I have to test a method in a class which takes an input using Scanner class.
package com.math.calculator;
import java.util.Scanner;
public class InputOutpu
In addition to switching System.in, as Codebender also mentioned, consider refactoring so getInput()
becomes a one-line call to a thorough getInput(Scanner)
method you write, which you could easily test by creating your own Scanner("your\ntest\ninput\n")
. There are a number of other ways to inject your scanner dependency, like making a field you overwrite for testing, but just making a method overload is extremely easy and technically gives you more flexibility (letting you add a feature to read input from a File, for instance).
In general, remember to design for ease of testing, and test the high-risk parts more heavily than the low-risk parts. This means that refactoring is a good tool, and that testing getInput(Scanner)
is likely much more important than testing getInput()
, especially as you do more than just calling nextLine()
.
I would recommend heavily against creating a mock Scanner: Not only is it bad practice to mock a type you don't own, but Scanner represents a very large API of interrelated methods where call order matters. To replicate it in Mockito means that either you would create a big fake Scanner implementation in Mockito or mock a minimal implementation that tests only the calls you make (and breaks if your implementation changes, even if your changes provide a correct result). Use a real Scanner and save Mockito practice for external service calls or cases where you're mocking a small yet-unwritten API you define.
First of all I assume that the objective of your test is to verify that user input is obtained from the scanner and that the value returned is what has been input in the scanner.
The reason why you mocking does not work is because you are creating the actual scanner object every time within the getInput()
method. Hence no matter what you do your mockito instance is never called. Hence the correct way to make this class testable would be to identify all the external dependencies for the class (in this case the java.util.Scanner
and inject them into the class through the constructor. This way you can inject the mock Scanner instance during testing. This is a basic step towards dependency injection which in turn leads to good TDD. An example would help you:
package com.math.calculator;
import java.util.Scanner;
public class InputOutput {
private final Scanner scanner;
public InputOutput()
{
//the external exposed default constructor
//would use constructor-chaining to pass an instance of Scanner.
this(new Scanner(System.in));
}
//declare a package level constructor that would be visible only to the test class.
//It is a good practice to have a class and it's test within the same package.
InputOutput(Scanner scanner)
{
this.scanner = scanner;
}
public String getInput() {
return scanner.nextLine();
}
}
Now your test method:
@Test
public void shouldTakeUserInput() {
//create a mock scanner
Scanner mockScanner = mock(Scanner.class);
//set up the scanner
when(mockScanner.nextLine()).thenReturn("add 5");
InputOutput inputOutput= new InputOutput(mockScanner);
//assert output
assertEquals("add 5", inputOutput.getInput());
//added bonus - you can verify that your scanner's nextline() method is
//actually called See Mockito.verify
verify(mockScanner).nextLine();
}
Also note that since in the above class I am injecting using a constructor, I have declare the Scanner instance final. Since I have no more mutable state in this class this class is thread-safe.
The concept of constructor-based dependency injection is pretty cool and worth reading up on the internet. It helps a big way to develop good thread-safe testable code.
You can write a clear test for the command line interface by using the TextFromStandardInputStream
rule of the System Rules library.
public void MyTest {
@Rule
public final TextFromStandardInputStream systemInMock
= emptyStandardInputStream();
@Test
public void shouldTakeUserInput() {
systemInMock.provideLines("add 5", "another line");
InputOutput inputOutput = new InputOutput();
assertEquals("add 5", inputOutput.getInput());
}
}
You can change the System.in
stream using System.setIn()
method.
Try this,
@Test
public void shouldTakeUserInput() {
InputOutput inputOutput= new InputOutput();
String input = "add 5";
InputStream in = new ByteArrayInputStream(input.getBytes());
System.setIn(in);
assertEquals("add 5", inputOutput.getInput());
}
You have just modified the System.in
field. System.in
is basically an InputStream
which reads from the console
(hence your input in the console). But you just modified it and let the system to read from the provided inputstream
instead. So it wont read from console anymore but from the inputstream provided.