Is this possible without modify the android APIs? I\'ve found a article about this. There\'s one a comment that I should do modifications to the android APIs. But it didn\'
Thanks for posting this! I found it helpful to define the onclick listener in oncreate:
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mText = (TextView) findViewById(R.id.textView1);
MyRecognitionListener listener = new MyRecognitionListener();
sr = SpeechRecognizer.createSpeechRecognizer(this);
sr.setRecognitionListener(listener);
findViewById(R.id.button1).setOnClickListener( new View.OnClickListener() {
@Override
public void onClick(View v)
{
Intent intent = new Intent(RecognizerIntent.ACTION_RECOGNIZE_SPEECH);
intent.putExtra(RecognizerIntent.EXTRA_LANGUAGE_MODEL, "en-US");
intent.putExtra(RecognizerIntent.EXTRA_MAX_RESULTS,1);
intent.putExtra(RecognizerIntent.EXTRA_CALLING_PACKAGE,"voice.recognition.test");
sr.startListening(intent);
}
});
}
I end up making Github project to convert Text to speech and speech to text without annoying dialog,
https://github.com/hiteshsahu/Android-TTS-STT/tree/master/app/src/main/java/com/hiteshsahu/stt_tts/translation_engine
//SPEECH TO TEXT DEMO
speechToText.setOnClickListener({ view ->
Snackbar.make(view, "Speak now, App is listening", Snackbar.LENGTH_LONG)
.setAction("Action", null).show()
TranslatorFactory
.instance
.with(TranslatorFactory.TRANSLATORS.SPEECH_TO_TEXT,
object : ConversionCallback {
override fun onSuccess(result: String) {
sttOutput.text = result
}
override fun onCompletion() {
}
override fun onErrorOccurred(errorMessage: String) {
erroConsole.text = "Speech2Text Error: $errorMessage"
}
}).initialize("Speak Now !!", this@HomeActivity)
})
//TEXT TO SPEECH DEMO
textToSpeech.setOnClickListener({ view ->
val stringToSpeak :String = ttsInput.text.toString()
if (null!=stringToSpeak && stringToSpeak.isNotEmpty()) {
TranslatorFactory
.instance
.with(TranslatorFactory.TRANSLATORS.TEXT_TO_SPEECH,
object : ConversionCallback {
override fun onSuccess(result: String) {
}
override fun onCompletion() {
}
override fun onErrorOccurred(errorMessage: String) {
erroConsole.text = "Text2Speech Error: $errorMessage"
}
})
.initialize(stringToSpeak, this)
} else {
ttsInput.setText("Invalid input")
Snackbar.make(view, "Please enter some text to speak", Snackbar.LENGTH_LONG).show()
}
})
GAST has a handy abstract class you can use to use the SpeechRecognizer
class with very little new code. There is also an example of running the SpeechRecognizer
as a background service using this and this
Use the SpeechRecognizer interface. Your app needs to have the RECORD_AUDIO permission, and you can then create a SpeechRecognizer, give it a RecognitionListener and then call its startListening
method. You will get callbacks to the listener when the speech recognizer is ready to begin listening for speech and as it receives speech and converts it to text.