How can I put two different textures on the front and back of a plane?

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伪装坚强ぢ
伪装坚强ぢ 2020-12-06 11:50

PRoblem: i\'m trying to create (just for fun) a simple poker card (with a card back and a card front). I have two different images, for back and front. I easily created a Pl

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  • 2020-12-06 12:06

    You need to place two plane geometries back-to-back.

    First, create a geometry for the front.

    var geometry1 = new THREE.PlaneGeometry( 90, 110, 1, 1 );
    

    Now create another geometry for the back.

    var geometry2 = new THREE.PlaneGeometry( 90, 110, 1, 1 );
    

    Spin it 180 degrees.

    geometry2.applyMatrix( new THREE.Matrix4().makeRotationY( Math.PI ) );
    

    After you load the materials, create the meshes, and add them as children of a "card" object.

    // textures
    var textureFront = new THREE.ImageUtils.loadTexture('images/cardFront.png' );      
    var textureBack = new THREE.ImageUtils.loadTexture('images/cardBack.png' );
    
    // material
    var material1 = new THREE.MeshBasicMaterial( { color: 0xffffff, map: textureFront } );
    var material2 = new THREE.MeshBasicMaterial( { color: 0xffffff, map: textureBack } );
    
    // card
    card = new THREE.Object3D();
    scene.add( card );
    
    // mesh
    mesh1 = new THREE.Mesh( geometry1, material1 );
    card.add( mesh1 );
    mesh2 = new THREE.Mesh( geometry2, material2 );
    card.add( mesh2 );
    

    You'll have an easier time with this if you use WebGLRenderer.

    Fiddle: http://jsfiddle.net/mdAb7/11/

    Updated to three.js r.69

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  • 2020-12-06 12:28

    Was searching for solution without duplicating all my geometry.

    Here you go ladies and gentlemen...

    var materials = [new THREE.MeshBasicMaterial({map: texture, side: THREE.FrontSide}),
                     new THREE.MeshBasicMaterial({map: textureBack, side: THREE.BackSide})];
    
    var geometry = new THREE.PlaneGeometry(width, height);
    
    for (var i = 0, len = geometry.faces.length; i < len; i++) {
        var face = geometry.faces[i].clone();
        face.materialIndex = 1;
        geometry.faces.push(face);
        geometry.faceVertexUvs[0].push(geometry.faceVertexUvs[0][i].slice(0));
    }
    
    scene.add(new THREE.Mesh(geometry, new THREE.MeshFaceMaterial(materials)));
    

    BOOM a Two Faced Plane for ya, the loop will also work with geometries with more faces, replicating each face and applying the BackSide texture to it.

    Enjoy!

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