I\'m looking for a better way to detect available/free disk space on the iPhone/iPad device programmatically.
Currently I\'m using the NSFileManager to detect the disk s
Swift implementation of above code:-
import UIKit
class DiskInformation: NSObject {
var totalSpaceInBytes: CLongLong = 0; // total disk space
var totalFreeSpaceInBytes: CLongLong = 0; //total free space in bytes
func getTotalDiskSpace() -> String { //get total disk space
do{
let space: CLongLong = try FileManager.default.attributesOfFileSystem(forPath: NSHomeDirectory())[FileAttributeKey.systemSize] as! CLongLong; //Check for home dirctory and get total system size
totalSpaceInBytes = space; // set as total space
return memoryFormatter(space: space); // send the total bytes to formatter method and return the output
}catch let error{ // Catch error that may be thrown by FileManager
print("Error is ", error);
}
return "Error while getting memory size";
}
func getTotalFreeSpace() -> String{ //Get total free space
do{
let space: CLongLong = try FileManager.default.attributesOfFileSystem(forPath: NSHomeDirectory())[FileAttributeKey.systemFreeSize] as! CLongLong;
totalFreeSpaceInBytes = space;
return memoryFormatter(space: space);
}catch let error{
print("Error is ", error);
}
return "Error while getting memory size";
}
func getTotalUsedSpace() -> String{ //Get total disk usage from above variable
return memoryFormatter(space: (totalSpaceInBytes - totalFreeSpaceInBytes));
}
func memoryFormatter(space : CLongLong) -> String{ //Format the usage to return value with 2 digits after decimal
var formattedString: String;
let totalBytes: Double = 1.0 * Double(space);
let totalMb: Double = totalBytes / (1024 * 1024);
let totalGb: Double = totalMb / 1024;
if (totalGb > 1.0){
formattedString = String(format: "%.2f", totalGb);
}else if(totalMb >= 1.0){
formattedString = String(format: "%.2f", totalMb);
}else{
formattedString = String(format: "%.2f", totalBytes);
}
return formattedString;
}
}
Call it from any other class.
func getDiskInfo(){
let diskInfo = DiskInformation();
print("Total disk space is", diskInfo.getTotalDiskSpace(),"Gb");
print("Total free space is", diskInfo.getTotalFreeSpace(),"Gb");
print("Total used space is", diskInfo.getTotalUsedSpace(),"Gb");
}
While testing the returned value, it's same as shown by other apps. At least in my iPhone 6S+. It's just the swift implementation of the above shown answer. And for me the accepted answer didn't work.
I have written a class to get available/used memory using Swift.
Demo at: https://github.com/thanhcuong1990/swift-disk-status
Swift 4 updated.
import UIKit
class DiskStatus {
//MARK: Formatter MB only
class func MBFormatter(_ bytes: Int64) -> String {
let formatter = ByteCountFormatter()
formatter.allowedUnits = ByteCountFormatter.Units.useMB
formatter.countStyle = ByteCountFormatter.CountStyle.decimal
formatter.includesUnit = false
return formatter.string(fromByteCount: bytes) as String
}
//MARK: Get String Value
class var totalDiskSpace:String {
get {
return ByteCountFormatter.string(fromByteCount: totalDiskSpaceInBytes, countStyle: ByteCountFormatter.CountStyle.file)
}
}
class var freeDiskSpace:String {
get {
return ByteCountFormatter.string(fromByteCount: freeDiskSpaceInBytes, countStyle: ByteCountFormatter.CountStyle.file)
}
}
class var usedDiskSpace:String {
get {
return ByteCountFormatter.string(fromByteCount: usedDiskSpaceInBytes, countStyle: ByteCountFormatter.CountStyle.file)
}
}
//MARK: Get raw value
class var totalDiskSpaceInBytes:Int64 {
get {
do {
let systemAttributes = try FileManager.default.attributesOfFileSystem(forPath: NSHomeDirectory() as String)
let space = (systemAttributes[FileAttributeKey.systemSize] as? NSNumber)?.int64Value
return space!
} catch {
return 0
}
}
}
class var freeDiskSpaceInBytes:Int64 {
get {
do {
let systemAttributes = try FileManager.default.attributesOfFileSystem(forPath: NSHomeDirectory() as String)
let freeSpace = (systemAttributes[FileAttributeKey.systemFreeSize] as? NSNumber)?.int64Value
return freeSpace!
} catch {
return 0
}
}
}
class var usedDiskSpaceInBytes:Int64 {
get {
let usedSpace = totalDiskSpaceInBytes - freeDiskSpaceInBytes
return usedSpace
}
}
}
Demo
If you want to save time, use the following CocoaPod Library. I didn't used it but seems like it should work.
https://cocoapods.org/pods/SystemServices
You can find an another solution with using Swift 4 and extension
which gives you a good option.
Here is the UIDevice
extension.
extension UIDevice {
func totalDiskSpaceInBytes() -> Int64 {
do {
guard let totalDiskSpaceInBytes = try FileManager.default.attributesOfFileSystem(forPath: NSHomeDirectory())[FileAttributeKey.systemSize] as? Int64 else {
return 0
}
return totalDiskSpaceInBytes
} catch {
return 0
}
}
func freeDiskSpaceInBytes() -> Int64 {
do {
guard let totalDiskSpaceInBytes = try FileManager.default.attributesOfFileSystem(forPath: NSHomeDirectory())[FileAttributeKey.systemFreeSize] as? Int64 else {
return 0
}
return totalDiskSpaceInBytes
} catch {
return 0
}
}
func usedDiskSpaceInBytes() -> Int64 {
return totalDiskSpaceInBytes() - freeDiskSpaceInBytes()
}
func totalDiskSpace() -> String {
let diskSpaceInBytes = totalDiskSpaceInBytes()
if diskSpaceInBytes > 0 {
return ByteCountFormatter.string(fromByteCount: diskSpaceInBytes, countStyle: ByteCountFormatter.CountStyle.binary)
}
return "The total disk space on this device is unknown"
}
func freeDiskSpace() -> String {
let freeSpaceInBytes = freeDiskSpaceInBytes()
if freeSpaceInBytes > 0 {
return ByteCountFormatter.string(fromByteCount: freeSpaceInBytes, countStyle: ByteCountFormatter.CountStyle.binary)
}
return "The free disk space on this device is unknown"
}
func usedDiskSpace() -> String {
let usedSpaceInBytes = totalDiskSpaceInBytes() - freeDiskSpaceInBytes()
if usedSpaceInBytes > 0 {
return ByteCountFormatter.string(fromByteCount: usedSpaceInBytes, countStyle: ByteCountFormatter.CountStyle.binary)
}
return "The used disk space on this device is unknown"
}
}
And sample usage:
UIDevice.current.totalDiskSpaceInBytes()
UIDevice.current.totalDiskSpace()
UIDevice.current.freeDiskSpaceInBytes()
UIDevice.current.freeDiskSpace()
UIDevice.current.usedDiskSpaceInBytes()
UIDevice.current.usedDiskSpace()
UPDATE: Since a lot of time has passed after this answer and new methods/APIs have been added, please check the updated answers below for Swift etc; Since I've not used them myself, I can't vouch for them.
Original answer:
I found the following solution working for me:
-(uint64_t)getFreeDiskspace {
uint64_t totalSpace = 0;
uint64_t totalFreeSpace = 0;
NSError *error = nil;
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSDictionary *dictionary = [[NSFileManager defaultManager] attributesOfFileSystemForPath:[paths lastObject] error: &error];
if (dictionary) {
NSNumber *fileSystemSizeInBytes = [dictionary objectForKey: NSFileSystemSize];
NSNumber *freeFileSystemSizeInBytes = [dictionary objectForKey:NSFileSystemFreeSize];
totalSpace = [fileSystemSizeInBytes unsignedLongLongValue];
totalFreeSpace = [freeFileSystemSizeInBytes unsignedLongLongValue];
NSLog(@"Memory Capacity of %llu MiB with %llu MiB Free memory available.", ((totalSpace/1024ll)/1024ll), ((totalFreeSpace/1024ll)/1024ll));
} else {
NSLog(@"Error Obtaining System Memory Info: Domain = %@, Code = %ld", [error domain], (long)[error code]);
}
return totalFreeSpace;
}
It returns me exactly the size that iTunes displays when device is connected to machine.
Here's my answer and why it's better.
Answer (Swift):
func remainingDiskSpaceOnThisDevice() -> String {
var remainingSpace = NSLocalizedString("Unknown", comment: "The remaining free disk space on this device is unknown.")
if let attributes = try? FileManager.default.attributesOfFileSystem(forPath: NSHomeDirectory()),
let freeSpaceSize = attributes[FileAttributeKey.systemFreeSize] as? Int64 {
remainingSpace = ByteCountFormatter.string(fromByteCount: freeSpaceSize, countStyle: .file)
}
return remainingSpace
}
Answer (Objective-C):
- (NSString *)calculateRemainingDiskSpaceOnThisDevice
{
NSString *remainingSpace = NSLocalizedString(@"Unknown", @"The remaining free disk space on this device is unknown.");
NSDictionary *dictionary = [[NSFileManager defaultManager] attributesOfFileSystemForPath:NSHomeDirectory() error:nil];
if (dictionary) {
long long freeSpaceSize = [[dictionary objectForKey:NSFileSystemFreeSize] longLongValue];
remainingSpace = [NSByteCountFormatter stringFromByteCount:freeSpaceSize countStyle:NSByteCountFormatterCountStyleFile];
}
return remainingSpace;
}
Why it's better:
NSByteCountFormatter
, meaning no crazy manual calculations from bytes to gigabytes. Apple does this for you!NSByteCountFormatter
does this for you. E.g. When the device's language is set to English the string will read 248.8 MB but will read 248,8 Mo when set to French, et cetera for other languages.