I have implemented my Server application regarding this post here: http://www.codeguru.com/csharp/csharp/cs_network/sockets/article.php/c8781#Client1
Sum up: I am us
TCP is stream based and not message based. One Read
can contain any of the following alternatives:
Thus you need to use some kind of method to see if a complete message have arrived. The most common methods are:
Simple example having just length as header.
Server side:
var buffer = binaryFormmater.Serialize(myobj);
var length = buffer.Length;
networkStream.Send(length);
networkStream.Send(buffer, 0, buffer.Length);
Client side:
var header = new buffer[4];
// TODO: You need to make sure that 4 bytes have been read.
networkStream.Read(header, 0, 4);
var length = BitConverter.ToInt32(buffer);
var readbuffer= new byte[65535];
var bytesLeft = length;
var messageStream = new MemoryStream();
while (bytesLeft > 0)
{
var read = networkStream.Read(readbuffer, 0, bytesLeft);
messageStream.Write(readbuffer, 0, read);
bytesLeft -= read,
}
messageStream.Seek(0, SeekOrigin.Begin);
MyMessage msg = (MyMessage)binForm.Deserialize(messageStream);