using System;
using System.Xml;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleApplication1
{
class Program
{
You Player class needs to implement the IComparable interface..
http://msdn.microsoft.com/en-gb/library/system.icomparable.aspx
Your Player class must implement the IComparable interface. The SortedSet holds the items in a sorted order, but how would it know what the sorted order is if you haven't told it how to sort them (using IComparable)?
Well, you're trying to use SortedSet<>
... which means you care about the ordering. But by the sounds of it your Player
type doesn't implement IComparable<Player>
. So what sort order would you expect to see?
Basically, you need to tell your Player
code how to compare one player with another. Alternatively, you could implement IComparer<Player>
somewhere else, and pass that comparison into the constructor of SortedSet<>
to indicate what order you want the players in. For example, you could have:
public class PlayerNameComparer : IComparer<Player>
{
public int Compare(Player x, Player y)
{
// TODO: Handle x or y being null, or them not having names
return x.Name.CompareTo(y.Name);
}
}
Then:
// Note name change to follow conventions, and also to remove the
// implication that it's a list when it's actually a set...
SortedSet<Player> players = new SortedSet<Player>(new PlayerNameComparer());
Make your Player
class implement IComparable
.
This is a more general answer to this error i suppose.
This line will fail with the error you got:
Items.OrderByDescending(t => t.PointXYZ);
However you can specify how to compare it directly:
Items.OrderByDescending(t => t.PointXYZ.DistanceTo(SomeOtherPoint))
Then you dont need the IComparable interface. Depends on the API you are using. In my case i have a Point and a DistanceTo-method. (Revit API) But an integer should be even easier to determine the "size/position" of.