Compiler asking for lifetime in struct when lifetime is given

后端 未结 1 1612
孤独总比滥情好
孤独总比滥情好 2020-12-07 05:51

I\'m trying to write the examples in the book \"SFML Game Development\" but I\'m having a problem with the lifetimes for the struct that\'s supposed to represent the game wo

相关标签:
1条回答
  • 2020-12-07 06:51

    Why is it asking for a lifetime if I have given it one?

    Because you haven't given it the lifetime where it's needed. Look closely at the error message. It's telling you that CircleShape is missing a lifetime, not the reference to CircleShape (although that's also needed).

    Review the definition of CircleShape:

    pub struct CircleShape<'s> { /* fields omitted */ }
    

    It has been parameterized by a lifetime, so you need to provide one:

    pub struct Game<'s> {
        mWindow: RenderWindow,
        mPlayer: &'s CircleShape<'s>,
    }
    

    Whether that's correct for your case, I can't say, but it should compile.

    0 讨论(0)
提交回复
热议问题