why can I do this without any error:
var testDto = ModelDto(modelId: 1)
testDto.objectId = 2
while I define this:
protocol
Apple states in the "Swift Programming Language (Swift 3)":
If the protocol only requires a property to be gettable, the requirement can be satisfied by any kind of property, and it is valid for the property to be also settable if this is useful for your own code.
For this reason, the five following Playground code snippets are all valid:
Example #1: constant property
protocol FullyNamed {
var fullName: String { get }
}
struct Duck: FullyNamed {
let fullName: String
}
let scrooge = Duck(fullName: "Scrooge McDuck")
print(scrooge.fullName) // returns "Scrooge McDuck"
Example #2: variable property
protocol FullyNamed {
var fullName: String { get }
}
struct Duck: FullyNamed {
var fullName: String
}
var scrooge = Duck(fullName: "Scrooge McDuck")
print(scrooge.fullName) // returns "Scrooge McDuck"
scrooge.fullName = "Scrooge H. McDuck"
print(scrooge.fullName) // returns "Scrooge H. McDuck"
Example #3: computed property (get only)
protocol FullyNamed {
var fullName: String { get }
}
struct Duck: FullyNamed {
private var name: String
var fullName: String {
return name
}
}
let scrooge = Duck(name: "Scrooge McDuck")
print(scrooge.fullName) // returns "Scrooge McDuck"
Example #4: computed property (get and set)
protocol FullyNamed {
var fullName: String { get }
}
struct Duck: FullyNamed {
private var name: String
var fullName: String {
get {
return name
}
set {
name = newValue
}
}
}
var scrooge = Duck(name: "Scrooge McDuck")
print(scrooge.fullName) // returns "Scrooge McDuck"
scrooge.fullName = "Scrooge H. McDuck"
print(scrooge.fullName) // returns "Scrooge H. McDuck"
Example #5: private(set)
variable property
/* Duck.swift located in Sources folder */
protocol FullyNamed {
var fullName: String { get }
}
public struct Duck: FullyNamed {
public private(set) var fullName: String
public init(fullName: String) {
self.fullName = fullName
}
public mutating func renameWith(fullName: String) {
self.fullName = fullName
}
}
/* Playground file */
var scrooge = Duck(fullName: "Scrooge McDuck")
print(scrooge.fullName) // returns "Scrooge McDuck"
scrooge.renameWith("Scrooge H. McDuck")
print(scrooge.fullName) // returns "Scrooge H. McDuck"
Apple also states:
If a protocol requires a property to be gettable and settable, that property requirement cannot be fulfilled by a constant stored property or a read-only computed property.
For this reason, the two following Playground code snippets ARE NOT valid:
Example #1: constant property
protocol FullyNamed {
var fullName: String { get set }
}
struct Duck: FullyNamed {
let fullName: String
}
let scrooge = Duck(fullName: "Scrooge McDuck")
// Error message: Type 'Duck' does not conform to protocol 'FullyNamed'
Example #2: computed property (get only)
protocol FullyNamed {
var fullName: String { get set }
}
struct Duck: FullyNamed {
private var name: String
var fullName: String {
return name
}
}
var scrooge = Duck(name: "Scrooge McDuck")
// Error message: Type 'Duck' does not conform to protocol 'FullyNamed'
Example #3: computed property (get only)
protocol FullyNamed {
var fullName: String { get }
}
struct Duck: FullyNamed {
var fullName: String {return "Scrooge McDuck"}
init(fullName: String) {
self.fullName = fullName
// Error Message Cannot assign to Property: "FullName" is get only
}
}
In your class, you create a stored property named objectId
. In your protocol, you specify that the property needs a getter – that is its only requirement.
If you wanted it to be a computer property, like you expect it to, you need to declare objectId
with the following:
var objectId: Int{ return (someNumber) }
Without the closure to compute the value, it is, by default, a stored property.
Consider the following:
var testDto = ModelDto(modelId: 1)
The variable testDto
type here is known to be ModelDto
. ModelDto
is known to have a mutable variable var objectId: Int
. You're free to modify objectId because you're accesses the object through the ModelDto
interface and not via the protocol interface where it is only gettable.
Try the following:
var testDto: DataTransferObject = ModelDto(modelId: 1)
testDto.objectId = 2 // compiler error
The above example shouldn't compile. Because the type of testDto
is only known to be DataTransferObject
, we don't know that the underlying implementation has a settable property. We only know about the gettable property declared in the protocol.
In short, you've declared ModelDto
to have a get/set variable, so it would be quite strange indeed if Swift did not let you set it. Having a get only variable would rely on you referncing the object via the protocol or changing objectId
on ModelDTO
to be a let variable.
EDIT: To address your confusion about why ModelDto
is allowed to have a settable variable. It is the same as how ModelDto
is allowed to have other functions than the ones defined in the protocol. Getters and setters are actually just functions, so the protocol requiring a getter does not preclude an implementation from also having a setter. The same is possible in Objective C. Protocols are descriptive, not restrictive.
The behavior you are seeing on your code sample is called member hiding. Member hiding happens in object oriented languages when new a member is declared with the same name or signature of an inherited one, so by having:
var objectId: Int
in your struct implementation, you are effectively creating a new member called objectId and hiding the property inherited from the protocol.
In order to honor the contract between your struct and your protocol, objectId could be declared as:
let objectId: Int = 1
or
var objectId: Int {
get {
return 1
}
}
I'm answering the question in it's generic sense.
Before addressing the question you must know what does get
& set
mean.
(If you'r coming from an Objective-C world:) get
means readOnly, that is I'm allowed to know the number of legs an animal has. I'm not allowed to set it. get
& set
together means readWrite ie I'm allowed to know the weight of an animal while I'm also able to set/change the weight of an animal
With the following example.
protocol Animal {
var weight : Int { get set }
var limbs : Int { get }
}
private (set)
... then you WON'T get an error ... it's likely what you wanted and how it must be done!Likely what you intended:
class Cat : Animal {
private (set) var limbs: Int = 4 // This is what you intended, because you only have get requirements...and don't want any conforming type to be able to set it ie don't want others do catInstance.limbs = 22
var weight: Int = 15
}
var smallCat = Cat()
smallCat.weight = 20 // Good!
// attempting to set it will create an error!!!
smallCat.limbs = 5 // Error: Cannot assign to property: 'limbs' setter is inaccessible
Likely what you didn't intend:
class Panda : Animal {
var limbs: Int = 4 // This is OK, but it kinda defeats the purpose of it being a get only
var weight: Int = 200
}
var littlPanda = Panda()
littlPanda.weight = 40 // Good
littlPanda.limbs = 30 // NO Error!!! Likely unintended
Basically with {get}
there is still some extra work to be done which the compiler doesn't tell you ... YOU must add private (set)
to achieve the intended behavior
class Dog : Animal {
private (set) var limbs: Int = 4
private (set) var weight: Int = 50 // Error: Setter for property 'weight' must be declared internal because it matches a requirement in internal protocol 'Animal'
}
You're not allowed to hide, because you promised to provide a setter...
As per the official documentation:
The getter and setter requirements can be satisfied by a conforming type in a variety of ways. If a property declaration includes both the get and set keywords, a conforming type can implement it with a stored variable property or a computed property that is both readable and writeable (that is, one that implements both a getter and a setter). However, that property declaration can’t be implemented as a constant property or a read-only computed property. If a property declaration includes only the get keyword, it can be implemented as any kind of property.