In the two following snippets, is the first one safe or must you do the second one?
By safe I mean is each thread guaranteed to call the method on the Foo from the s
Edit: this all changes in C# 5, with a change to where the variable is defined (in the eyes of the compiler). From C# 5 onwards, they are the same.
Before C#5
The second is safe; the first isn't.
With foreach
, the variable is declared outside the loop - i.e.
Foo f;
while(iterator.MoveNext())
{
f = iterator.Current;
// do something with f
}
This means that there is only 1 f
in terms of the closure scope, and the threads might very likely get confused - calling the method multiple times on some instances and not at all on others. You can fix this with a second variable declaration inside the loop:
foreach(Foo f in ...) {
Foo tmp = f;
// do something with tmp
}
This then has a separate tmp
in each closure scope, so there is no risk of this issue.
Here's a simple proof of the problem:
static void Main()
{
int[] data = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
foreach (int i in data)
{
new Thread(() => Console.WriteLine(i)).Start();
}
Console.ReadLine();
}
Outputs (at random):
1
3
4
4
5
7
7
8
9
9
Add a temp variable and it works:
foreach (int i in data)
{
int j = i;
new Thread(() => Console.WriteLine(j)).Start();
}
(each number once, but of course the order isn't guaranteed)
This is an interesting question and it seems like we have seen people answer in all various ways. I was under the impression that the second way would be the only safe way. I whipped a real quick proof:
class Foo
{
private int _id;
public Foo(int id)
{
_id = id;
}
public void DoSomething()
{
Console.WriteLine(string.Format("Thread: {0} Id: {1}", Thread.CurrentThread.ManagedThreadId, this._id));
}
}
class Program
{
static void Main(string[] args)
{
var ListOfFoo = new List<Foo>();
ListOfFoo.Add(new Foo(1));
ListOfFoo.Add(new Foo(2));
ListOfFoo.Add(new Foo(3));
ListOfFoo.Add(new Foo(4));
var threads = new List<Thread>();
foreach (Foo f in ListOfFoo)
{
Thread thread = new Thread(() => f.DoSomething());
threads.Add(thread);
thread.Start();
}
}
}
if you run this you will see option 1 is definetly not safe.
Foo f2 = f;
points to the same reference as
f
So nothing lost and nothing gained ...
Pop Catalin and Marc Gravell's answers are correct. All I want to add is a link to my article about closures (which talks about both Java and C#). Just thought it might add a bit of value.
EDIT: I think it's worth giving an example which doesn't have the unpredictability of threading. Here's a short but complete program showing both approaches. The "bad action" list prints out 10 ten times; the "good action" list counts from 0 to 9.
using System;
using System.Collections.Generic;
class Test
{
static void Main()
{
List<Action> badActions = new List<Action>();
List<Action> goodActions = new List<Action>();
for (int i=0; i < 10; i++)
{
int copy = i;
badActions.Add(() => Console.WriteLine(i));
goodActions.Add(() => Console.WriteLine(copy));
}
Console.WriteLine("Bad actions:");
foreach (Action action in badActions)
{
action();
}
Console.WriteLine("Good actions:");
foreach (Action action in goodActions)
{
action();
}
}
}
In your case, you can avoid the problem without using the copying trick by mapping your ListOfFoo
to a sequence of threads:
var threads = ListOfFoo.Select(foo => new Thread(() => foo.DoSomething()));
foreach (var t in threads)
{
t.Start();
}
Both are safe as of C# version 5 (.NET framework 4.5). See this question for details: Has foreach's use of variables been changed in C# 5?