Since my app got support for all orientation. I would like to lock only portrait mode to specific UIViewController.
e.g. assume it was Tabbed Application and when Si
Add this code to force portrait and lock it:
override func viewDidLoad() {
super.viewDidLoad()
// Force the device in portrait mode when the view controller gets loaded
UIDevice.currentDevice().setValue(UIInterfaceOrientation.Portrait.rawValue, forKey: "orientation")
}
override func shouldAutorotate() -> Bool {
// Lock autorotate
return false
}
override func supportedInterfaceOrientations() -> Int {
// Only allow Portrait
return Int(UIInterfaceOrientationMask.Portrait.rawValue)
}
override func preferredInterfaceOrientationForPresentation() -> UIInterfaceOrientation {
// Only allow Portrait
return UIInterfaceOrientation.Portrait
}
In your AppDelegate - set supportedInterfaceOrientationsForWindow to whatever orientations you want the entire application to support:
func application(application: UIApplication, supportedInterfaceOrientationsForWindow window: UIWindow?) -> UIInterfaceOrientationMask {
return UIInterfaceOrientationMask.All
}
As of iOS 10 and 11, iPad supports Slide Over and Split View. To enable an app in Slide Over and Split View, Requires full screen
must be unchecked. That means the accepted answer cannot be used if the app wants to support Slide Over and Split View. See more from Apple's Adopting Multitasking Enhancements on iPad here.
I have a solution that allows (1) unchecking Requires full screen
, (2) just one function to be implemented in appDelegate
(especially if you don't want to / can't modify the target view controllers), and (3) avoid recursive calls. No need of helper class nor extensions.
appDelegate.swift (Swift 4)
func application(_ application: UIApplication,
supportedInterfaceOrientationsFor window: UIWindow?) -> UIInterfaceOrientationMask {
// Search for the visible view controller
var vc = window?.rootViewController
// Dig through tab bar and navigation, regardless their order
while (vc is UITabBarController) || (vc is UINavigationController) {
if let c = vc as? UINavigationController {
vc = c.topViewController
} else if let c = vc as? UITabBarController {
vc = c.selectedViewController
}
}
// Look for model view controller
while (vc?.presentedViewController) != nil {
vc = vc!.presentedViewController
}
print("vc = " + (vc != nil ? String(describing: type(of: vc!)) : "nil"))
// Final check if it's our target class. Also make sure it isn't exiting.
// Otherwise, system will mistakenly rotate the presentingViewController.
if (vc is TargetViewController) && !(vc!.isBeingDismissed) {
return [.portrait]
}
return [.all]
}
Edit
@bmjohns pointed out that this function is not called on iPad. I verified and yes it was not called. So, I did a bit more testing and found out some facts:
Requires full screen
because I want to enable Slide Over and Slide View on iPad. That requires the app to support all 4 orientation for iPad, in Info.plist: Supported interface orientations (iPad)
.My app works same way as Facebook: on iPhone, most of the time it is locked to portrait. When viewing image in full screen, allows users to rotate landscape for better view. On iPad, users can rotate to any orientation in any view controllers. So, the app looks nice when iPad is stand on Smart Cover (landscape left).
For iPad to call application(_:supportedInterfaceOrientationsFor)
, in Info.plist, only keep portrait for iPad. The app will lose Slide Over + Split View ability. But you can lock or unlock the orientation for any view controller, in just one place and no need to modify ViewController class.
Finally, this function get called on view controller's life cycle, when view is displayed/removed. If your app need to lock/unlock/change orientation in other time, it might not work
Best Solution for lock and change orientation on portrait and landscape:
Watch this video on YouTube:
https://m.youtube.com/watch?v=4vRrHdBowyo
This tutorial is best and simple.
or use below code:
See this picture
// 1- in second viewcontroller we set landscapeleft and in first viewcontroller we set portrat:
// 2- if you use NavigationController, you should add extension
import UIKit
class SecondViewController: UIViewController {
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
UIDevice.current.setValue(UIInterfaceOrientation.landscapeLeft.rawValue, forKey: "orientation")
}
override open var shouldAutorotate: Bool {
return false
}
override open var supportedInterfaceOrientations: UIInterfaceOrientationMask {
return .landscapeLeft
}
override var preferredInterfaceOrientationForPresentation: UIInterfaceOrientation {
return .landscapeLeft
}
override func viewDidLoad() {
super.viewDidLoad()
}
//write The rest of your code in here
}
//if you use NavigationController, you should add this extension
extension UINavigationController {
override open var supportedInterfaceOrientations: UIInterfaceOrientationMask {
return topViewController?.supportedInterfaceOrientations ?? .allButUpsideDown
}
}
To set Landscape orientation to all view of your app & allow only one view to All orientations (to be able to add camera roll for example):
In AppDelegate.swift:
var adaptOrientation = false
In: didFinishLaunchingWithOptions
NSNotificationCenter.defaultCenter().addObserver(self, selector: "adaptOrientationAction:", name:"adaptOrientationAction", object: nil)
Elsewhere in AppDelegate.swift:
func application(application: UIApplication, supportedInterfaceOrientationsForWindow window: UIWindow?) -> Int {
return checkOrientation(self.window?.rootViewController)
}
func checkOrientation(viewController:UIViewController?)-> Int{
if (adaptOrientation == false){
return Int(UIInterfaceOrientationMask.Landscape.rawValue)
}else {
return Int(UIInterfaceOrientationMask.All.rawValue)
}
}
func adaptOrientationAction(notification: NSNotification){
if adaptOrientation == false {
adaptOrientation = true
}else {
adaptOrientation = false
}
}
Then in the view that segue to the one you want to be able to have All orientations:
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject!) {
if (segue.identifier == "YOURSEGUE") {
NSNotificationCenter.defaultCenter().postNotificationName("adaptOrientationAction", object: nil)
}
}
override func viewWillAppear(animated: Bool) {
if adaptOrientation == true {
NSNotificationCenter.defaultCenter().postNotificationName("adaptOrientationAction", object: nil)
}
}
Last thing is to tick Device orientation: - Portrait - Landscape Left - Landscape Right
Actual tested Solution for this.In my example I need my whole app should be in portrait mode, but only one screen's orientation should be in landscape mode.
Code in AppDelegate as above answers described.
var orientationLock = UIInterfaceOrientationMask.all
func application(_ application: UIApplication, supportedInterfaceOrientationsFor window: UIWindow?) -> UIInterfaceOrientationMask
{
return self.orientationLock
}
struct AppUtility {
static func lockOrientation(_ orientation: UIInterfaceOrientationMask) {
if let delegate = UIApplication.shared.delegate as? AppDelegate {
delegate.orientationLock = orientation
}
}
static func lockOrientation(_ orientation: UIInterfaceOrientationMask, andRotateTo rotateOrientation:UIInterfaceOrientation) {
self.lockOrientation(orientation)
UIDevice.current.setValue(rotateOrientation.rawValue, forKey: "orientation")
}
}
Then write down this code before your landscape orientation viewcontroller will be presented/push.
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
AppDelegate.AppUtility.lockOrientation(UIInterfaceOrientationMask.portrait, andRotateTo: UIInterfaceOrientation.portrait)
}
Then write down this code in actual viewcontroller(For landscape view)
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
AppDelegate.AppUtility.lockOrientation(UIInterfaceOrientationMask.landscape, andRotateTo: UIInterfaceOrientation.landscape)
}
A bunch of great answers in this thread, but none quite matched my needs. I have a tabbed app with navigation controllers in each tab, and one view needed to rotate, while the others needed to be locked in portrait. The navigation controller wasn't resizing it's subviews properly, for some reason. Found a solution (in Swift 3) by combining with this answer, and the layout issues disappeared. Create the struct as suggest by @bmjohns:
import UIKit
struct OrientationLock {
static func lock(to orientation: UIInterfaceOrientationMask) {
if let delegate = UIApplication.shared.delegate as? AppDelegate {
delegate.orientationLock = orientation
}
}
static func lock(to orientation: UIInterfaceOrientationMask, andRotateTo rotateOrientation: UIInterfaceOrientation) {
self.lock(to: orientation)
UIDevice.current.setValue(rotateOrientation.rawValue, forKey: "orientation")
}
}
Then subclass UITabBarController:
import UIKit
class TabBarController: UITabBarController, UITabBarControllerDelegate {
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
self.delegate = self
}
func tabBarControllerSupportedInterfaceOrientations(_ tabBarController: UITabBarController) -> UIInterfaceOrientationMask {
if tabBarController.selectedViewController is MyViewControllerNotInANavigationControllerThatShouldRotate {
return .allButUpsideDown
} else if let navController = tabBarController.selectedViewController as? UINavigationController, navController.topViewController is MyViewControllerInANavControllerThatShouldRotate {
return .allButUpsideDown
} else {
//Lock view that should not be able to rotate
return .portrait
}
}
func tabBarController(_ tabBarController: UITabBarController, shouldSelect viewController: UIViewController) -> Bool {
if viewController is MyViewControllerNotInANavigationControllerThatShouldRotate {
OrientationLock.lock(to: .allButUpsideDown)
} else if let navController = viewController as? UINavigationController, navController.topViewController is MyViewControllerInANavigationControllerThatShouldRotate {
OrientationLock.lock(to: .allButUpsideDown)
} else {
//Lock orientation and rotate to desired orientation
OrientationLock.lock(to: .portrait, andRotateTo: .portrait)
}
return true
}
}
Don't forget to change the class of the TabBarController in the storyboard to the newly created subclass.