Move object within canvas boundary limit

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野性不改
野性不改 2020-12-08 00:58

I am trying to limit the moving object within the canvas but i am getting some difficulty to moving object with limit area on top and left side and when i scale the object w

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6条回答
  • 2020-12-08 01:28

    Just add the below code in your js file and change the value of scale X(left) and Y(top) according to your canvas height and width.

    // canvas moving limit 
    
    canvas.observe("object:moving", function(e){
          var obj = e.target;
             // if object is too big ignore
    
            var halfw = obj.currentWidth/2;
            var halfh = obj.currentHeight/2;
            var bounds = {tl: {x: halfw, y:halfh},
                br: {x: obj.canvas.width , y: obj.canvas.height }
            };
    
            // top-left  corner
    
    
    
                // alert("text");
            if(obj.top < bounds.tl.y || obj.left < bounds.tl.x){
                obj.top = Math.max(obj.top, '10'  );
                obj.left = Math.max(obj.left , '50' ) 
            }
    
    
            // bot-right corner
            if(obj.top > bounds.br.y || obj.left > bounds.br.x ){
                obj.top = Math.min(obj.top, '360'  );  
                obj.left = Math.min(obj.left, '470' )  
            }
    
    });
    // end canvas moving limit
    
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  • 2020-12-08 01:28

    I just Modified Balaji's code a little bit works better now

    canvas.on('object:moving', function (e) {
        var obj = e.target;
    
         // if object is too big ignore
        if(obj.getScaledHeight() > obj.canvas.height || obj.getScaledWidth() > obj.canvas.width){
            return;
        }        
        obj.setCoords();        
        // top-left  corner
        if(obj.getBoundingRect().top < 0 || obj.getBoundingRect().left < 0){
            obj.top = Math.max(obj.top, obj.top-obj.getBoundingRect().top);
            obj.left = Math.max(obj.left, obj.left-obj.getBoundingRect().left);
        }
        // bot-right corner
        if(obj.getBoundingRect().top+obj.getBoundingRect().height  > obj.canvas.height || obj.getBoundingRect().left+obj.getBoundingRect().width  > obj.canvas.width){
            obj.top = Math.min(obj.top, obj.canvas.height-obj.getBoundingRect().height+obj.top-obj.getBoundingRect().top);
            obj.left = Math.min(obj.left, obj.canvas.width-obj.getBoundingRect().width+obj.left-obj.getBoundingRect().left);
        }});
    
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  • 2020-12-08 01:28

    Just modified a bit too the code of Balaji and Surya T so it take care fully now of canvas zoom setting.

       _self.layer.on('object:moving', function (e) {
            var obj = e.target;
    
            obj.setCoords();
            var curZoom = obj.canvas.getZoom();
    
            //
            // if object is too big ignore
            if(obj.getScaledHeight() > obj.canvas.height || obj.getScaledWidth() > obj.canvas.width){
                return;
            }
    
            // top-left  corner
            if(obj.getBoundingRect().top < 0 || obj.getBoundingRect().left < 0){
                obj.top = Math.max(obj.top*curZoom, obj.top*curZoom-obj.getBoundingRect().top)/curZoom;
                obj.left = Math.max(obj.left*curZoom, obj.left*curZoom-obj.getBoundingRect().left)/curZoom;
            }
            // bot-right corner
            if(obj.getBoundingRect().top+obj.getBoundingRect().height  > obj.canvas.height || obj.getBoundingRect().left+obj.getBoundingRect().width  > obj.canvas.width){
                obj.top = Math.min(obj.top*curZoom, obj.canvas.height-obj.getBoundingRect().height+obj.top*curZoom-obj.getBoundingRect().top)/curZoom;
                obj.left = Math.min(obj.left*curZoom, obj.canvas.width-obj.getBoundingRect().width+obj.left*curZoom-obj.getBoundingRect().left)/curZoom;
            }
        });
    
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  • 2020-12-08 01:29

    As i needed this, here is my overworked function based on Balaji's code to set a offset, so objects can be only partly showed within the canvas.

    canvas.on('object:moving', function (e) {
          var obj = e.target;
    
          // if object is too big ignore
          if(obj.currentHeight > obj.canvas.height || obj.currentWidth > obj.canvas.width){
              return;
          }        
    
          // set offset for moving out the canvas (20 % of object persists in canvas)
          var offsetWidth = obj.getBoundingRect().width * 0.8;
          var offsetHeight = obj.getBoundingRect().height * 0.8;
    
          obj.setCoords();        
    
          // top-left  corner
          if(obj.getBoundingRect().top < -offsetHeight || obj.getBoundingRect().left < -offsetWidth){
              obj.top = Math.max(obj.top, obj.top-(obj.getBoundingRect().top+offsetHeight));
              obj.left = Math.max(obj.left, obj.left-(obj.getBoundingRect().left+offsetWidth));
          }
          // bot-right corner
          if(obj.getBoundingRect().top+obj.getBoundingRect().height  > obj.canvas.height + offsetHeight || obj.getBoundingRect().left+obj.getBoundingRect().width  > obj.canvas.width + offsetWidth){
              obj.top = Math.min(obj.top, obj.canvas.height-obj.getBoundingRect().height+obj.top-obj.getBoundingRect().top+offsetHeight);
              obj.left = Math.min(obj.left, obj.canvas.width-obj.getBoundingRect().width+obj.left-obj.getBoundingRect().left+offsetWidth);
          }
    });      
    
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  • 2020-12-08 01:33
    canvas.on('object:moving', function (e) {
      var obj = e.target;
      // if object is too big ignore
      if(obj.currentHeight > obj.canvas.height || obj.currentWidth > obj.canvas.width){
        return;
      }
      obj.setCoords();
      // top-left  corner
      if(obj.getBoundingRect().top < 0 || obj.getBoundingRect().left < 0){
        obj.top = Math.max(obj.top, obj.top-obj.getBoundingRect().top);
        obj.left = Math.max(obj.left, obj.left-obj.getBoundingRect().left);
      }
      // bot-right corner
      if(obj.getBoundingRect().top+obj.getBoundingRect().height  > obj.canvas.height || obj.getBoundingRect().left+obj.getBoundingRect().width  > obj.canvas.width){
        obj.top = Math.min(obj.top, obj.canvas.height-obj.getBoundingRect().height+obj.top-obj.getBoundingRect().top);
        obj.left = Math.min(obj.left, obj.canvas.width-obj.getBoundingRect().width+obj.left-obj.getBoundingRect().left);
      }
    });
    
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  • 2020-12-08 01:46

    Here you can find solution:-

    var canvas = window._canvas = new fabric.Canvas('c');
    canvas.selection = false;
    
    fabric.Object.prototype.set({
        transparentCorners: false,
        cornerColor: 'red',
        cornerSize: 12,
        padding: 0
    });
    text = new fabric.Text('Sample',{
        top: canvas.height/2,
        left: canvas.width/2,
        fill: '#000000'
    });
    
    canvas.add(text);
    canvas.setActiveObject(text);
    
    canvas.observe('object:scaling', function (e) {
        var obj = e.target;
      if(obj.getHeight() > obj.canvas.height || obj.getWidth() > obj.canvas.width){
        obj.setScaleY(obj.originalState.scaleY);
        obj.setScaleX(obj.originalState.scaleX);        
      }
      obj.setCoords();
      if(obj.getBoundingRect().top - (obj.cornerSize / 2) < 0 || 
         obj.getBoundingRect().left -  (obj.cornerSize / 2) < 0) {
        obj.top = Math.max(obj.top, obj.top-obj.getBoundingRect().top + (obj.cornerSize / 2));
        obj.left = Math.max(obj.left, obj.left-obj.getBoundingRect().left + (obj.cornerSize / 2));    
      }
      if(obj.getBoundingRect().top+obj.getBoundingRect().height + obj.cornerSize  > obj.canvas.height || obj.getBoundingRect().left+obj.getBoundingRect().width + obj.cornerSize  > obj.canvas.width) {
    
        obj.top = Math.min(obj.top, obj.canvas.height-obj.getBoundingRect().height+obj.top-obj.getBoundingRect().top - obj.cornerSize / 2);
        obj.left = Math.min(obj.left, obj.canvas.width-obj.getBoundingRect().width+obj.left-obj.getBoundingRect().left - obj.cornerSize /2);    
      }
    });
    
    canvas.observe('object:moving', function (e) {
        var obj = e.target;
      if(obj.getHeight() > obj.canvas.height || obj.getWidth() > obj.canvas.width){
        obj.setScaleY(obj.originalState.scaleY);
        obj.setScaleX(obj.originalState.scaleX);        
      }
      obj.setCoords();
      if(obj.getBoundingRect().top - (obj.cornerSize / 2) < 0 || 
         obj.getBoundingRect().left -  (obj.cornerSize / 2) < 0) {
        obj.top = Math.max(obj.top, obj.top-obj.getBoundingRect().top + (obj.cornerSize / 2));
        obj.left = Math.max(obj.left, obj.left-obj.getBoundingRect().left + (obj.cornerSize / 2));    
      }
      if(obj.getBoundingRect().top+obj.getBoundingRect().height + obj.cornerSize  > obj.canvas.height || obj.getBoundingRect().left+obj.getBoundingRect().width + obj.cornerSize  > obj.canvas.width) {
    
        obj.top = Math.min(obj.top, obj.canvas.height-obj.getBoundingRect().height+obj.top-obj.getBoundingRect().top - obj.cornerSize / 2);
        obj.left = Math.min(obj.left, obj.canvas.width-obj.getBoundingRect().width+obj.left-obj.getBoundingRect().left - obj.cornerSize /2);    
      }
    });
    

    http://jsfiddle.net/jw1827fm/1/

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