The following code:
let size = CGSize(width: 200, height: 30)
let rect = CGRect(origin: .zero, size: size)
let path1 = UIBezierPath()
path1.move(to:
Hope this will help you to achieve your result
let size = CGRect(origin: .zero, size: CGSize(width : 200 , height : 30))
let path = UIBezierPath()
path.move(to: CGPoint(x: 10, y: 100))
path.addLine(to: CGPoint(x: 180, y: 100))
path.addArc(withCenter: CGPoint(x:180 , y: 85), radius: 15, startAngle: (3.14159 / 2), endAngle: (3 * 3.14159 / 2), clockwise: false)
path.addLine(to: CGPoint(x: 10, y: 70)) //y = radius * 2
Above code will draw this in your canvas .
You need to start your arc at -90 degrees and end it at +90 degrees. You need also to change its direction. You need to do as follow:
path1.addArc(withCenter: CGPoint(x: 180, y: 20), radius: 15, startAngle: -.pi/2, endAngle: .pi/2, clockwise: true)
If you would like to complete the shape it would look like this:
let path1 = UIBezierPath()
path1.move(to: CGPoint(x: 10, y: 5))
path1.addLine(to: CGPoint(x: 180, y: 5))
path1.addArc(withCenter: CGPoint(x: 180, y: 20), radius: 15, startAngle: -.pi/2, endAngle: .pi/2, clockwise: true)
path1.addLine(to: CGPoint(x: 10, y: 35))
path1.addArc(withCenter: CGPoint(x: 10, y: 20), radius: 15, startAngle: .pi/2, endAngle:-.pi/2 , clockwise: true)