I have a simple puzzle game. There is an image consisting of 16 tiles (randomly placed). Images are stored in an array and when game is launched they\'re added to main JPane
After changing the components, you need to 'refresh' the Swing component by calling invalidate()
or revalidate()
.
You are adding all of your components again to your JPanel without actually removing any of them. In your addComponents()
method, I would first call removeAll()
. You might want to rename that method to highlight the side-effects, as it no longer would only be adding components. Perhaps, resetComponents()
would be better.
Rather than relying on precut image files, here's an example of slicing an existing image and shuffling the resulting pieces. It combines the helpful (+1) suggestions of both @Frederick and @akf.
import java.awt.EventQueue;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import javax.imageio.ImageIO;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.Timer;
public class ImageLabelPanel extends JPanel implements ActionListener {
private static final int N = 4;
private final List<JLabel> list = new ArrayList<JLabel>();
private final Timer timer = new Timer(1000, this);
ImageLabelPanel() {
this.setLayout(new GridLayout(N, N));
BufferedImage bi = null;
try {
bi = ImageIO.read(new File("image.jpg"));
} catch (IOException e) {
e.printStackTrace();
}
for (int r = 0; r < N; r++) {
for (int c = 0; c < N; c++) {
int w = bi.getWidth() / N;
int h = bi.getHeight() / N;
BufferedImage b = bi.getSubimage(c * w, r * h, w, h);
list.add(new JLabel(new ImageIcon(b)));
}
}
createPane();
JFrame f = new JFrame();
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.add(this);
f.pack();
f.setVisible(true);
timer.start();
}
private void createPane() {
this.removeAll();
for (JLabel label : list) add(label);
this.validate();
}
@Override
public void actionPerformed(ActionEvent e) {
Collections.shuffle(list);
createPane();
}
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
new ImageLabelPanel();
}
});
}
}