I have a UIView named overView:
overView.frame = CGRectMake(self.view.frame.width/25, self.view.frame.height/25, self.view.frame.width/1.3, self.view.frame.h
For drawing of one view, just use this:
// Begin context
UIGraphicsBeginImageContextWithOptions(view.bounds.size, false, UIScreen.mainScreen().scale)
// Draw view in that context
drawViewHierarchyInRect(view.bounds, afterScreenUpdates: true)
// And finally, get image
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
If you want to use it multiple times, probably extension would do the job:
//Swift4
extension UIView {
func takeScreenshot() -> UIImage {
// Begin context
UIGraphicsBeginImageContextWithOptions(self.bounds.size, false, UIScreen.main.scale)
// Draw view in that context
drawHierarchy(in: self.bounds, afterScreenUpdates: true)
// And finally, get image
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
if (image != nil)
{
return image!
}
return UIImage()
}
}
//Old Swift
extension UIView {
func takeScreenshot() -> UIImage {
// Begin context
UIGraphicsBeginImageContextWithOptions(self.bounds.size, false, UIScreen.mainScreen().scale)
// Draw view in that context
drawViewHierarchyInRect(self.bounds, afterScreenUpdates: true)
// And finally, get image
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image
}
}
To explain what those parameters do:
UIGraphicsBeginImageContextWithOptions() creates a temporary rendering context into which the original is drawn. The first argument, size, is the target size of the scaled image. The second argument, isOpaque is used to determine whether an alpha channel is rendered. Setting this to false for images without transparency (i.e. an alpha channel) may result in an image with a pink hue. The third argument scale is the display scale factor. When set to 0.0, the scale factor of the main screen is used, which for Retina displays is 2.0 or higher (3.0 on the iPhone 6 Plus).
More about it here http://nshipster.com/image-resizing/
As for the draw call, Apple Docs explains it to detail here and here
An alternative for Alessandro's answer, a bit more brief and Swift style:
extension UIView {
var snapshot: UIImage {
return UIGraphicsImageRenderer(size: bounds.size).image { _ in
drawHierarchy(in: bounds, afterScreenUpdates: true)
}
}
}
func screenShotMethod()->UIImage
{
let layer = self.view.layer
let scale = UIScreen.main.scale
UIGraphicsBeginImageContextWithOptions(layer.frame.size, false, scale);
layer.render(in: UIGraphicsGetCurrentContext()!)
let screenshot = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return screenshot!
}
swift 4 and iOS 10+
extension UIView {
func screenshot() -> UIImage {
return UIGraphicsImageRenderer(size: bounds.size).image { _ in
drawHierarchy(in: CGRect(origin: .zero, size: bounds.size), afterScreenUpdates: true)
}
}
}
Swift 4.x and iOS 10+ with fallback solution:
extension UIView {
func screenshot() -> UIImage {
if #available(iOS 10.0, *) {
return UIGraphicsImageRenderer(size: bounds.size).image { _ in
drawHierarchy(in: CGRect(origin: .zero, size: bounds.size), afterScreenUpdates: true)
}
} else {
UIGraphicsBeginImageContextWithOptions(self.bounds.size, false, UIScreen.main.scale)
drawHierarchy(in: self.bounds, afterScreenUpdates: true)
let image = UIGraphicsGetImageFromCurrentImageContext() ?? UIImage()
UIGraphicsEndImageContext()
return image
}
}
}
For Taking Screen Short Use This Solution. Hear I can Done How to Take Screen Short UIView
with UIImage
.
let img = self.captureScreen() // CaptureScreen Is A Function
let someNSDate = NSDate()
let myTimeStamp = someNSDate.timeIntervalSince1970
let paths = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)
let documentsDirectory = paths[0]
if let data = UIImageJPEGRepresentation(img, 0.8)
{
let filename = documentsDirectory.appendingPathComponent("Img_\(myTimeStamp).jpeg")
SavedImage_Ary.insert("Img_\(myTimeStamp).jpeg", at: 0) // SavedImage Is A NSMutableArray Where You Can Store your Image
//print(SavedImage_Ary)
try? data.write(to: filename)
UserDefaults.standard.setValue(SavedImage_Ary, forKey: "Saved_Image")
Save_Img = true
// self.dismiss(animated: true, completion: nil)
Select_Flag = "textdata"
let vc = self.storyboard?.instantiateViewController(withIdentifier: "photovc") as! UINavigationController
self.present(vc, animated: true, completion: nil)
}
// MARK : Function
func captureScreen() -> UIImage
{
UIGraphicsBeginImageContextWithOptions(Capture_View.frame.size, false, 0);
Capture_View.drawHierarchy(in: Capture_View.bounds, afterScreenUpdates: true)
let image: UIImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
return image
}