I need to create a stl::set
of structures. Therefore, I wrote the following:
stl::set mySet; // Point - name of the structure.
To expand on WhozCraig's answer, since C++11 you can also use a lambda expression instead of defining a comparison object. For the lambda expression in the following code, I'm also assuming that your Point
class just consists of x
and y
members:
auto comp = [](const Point& p1, const Point& p2) {
return p1.x < p2.x || (p1.x == p2.x && p1.y < p2.y);
};
std::set<Point, decltype(comp)> mySet(comp);
Point myPoint;
mySet.insert(myPoint);
As for the solutions given by WhozCraig, also comp
must fulfil the strict weak ordering condition.
Code on Ideone
The std::set template provides an associative container that contains a sorted set of unique objects. The key words there is sorted and unique. To support sorting, a number of possibilities ensue, but ultimately the all must lead to a conforming with strict weak ordering.
The second template argument to std::set
is a comparison type. The default, std::less<Key>
, is supplied by the standard library, where Key
is the type of object you're storing in your container (in your case, Point
). That default simply generates a comparison using any allowable available operator <
supporting the key type. Which means one way or another, if you're using the default comparator (std::less<Point>
in your case), then your class must suppose operations like this:
Point pt1(args);
Point pt2(args);
if (pt1 < pt2) // <<=== this operation
dosomething();
Multiple methods for doing this appear below:
Provide a member operator <
By far the easiest method to accomplish this is to provide a member operator <
for your Point
class. In doing so pt1 < pt2
becomes valid and std::less<Point>
is then happy. Assuming your class is a traditional x,y point, it would look like this:
struct Point
{
int x,y;
// compare for order.
bool operator <(const Point& pt) const
{
return (x < pt.x) || ((!(pt.x < x)) && (y < pt.y));
}
};
Provide a Custom Comparator Type
Another method would be to provide a custom comparator type rather than relying on std::less<Point>
. The biggest advantage in this is the ability to define several that can mean different things, and use them in containers or algorithms as appropriately needed.
struct CmpPoint
{
bool operator()(const Point& lhs, const Point& rhs) const
{
return (lhs.x < rhs.x) || ((!(rhs.x < lhs.x)) && (lhs.y < rhs.y));
}
};
With that, you can now declare your std::set
like this:
std::set<Point,CmpPoint> mySet;
Something to consider with this approach: The type is not part of Point
, so any access to private member variables or functions has to be accounted for via friending in come capacity.
Provide a free-function operator <
Another less common mechanism is simply provide a global free-function that provides operator <
. This is NOT a member function. In doing this, once again, the default std::less<Point>
will result in valid code.
bool operator <(const Point& lhs, const Point& rhs)
{
return (lhs.x < rhs.x) || ((!(rhs.x < lhs.x)) && (lhs.y < rhs.y));
}
This may seem a mix of both the custom comparator and the member operator, and indeed many of the pros and cons of each come along. Ex: like the member operator <
, you can just use the default std::less<Point>
. Like the custom comparator, this is a non-class function, so access to private members must be provided via friending or accessors.
Summary
For your needs, I'd go with the simple approach; just make a member operator <
. Chances are you'll always want to order your Point
s in that fashion. If not, go with the custom comparator. In either case make sure you honor strict weak ordering.