgressView.hidden = true
myTimer.invalidate()
}else{
myProgressView.progress += 0.1
}
}else{
myProgressView.progress += 0.05
if myProgressView.progress >= 0.95 {
myProgressView.progress = 0.95
}
}
}
func webViewDidStartLoad(webView: UIWebView) {
activityIndicator.startAnimating()
myProgressView.progress = 0
theBool = false
myTimer = NSTimer.scheduledTimerWithTimeInterval(0.01667,target: self,selector: #selector(ViewController.timerCallback),userInfo: nil,repeats: true)
}
func webViewDidFinishLoad(webView: UIWebView) {
activityIndicator.stopAnimating()
theBool = true
}
}
Apple now supplies the WebKit framework, which includes the WKWebView class which allows you to query the estimated progress using the property 'estimatedProgress', so you no longer must 'fake' the progress like you do to show a progress bar on a UIWebView.
If anyone wants to do it in swift 3, I spent a few days trying to figure it out and finally did.
Here is the code :)
override func viewDidLoad() {
super.viewDidLoad()
let url = NSURL(string: "http://google.com")
let request = NSURLRequest(url: url as! URL)
webView.loadRequest(request as URLRequest)
webView.delegate=self
}
func webViewDidStartLoad(_ webView: UIWebView) {
self.progressView.setProgress(0.1, animated: false)
}
func webViewDidFinishLoad(_ webView: UIWebView) {
self.progressView.setProgress(1.0, animated: true)
}
func webView(_ webView: UIWebView, didFailLoadWithError error: Error) {
self.progressView.setProgress(1.0, animated: true)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
I would have added a comment, instead of adding an answer, but I don't yet have enough reputation to comment!
Only a couple of days ago I asked almost exactly the same question. In that question I included the solution I came up with. My solution is more complicated than WolfLink's but it does track the real progress of loading the page, although it isn't 100% accurate. As WolfLink has said that's not possible. My question can be found here: Progress bar for UIWebView
Note whichever way you do it you'll need to check the loading property of UIWebView to determine when the loading of the page is complete.