I was recently given this interview question and I\'m curious what a good solution to it would be.
Say I\'m given a 2d array where all the numbers i
Well, to begin with, let us assume we are using a square.
1 2 3
2 3 4
3 4 5
1. Searching a square
I would use a binary search on the diagonal. The goal is the locate the smaller number that is not strictly lower than the target number.
Say I am looking for 4
for example, then I would end up locating 5
at (2,2)
.
Then, I am assured that if 4
is in the table, it is at a position either (x,2)
or (2,x)
with x
in [0,2]
. Well, that's just 2 binary searches.
The complexity is not daunting: O(log(N))
(3 binary searches on ranges of length N
)
2. Searching a rectangle, naive approach
Of course, it gets a bit more complicated when N
and M
differ (with a rectangle), consider this degenerate case:
1 2 3 4 5 6 7 8
2 3 4 5 6 7 8 9
10 11 12 13 14 15 16 17
And let's say I am looking for 9
... The diagonal approach is still good, but the definition of diagonal changes. Here my diagonal is [1, (5 or 6), 17]
. Let's say I picked up [1,5,17]
, then I know that if 9
is in the table it is either in the subpart:
5 6 7 8
6 7 8 9
10 11 12 13 14 15 16
This gives us 2 rectangles:
5 6 7 8 10 11 12 13 14 15 16
6 7 8 9
So we can recurse! probably beginning by the one with less elements (though in this case it kills us).
I should point that if one of the dimensions is less than 3
, we cannot apply the diagonal methods and must use a binary search. Here it would mean:
10 11 12 13 14 15 16
, not found5 6 7 8
, not found6 7 8 9
, not foundIt's tricky because to get good performance you might want to differentiate between several cases, depending on the general shape....
3. Searching a rectangle, brutal approach
It would be much easier if we dealt with a square... so let's just square things up.
1 2 3 4 5 6 7 8
2 3 4 5 6 7 8 9
10 11 12 13 14 15 16 17
17 . . . . . . 17
. .
. .
. .
17 . . . . . . 17
We now have a square.
Of course, we will probably NOT actually create those rows, we could simply emulate them.
def get(x,y):
if x < N and y < M: return table[x][y]
else: return table[N-1][M-1] # the max
so it behaves like a square without occupying more memory (at the cost of speed, probably, depending on cache... oh well :p)
I've been asking this question in interviews for the better part of a decade and I think there's only been one person who has been able to come up with an optimal algorithm.
My solution has always been:
Binary search the middle diagonal, which is the diagonal running down and right, containing the item at (rows.count/2, columns.count/2)
.
If the target number is found, return true.
Otherwise, two numbers (u
and v
) will have been found such that u
is smaller than the target, v
is larger than the target, and v
is one right and one down from u
.
Recursively search the sub-matrix to the right of u
and top of v
and the one to the bottom of u
and left of v
.
I believe this is a strict improvement over the algorithm given by Nate here, since searching the diagonal often allows a reduction of over half the search space (if the matrix is close to square), whereas searching a row or column always results in an elimination of exactly half.
Here's the code in (probably not terribly Swifty) Swift:
import Cocoa
class Solution {
func searchMatrix(_ matrix: [[Int]], _ target: Int) -> Bool {
if (matrix.isEmpty || matrix[0].isEmpty) {
return false
}
return _searchMatrix(matrix, 0..<matrix.count, 0..<matrix[0].count, target)
}
func _searchMatrix(_ matrix: [[Int]], _ rows: Range<Int>, _ columns: Range<Int>, _ target: Int) -> Bool {
if (rows.count == 0 || columns.count == 0) {
return false
}
if (rows.count == 1) {
return _binarySearch(matrix, rows.lowerBound, columns, target, true)
}
if (columns.count == 1) {
return _binarySearch(matrix, columns.lowerBound, rows, target, false)
}
var lowerInflection = (-1, -1)
var upperInflection = (Int.max, Int.max)
var currentRows = rows
var currentColumns = columns
while (currentRows.count > 0 && currentColumns.count > 0 && upperInflection.0 > lowerInflection.0+1) {
let rowMidpoint = (currentRows.upperBound + currentRows.lowerBound) / 2
let columnMidpoint = (currentColumns.upperBound + currentColumns.lowerBound) / 2
let value = matrix[rowMidpoint][columnMidpoint]
if (value == target) {
return true
}
if (value > target) {
upperInflection = (rowMidpoint, columnMidpoint)
currentRows = currentRows.lowerBound..<rowMidpoint
currentColumns = currentColumns.lowerBound..<columnMidpoint
} else {
lowerInflection = (rowMidpoint, columnMidpoint)
currentRows = rowMidpoint+1..<currentRows.upperBound
currentColumns = columnMidpoint+1..<currentColumns.upperBound
}
}
if (lowerInflection.0 == -1) {
lowerInflection = (upperInflection.0-1, upperInflection.1-1)
} else if (upperInflection.0 == Int.max) {
upperInflection = (lowerInflection.0+1, lowerInflection.1+1)
}
return _searchMatrix(matrix, rows.lowerBound..<lowerInflection.0+1, upperInflection.1..<columns.upperBound, target) || _searchMatrix(matrix, upperInflection.0..<rows.upperBound, columns.lowerBound..<lowerInflection.1+1, target)
}
func _binarySearch(_ matrix: [[Int]], _ rowOrColumn: Int, _ range: Range<Int>, _ target: Int, _ searchRow : Bool) -> Bool {
if (range.isEmpty) {
return false
}
let midpoint = (range.upperBound + range.lowerBound) / 2
let value = (searchRow ? matrix[rowOrColumn][midpoint] : matrix[midpoint][rowOrColumn])
if (value == target) {
return true
}
if (value > target) {
return _binarySearch(matrix, rowOrColumn, range.lowerBound..<midpoint, target, searchRow)
} else {
return _binarySearch(matrix, rowOrColumn, midpoint+1..<range.upperBound, target, searchRow)
}
}
}
As this is an interview question, it would seem to lead towards a discussion of Parallel programming and Map-reduce algorithms.
See http://code.google.com/intl/de/edu/parallel/mapreduce-tutorial.html
I think Here is the answer and it works for any kind of sorted matrix
bool findNum(int arr[][ARR_MAX],int xmin, int xmax, int ymin,int ymax,int key)
{
if (xmin > xmax || ymin > ymax || xmax < xmin || ymax < ymin) return false;
if ((xmin == xmax) && (ymin == ymax) && (arr[xmin][ymin] != key)) return false;
if (arr[xmin][ymin] > key || arr[xmax][ymax] < key) return false;
if (arr[xmin][ymin] == key || arr[xmax][ymax] == key) return true;
int xnew = (xmin + xmax)/2;
int ynew = (ymin + ymax)/2;
if (arr[xnew][ynew] == key) return true;
if (arr[xnew][ynew] < key)
{
if (findNum(arr,xnew+1,xmax,ymin,ymax,key))
return true;
return (findNum(arr,xmin,xmax,ynew+1,ymax,key));
} else {
if (findNum(arr,xmin,xnew-1,ymin,ymax,key))
return true;
return (findNum(arr,xmin,xmax,ymin,ynew-1,key));
}
}
Binary search would be the best approach, imo. Starting at 1/2 x, 1/2 y will cut it in half. IE a 5x5 square would be something like x == 2 / y == 3 . I rounded one value down and one value up to better zone in on the direction of the targeted value.
For clarity the next iteration would give you something like x == 1 / y == 2 OR x == 3 / y == 5
Given a square matrix as follows:
[ a b c ] [ d e f ] [ i j k ]
We know that a < c, d < f, i < k. What we don't know is whether d < c or d > c, etc. We have guarantees only in 1-dimension.
Looking at the end elements (c,f,k), we can do a sort of filter: is N < c ? search() : next(). Thus, we have n iterations over the rows, with each row taking either O( log( n ) ) for binary search or O( 1 ) if filtered out.
Let me given an EXAMPLE where N = j,
1) Check row 1. j < c? (no, go next)
2) Check row 2. j < f? (yes, bin search gets nothing)
3) Check row 3. j < k? (yes, bin search finds it)
Try again with N = q,
1) Check row 1. q < c? (no, go next)
2) Check row 2. q < f? (no, go next)
3) Check row 3. q < k? (no, go next)
There is probably a better solution out there but this is easy to explain.. :)