This is a screenshot from Apple\'s Fox sample code. As you can see, they use .scn file format for graphics object. They explicitly state in the wwdc2015 video that this was
Exporting the .dae
is unnecessary; you can place the object directly into a .scn
file:
Create the new .scn
file in the .scnassets
folder, then drag the .dae
file into the scene.
open your DAE file in the SceneKit scene editor, then go to the Editor menu and click "Convert to scn file format".
Your artist won't be able to export a scn file from their favourite tool. You'll have to use Xcode to convert a DAE to SCN.