The point is that new
, much like a pregnancy, creates a resource that is managed manually (i.e. by you), and as such it comes with responsibility.
C++ is a language for library writing, and any time you see a responsibility, the "C++" approach is to write a library element that handles this, and only this, responsibility. For dynamic memory allocation, those library components already exist and are summarily referred to as "smart pointers"; you'll want to look at std::unique_ptr
and std::shared_ptr
(or their TR1 or Boost equivalents).
While writing those single-responsibility building blocks, you will indeed need to say new
and delete
. But you do that once, and you think about it carefully and make sure you provide the correct copy, assignment and destruction semantics. (From the point of exception safety, single responsibility is crucial, since dealing with more than one single resource at a time is horribly unscalable.)
Once you have everything factored into suitable building blocks, you compose those blocks into bigger and bigger systems of code, but at that point you don't need to exercise any manual responsibility any more, since the building blocks already do this for you.
Since the standard library offers resource managing classes for the vast majority of use cases (dynamic arrays, smart pointers, file handles, strings), the point is that a well-factored and crafted C++ project should have very little need for any sort of manual resource management, which includes the use of new
. All your handler objects are either automatic (scoped), or members of other classes whose instances are in turn scoped or managed by someone.
With this in mind, the only time you should be saying new
is when you create a new resource-managing object; although even then that's not always necessary:
std::unique_ptr<Foo> p1(new Foo(1, 'a', -2.5)); // unique pointer
std::shared_ptr<Foo> p2(new Foo(1, 'a', -2.5)); // shared pointer
auto p3 = std::make_shared<Foo>(1, 'a', -2.5); // equivalent to p2, but better
Update: I think I may have addressed only half the OP's concerns. Many people coming from other languages seem to be under the impression that any object must be instantiated with a new
-type expression. This is in itself a very unhelpful mindset when approaching C++:
The crucial distinction in C++ is that of object lifetime, or "storage class". This can be one of: automatic (scoped), static (permanent), or dynamic (manual). Global variables have static lifetime. The vast majority of all variables (which are declared as Foo x;
inside a local scope) have automatic lifetime. It is only for dynamic storage that we use a new
expression. The most important thing to realize when coming to C++ from another OO language is that most objects only ever need to have automatic lifetime, and thus there is never anything to worry about.
So the first realization should be that "C++ rarely needs dynamic storage". I feel that this may have been part of the OP's question. The question may have been better phrased as "is it a really bad idea to allocate objects dynamically?". It is only after you decide that you really need dynamic storage that we get to the discussion proper of whether you should be saying new
and delete
a lot, or if there are preferable alternatives, which is the point of my original answer.