I\'d Like to make any image from my ImageView
to be circular with a border.
I searched but couldn\'t find any useful information (anything that I tried
Best Solution courtesy https://www.youtube.com/watch?v=0MHoNU7ytaw the width and height of the card view determine the size of the images it contains set up is as follows:
implementation 'androidx.cardview:cardview:1.0.0'
<androidx.cardview.widget.CardView
android:layout_width="300dp"
android:layout_height="270dp"
android:layout_gravity="center"
app:cardCornerRadius="150dp"
app:cardBackgroundColor="@color/trans"
>
<ImageView
android:id="@+id/resultImage"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:src="@drawable/congrats"
android:layout_gravity="center">
</ImageView>
</androidx.cardview.widget.CardView>```
I did it like that, I used my background color in my vector image
ic_bg_picture.xml
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="100dp"
android:height="100dp"
android:viewportWidth="100"
android:viewportHeight="100">
<path
android:pathData="M100.6,95.5c0,-0.4 -0.1,-0.7 0,-1.1c-0.2,-0.7 -0.2,-1.4 -0.1,-2.1c0,-0.1 0,-0.2 0,-0.3c-0.1,-0.6 -0.1,-1.2 0,-1.8c-1,-1.3 -0.3,-2.9 -0.3,-4.3c-0.1,-28.7 -0.1,-57.3 -0.1,-86C68,-0.1 35.9,-0.1 3.8,-0.2C0.7,-0.2 0,0.5 0,3.6c0.1,32.1 0.1,64.2 0.1,96.2c31,0 62,-0.1 92.9,0.1c3.6,0 6.3,-0.2 7.5,-3.2C100.5,96.4 100.5,95.9 100.6,95.5zM46.3,95.2C26.4,94 2,74.4 3.8,46.8C5.1,27.2 24.4,2.7 52.6,4.6c20.2,1.4 43,21.3 41.5,45.1C96.1,72.4 73,96.8 46.3,95.2z"
android:fillColor="#6200EE"/>
</vector>
in my case I created a vector and changed the android:fillColor="#6200EE"
by the color of my background
<ImageView
android:id="@+id/iv_profile_image"
android:layout_width="100dp"
android:layout_height="100dp"
android:contentDescription="@string/app_name"
app:srcCompat="@color/colorPrimaryDark" />
<ImageView
android:id="@+id/container_profile_image"
android:layout_width="100dp"
android:layout_height="100dp"
android:contentDescription="@string/app_name"
app:srcCompat="@drawable/ic_bg_picture"/>
I use shape = "oval" instead of the "ring" below. It has worked for me. To keep the image within bounds, I use <padding>
and set <adjustViewBounds>
to true in my <ImageView>
. I have tried with images of size between 50 x 50 px upto 200x200 px .
Just use these lines of code and you are done :
<de.hdodenhof.circleimageview.CircleImageView
xmlns:app="http://schemas.android.com/apk/res-auto"
android:clickable="true"
app:civ_border_width="3dp"
app:civ_border_color="#FFFFFFFF"
android:id="@+id/profile"
android:layout_width="200dp"
android:layout_height="200dp"
android:layout_below="@+id/header_cover_image"
android:layout_centerHorizontal="true"
android:layout_marginTop="-130dp"
android:elevation="5dp"
android:padding="20dp"
android:scaleType="centerCrop"
android:src="@drawable/profilemain" />
Don't forget to import :
import de.hdodenhof.circleimageview.CircleImageView;
Add this library in build.gradle :
compile 'de.hdodenhof:circleimageview:2.1.0'
This Class is Custom Circular Imageview with shadow, Stroke,saturation and using this Custom Circular ImageView you can make your image in Circular Shape with Radius. Guys for Circular Shadow ImageView No need Github this class is enough.
Adding CircularImageView to your layout
CircularImageView c=new CircularImageView(this,screen width,screen height,Bitmap myimage);
yourLayout.addView(c);**
public class CircularImageView extends android.support.v7.widget.AppCompatImageView
{
private final Context context;
private final int width, height;
private final Paint paint;
private final Paint paintBorder,imagePaint;
private final Bitmap bitmap2;
private final Paint paint3;
private Bitmap bitmap;
private BitmapShader shader;
private float radius = 4.0f;
float x = 0.0f;
float y = 8.0f;
private float stroke;
private float strokeWidth = 0.0f;
private Bitmap bitmap3;
private int corner_radius=50;
public CircularImageView(Context context, int width, int height, Bitmap bitmap) {
super(context);
this.context = context;
this.width = width;
this.height = height;
//here "bitmap" is the square shape(width* width) scaled bitmap ..
this.bitmap = bitmap;
paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setAntiAlias(true);
paint.setFilterBitmap(true);
paint.setDither(true);
paint3=new Paint();
paint3.setStyle(Paint.Style.STROKE);
paint3.setColor(Color.WHITE);
paint3.setAntiAlias(true);
paintBorder = new Paint();
imagePaint= new Paint();
paintBorder.setColor(Color.WHITE);
paintBorder.setAntiAlias(true);
this.setLayerType(LAYER_TYPE_SOFTWARE, paintBorder);
this.bitmap2 = Bitmap.createScaledBitmap(bitmap, (bitmap.getWidth() - 40), (bitmap.getHeight() - 40), true);
imagePaint.setAntiAlias(true);
invalidate();
}
@Override
protected void onDraw(Canvas canvas)
{
super.onDraw(canvas);
Shader b;
if (bitmap3 != null)
b = new BitmapShader(bitmap3, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
else
b = new BitmapShader(bitmap2, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
imagePaint.setShader(b);
canvas.drawBitmap(maskedBitmap(), 20, 20, null);
}
private Bitmap maskedBitmap()
{
Bitmap l1 = Bitmap.createBitmap(width,width, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(l1);
paintBorder.setShadowLayer(radius, x, y, Color.parseColor("#454645"));
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
final RectF rect = new RectF();
rect.set(20, 20, bitmap2.getWidth(), bitmap2.getHeight());
canvas.drawRoundRect(rect, corner_radius, corner_radius, paintBorder);
canvas.drawRoundRect(rect, corner_radius, corner_radius, imagePaint);
if (strokeWidth!=0.0f)
{
paint3.setStrokeWidth(strokeWidth);
canvas.drawRoundRect(rect, corner_radius, corner_radius, paint3);
}
paint.setXfermode(null);
return l1;
}
// use seekbar here, here you have to pass "0 -- 250" here corner radius will change
public void setCornerRadius(int corner_radius)
{
this.corner_radius = corner_radius;
invalidate();
}
-------->use seekbar here, here you have to pass "0 -- 10.0f" here shadow radius will change
public void setShadow(float radius)
{
this.radius = radius;
invalidate();
}
// use seekbar here, here you have to pass "0 -- 10.0f" here stroke size will change
public void setStroke(float stroke)
{
this.strokeWidth = stroke;
invalidate();
}
private Bitmap updateSat(Bitmap src, float settingSat)
{
int w = src.getWidth();
int h = src.getHeight();
Bitmap bitmapResult =
Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
Canvas canvasResult = new Canvas(bitmapResult);
Paint paint = new Paint();
ColorMatrix colorMatrix = new ColorMatrix();
colorMatrix.setSaturation(settingSat);
ColorMatrixColorFilter filter = new ColorMatrixColorFilter(colorMatrix);
paint.setColorFilter(filter);
canvasResult.drawBitmap(src, 0, 0, paint);
return bitmapResult;
}
// use seekbar here, here you have to pass "0 -- 2.0f" here saturation will change
public void setSaturation(float sat)
{
System.out.println("qqqqqqqqqq "+sat);
bitmap3=updateSat(bitmap2, sat);
invalidate();
}
}
// Seekbar to change radius
radius_seekbar.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {
@Override
public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser)
{
text_radius.setText(""+progress);
circularImageView.setCornerRadius(progress);
}
@Override
public void onStartTrackingTouch(SeekBar seekBar) {
}
@Override
public void onStopTrackingTouch(SeekBar seekBar) {
}
});
// Seekbar to change shadow
shadow_seekbar.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {
@Override
public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser)
{
float f= 4+progress/10.0f;
text_shadow.setText(""+progress);
circularImageView.setShadow(f);
}
@Override
public void onStartTrackingTouch(SeekBar seekBar) {
}
@Override
public void onStopTrackingTouch(SeekBar seekBar) {
}
});
// Seekbar to change saturation
saturation_seekbar.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {
@Override
public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser)
{
int progressSat = saturation_seekbar.getProgress();
float sat = (float) ((progressSat*4 / 100.0f)-1.0f);
circularImageView.setSaturation(sat);
text_saturation.setText(""+progressSat);
}
@Override
public void onStartTrackingTouch(SeekBar seekBar) {
}
@Override
public void onStopTrackingTouch(SeekBar seekBar) {
}
});
// Seekbar to change stroke
stroke_seekbar.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {
@Override
public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser)
{
if (progress==0)
{
float f=(progress*10.0f/100.0f);
circularImageView.setStroke(f);
}
else
{
float f=(progress*10.0f/100.0f);
circularImageView.setStroke(f);
}
text_stroke.setText(""+progress);
}
@Override
public void onStartTrackingTouch(SeekBar seekBar) {
}
@Override
public void onStopTrackingTouch(SeekBar seekBar) {
}
});
//radius seekbar in xml file
<SeekBar
android:layout_width="match_parent"
android:layout_gravity="center"
android:progress="50"
android:max="250"
android:id="@+id/radius_seekbar"
android:layout_height="wrap_content" />
//saturation seekbar in xml file
<SeekBar
android:layout_width="match_parent"
android:layout_gravity="center"
android:progress="50"
android:max="100"
android:id="@+id/saturation_seekbar"
android:layout_height="wrap_content" />
//shadow seekbar in xml file
<SeekBar
android:layout_width="match_parent"
android:layout_gravity="center"
android:progress="0"
android:max="100"
android:id="@+id/shadow_seekbar"
android:layout_height="wrap_content" />
//stroke seekbar in xml file
<SeekBar
android:layout_width="match_parent"
android:layout_gravity="center"
android:progress="0"
android:max="100"
android:id="@+id/stroke _seekbar"
android:layout_height="wrap_content" />
if you'd rather cut the image to display in circular, here you go
public static Bitmap getCircularBitmap(Bitmap bitmap) {
Bitmap output;
if (bitmap.getWidth() > bitmap.getHeight()) {
output = Bitmap.createBitmap(bitmap.getHeight(), bitmap.getHeight(), Bitmap.Config.ARGB_8888);
} else {
output = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getWidth(), Bitmap.Config.ARGB_8888);
}
Canvas canvas = new Canvas(output);
final int color = 0xff424242;
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());
float r = 0;
if (bitmap.getWidth() > bitmap.getHeight()) {
r = bitmap.getHeight() / 2;
} else {
r = bitmap.getWidth() / 2;
}
paint.setAntiAlias(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(color);
canvas.drawCircle(r, r, r, paint);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
canvas.drawBitmap(bitmap, rect, rect, paint);
return output;
}