I\'m taking some JavaScript/jQuery lessons at codecademy.com. Normally the lessons provide answers or hints, but for this one it doesn\'t give any help and I\'m a little con
I would take those directions to mean:
function makeGamePlayer(name,totalScore,gamesPlayed) {
//should return an object with three keys:
// name
// totalScore
// gamesPlayed
var obj = { //note you don't use = in an object definition
"name": name,
"totalScore": totalScore,
"gamesPlayed": gamesPlayed
}
return obj;
}
Both styles, with a touch of tweaking, would work.
The first method uses a Javascript Constructor, which like most things has pros and cons.
// By convention, constructors start with an upper case letter
function MakePerson(name,age) {
// The magic variable 'this' is set by the Javascript engine and points to a newly created object that is ours.
this.name = name;
this.age = age;
this.occupation = "Hobo";
}
var jeremy = new MakePerson("Jeremy", 800);
On the other hand, your other method is called the 'Revealing Closure Pattern' if I recall correctly.
function makePerson(name2, age2) {
var name = name2;
var age = age2;
return {
name: name,
age: age
};
}
The latest way to do this with ES2016 JavaScript
let makeGamePlayer = (name, totalScore, gamesPlayed) => ({
name,
totalScore,
gamesPlayed
})
In JavaScript, most functions are both callable and instantiable: they have both a [[Call]] and [[Construct]] internal methods.
As callable objects, you can use parentheses to call them, optionally passing some arguments. As a result of the call, the function can return a value.
var player = makeGamePlayer("John Smith", 15, 3);
The code above calls function makeGamePlayer
and stores the returned value in the variable player
. In this case, you may want to define the function like this:
function makeGamePlayer(name, totalScore, gamesPlayed) {
// Define desired object
var obj = {
name: name,
totalScore: totalScore,
gamesPlayed: gamesPlayed
};
// Return it
return obj;
}
Additionally, when you call a function you are also passing an additional argument under the hood, which determines the value of this inside the function. In the case above, since makeGamePlayer
is not called as a method, the this
value will be the global object in sloppy mode, or undefined in strict mode.
As constructors, you can use the new operator to instantiate them. This operator uses the [[Construct]] internal method (only available in constructors), which does something like this:
.prototype
of the constructorthis
valuevar player = new GamePlayer("John Smith", 15, 3);
The code above creates an instance of GamePlayer
and stores the returned value in the variable player
. In this case, you may want to define the function like this:
function GamePlayer(name,totalScore,gamesPlayed) {
// `this` is the instance which is currently being created
this.name = name;
this.totalScore = totalScore;
this.gamesPlayed = gamesPlayed;
// No need to return, but you can use `return this;` if you want
}
By convention, constructor names begin with an uppercase letter.
The advantage of using constructors is that the instances inherit from GamePlayer.prototype
. Then, you can define properties there and make them available in all instances
You can simply do it like this with an object literal:
function makeGamePlayer(name,totalScore,gamesPlayed) {
return {
name: name,
totalscore: totalScore,
gamesPlayed: gamesPlayed
};
}