I\'d Like to make any image from my ImageView
to be circular with a border.
I searched but couldn\'t find any useful information (anything that I tried
Try this.
public class RoundedImageView extends android.support.v7.widget.AppCompatImageView {
private int borderWidth = 4;
private int viewWidth;
private int viewHeight;
private Bitmap image;
private Paint paint;
private Paint paintBorder;
private BitmapShader shader;
public RoundedImageView(Context context)
{
super(context);
setup();
}
public RoundedImageView(Context context, AttributeSet attrs)
{
super(context, attrs);
setup();
}
public RoundedImageView(Context context, AttributeSet attrs, int defStyle)
{
super(context, attrs, defStyle);
setup();
}
private void setup()
{
paint = new Paint();
paint.setAntiAlias(true);
paintBorder = new Paint();
setBorderColor(Color.WHITE);
paintBorder.setAntiAlias(true);
this.setLayerType(LAYER_TYPE_SOFTWARE, paintBorder);
paintBorder.setShadowLayer(4.0f, 0.0f, 2.0f, Color.WHITE);
}
public void setBorderWidth(int borderWidth)
{
this.borderWidth = borderWidth;
this.invalidate();
}
public void setBorderColor(int borderColor)
{
if (paintBorder != null)
paintBorder.setColor(borderColor);
this.invalidate();
}
private void loadBitmap()
{
BitmapDrawable bitmapDrawable = (BitmapDrawable) this.getDrawable();
if (bitmapDrawable != null)
image = bitmapDrawable.getBitmap();
}
@SuppressLint("DrawAllocation")
@Override
public void onDraw(Canvas canvas)
{
loadBitmap();
if (image != null)
{
shader = new BitmapShader(Bitmap.createScaledBitmap(image, canvas.getWidth(), canvas.getHeight(), false), Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
paint.setShader(shader);
int circleCenter = viewWidth / 2;
canvas.drawCircle(circleCenter + borderWidth, circleCenter + borderWidth, circleCenter + borderWidth - 4.0f, paintBorder);
canvas.drawCircle(circleCenter + borderWidth, circleCenter + borderWidth, circleCenter - 4.0f, paint);
}
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec)
{
int width = measureWidth(widthMeasureSpec);
int height = measureHeight(heightMeasureSpec, widthMeasureSpec);
viewWidth = width - (borderWidth * 2);
viewHeight = height - (borderWidth * 2);
setMeasuredDimension(width, height);
}
private int measureWidth(int measureSpec)
{
int result = 0;
int specMode = MeasureSpec.getMode(measureSpec);
int specSize = MeasureSpec.getSize(measureSpec);
if (specMode == MeasureSpec.EXACTLY)
{
result = specSize;
}
else
{
// Measure the text
result = viewWidth;
}
return result;
}
private int measureHeight(int measureSpecHeight, int measureSpecWidth)
{
int result = 0;
int specMode = MeasureSpec.getMode(measureSpecHeight);
int specSize = MeasureSpec.getSize(measureSpecHeight);
if (specMode == MeasureSpec.EXACTLY)
{
result = specSize;
}
else
{
result = viewHeight;
}
return (result + 2);
}
}
and use this ImageView in layout like:
<com.app.Demo.RoundedImageView
android:id="@+id/iv_profileImage"
android:layout_width="70dp"
android:layout_height="70dp"
android:layout_centerHorizontal="true"
/>
@Jyotman Singh, answer is very good (for solid backgrounds), so I would like to enhance it by sharing vector drawable that can be re-colored for your needs, also it is convenient since vector one-piece shape is well scalable.
This is the rectangle-circle shape (@drawable/shape_round_profile_pic):
<?xml version="1.0" encoding="utf-8"?>
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:viewportWidth="284"
android:viewportHeight="284"
android:width="284dp"
android:height="284dp">
<path
android:pathData="M0 142L0 0l142 0 142 0 0 142 0 142 -142 0 -142 0zm165 137.34231c26.06742 -4.1212 52.67405 -17.543 72.66855 -36.65787 11.82805 -11.30768 20.55487 -22.85153 27.7633 -36.72531C290.23789 158.21592 285.62874 101.14121 253.48951 58.078079 217.58149 9.9651706 154.68849 -10.125717 98.348685 8.5190299 48.695824 24.95084 12.527764 67.047123 3.437787 118.98655 1.4806194 130.16966 1.511302 152.96723 3.4990422 164.5 12.168375 214.79902 47.646316 256.70775 96 273.76783c21.72002 7.66322 44.26673 9.48476 69 5.57448z"
android:fillColor="#ffffff" /> // you can change frame color
</vector>
Usage is the same:
<FrameLayout
android:layout_width="70dp"
android:layout_height="70dp">
<ImageView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@drawable/YOUR_PICTURE" />
<ImageView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@drawable/shape_round_profile_pic"/>
</FrameLayout>
I have a simple solution. Create a new Image asset by right clicking your package name and selecting New->Image asset. Enter name (any name) and path (location of image in your system). Then click Next and Finish. If you enter name of image as 'img', a round image with the name 'img_round' is created automatically in mipmap folder.
Then, do this :
<ImageView
android:layout_width="100dp"
android:layout_height="100dp"
android:src="@mipmap/img_round"/>
Your preview may still show a rectangular image. But if you run the app on your device, it will be round.
You can make a simple circle with white border and transparent content with shape.
// res/drawable/circle.xml
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:innerRadius="0dp"
android:shape="ring"
android:thicknessRatio="1.9"
android:useLevel="false" >
<solid android:color="@android:color/transparent" />
<stroke
android:width="10dp"
android:color="@android:color/white" />
</shape>
Then make a layerlist drawable and put it as background to your imageview.
// res/drawable/img.xml
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android" >
<item android:drawable="@drawable/circle"/>
<item android:drawable="@drawable/ic_launcher"/>
</layer-list>
and put it as background to your imageview.
<ImageView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:background="@drawable/img"/>
You'll have something like that.
With the help of glide library and RoundedBitmapDrawableFactory class it's easy to achieve. You may need to create circular placeholder image.
Glide V4:
Glide.with(context).load(url).apply(RequestOptions.circleCropTransform()).into(imageView);
Glide V3:
Glide.with(context)
.load(imgUrl)
.asBitmap()
.placeholder(R.drawable.placeholder)
.error(R.drawable.placeholder)
.into(new BitmapImageViewTarget(imgProfilePicture) {
@Override
protected void setResource(Bitmap resource) {
RoundedBitmapDrawable drawable = RoundedBitmapDrawableFactory.create(context.getResources(),
Bitmap.createScaledBitmap(resource, 50, 50, false));
drawable.setCircular(true);
imgProfilePicture.setImageDrawable(drawable);
}
});
For Picasso RoundedTransformation, this is a really great solution that gives an additional option of rounding image at either top or bottom edge.
Another idea is to use clipToOutline
property of an ImageView
.
Here is an example layout:
<androidx.constraintlayout.widget.ConstraintLayout
android:layout_width="match_parent"
android:layout_height="match_parent">
<!-- Simple view to draw borders for an image,
borders will be rounded because of the oval-shaped background. -->
<View
android:id="@+id/v_border"
android:layout_width="50dp"
android:layout_height="50dp"
android:background="@drawable/shape_border"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent" />
<!-- Image itself: fits the border view,
a margin serves as a border width;
the key point here - is a background shape which will clip the view to its forms. -->
<ImageView
android:id="@+id/iv_image"
android:layout_width="0dp"
android:layout_height="0dp"
android:layout_margin="4dp"
android:background="@drawable/shape_oval"
android:src="@mipmap/ic_launcher"
app:layout_constraintBottom_toBottomOf="@+id/v_border"
app:layout_constraintEnd_toEndOf="@+id/v_border"
app:layout_constraintStart_toStartOf="@+id/v_border"
app:layout_constraintTop_toTopOf="@+id/v_border" />
</androidx.constraintlayout.widget.ConstraintLayout>
And here are our shape_border
drawable:
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android" android:shape="oval">
<solid android:color="#FF00FF" />
</shape>
And shape_oval
drawable:
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android" android:shape="oval" />
The only thing you should do in the code - is to enable clipToOutline
property:
binding.ivImage.clipToOutline = true
And of course you can avoid even this line of the code with some BindingAdapter.