I googled around for information on how to hide one’s own console window. Amazingly, the only solutions I could find were hacky solutions that involved FindWindow()
You could do the reversed and set the Application output type to: Windows Application. Then add this code to the beginning of the application.
[DllImport("kernel32.dll", EntryPoint = "GetStdHandle", SetLastError = true, CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
public static extern IntPtr GetStdHandle(int nStdHandle);
[DllImport("kernel32.dll", EntryPoint = "AllocConsole", SetLastError = true, CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
public static extern int AllocConsole();
private const int STD_OUTPUT_HANDLE = -11;
private const int MY_CODE_PAGE = 437;
private static bool showConsole = true; //Or false if you don't want to see the console
static void Main(string[] args)
{
if (showConsole)
{
AllocConsole();
IntPtr stdHandle = GetStdHandle(STD_OUTPUT_HANDLE);
Microsoft.Win32.SafeHandles.SafeFileHandle safeFileHandle = new Microsoft.Win32.SafeHandles.SafeFileHandle(stdHandle, true);
FileStream fileStream = new FileStream(safeFileHandle, FileAccess.Write);
System.Text.Encoding encoding = System.Text.Encoding.GetEncoding(MY_CODE_PAGE);
StreamWriter standardOutput = new StreamWriter(fileStream, encoding);
standardOutput.AutoFlush = true;
Console.SetOut(standardOutput);
}
//Your application code
}
This code will show the Console if showConsole
is true
"Just to hide" you can:
Change the output type from Console Application to Windows Application,
And Instead of Console.Readline/key
you can use new ManualResetEvent(false).WaitOne()
at the end to keep the app running.
Just go to the application's Properties and change the Output type from Console Application to Windows Application.
See my post here:
Show Console in Windows Application
You can make a Windows application (with or without the window) and show the console as desired. Using this method the console window never appears unless you explicitly show it. I use it for dual-mode applications that I want to run in either console or gui mode depending on how they are opened.
Here’s how:
using System.Runtime.InteropServices;
[DllImport("kernel32.dll")]
static extern IntPtr GetConsoleWindow();
[DllImport("user32.dll")]
static extern bool ShowWindow(IntPtr hWnd, int nCmdShow);
const int SW_HIDE = 0;
const int SW_SHOW = 5;
var handle = GetConsoleWindow();
// Hide
ShowWindow(handle, SW_HIDE);
// Show
ShowWindow(handle, SW_SHOW);
If you don't want to depends on window title use this :
[DllImport("user32.dll")]
static extern bool ShowWindow(IntPtr hWnd, int nCmdShow);
...
IntPtr h = Process.GetCurrentProcess().MainWindowHandle;
ShowWindow(h, 0);
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new FormPrincipale());