How do I convert a structure to a byte array in C#?
I have defined a structure like this:
public struct CIFSPacket
{
public uint protocolIdentifi
Have a look at these methods:
byte [] StructureToByteArray(object obj)
{
int len = Marshal.SizeOf(obj);
byte [] arr = new byte[len];
IntPtr ptr = Marshal.AllocHGlobal(len);
Marshal.StructureToPtr(obj, ptr, true);
Marshal.Copy(ptr, arr, 0, len);
Marshal.FreeHGlobal(ptr);
return arr;
}
void ByteArrayToStructure(byte [] bytearray, ref object obj)
{
int len = Marshal.SizeOf(obj);
IntPtr i = Marshal.AllocHGlobal(len);
Marshal.Copy(bytearray,0, i,len);
obj = Marshal.PtrToStructure(i, obj.GetType());
Marshal.FreeHGlobal(i);
}
This is a shameless copy of another thread which I found upon Googling!
Update : For more details, check the source
This example here is only applicable to pure blittable types, e.g., types that can be memcpy'd directly in C.
Example - well known 64-bit struct
[StructLayout(LayoutKind.Sequential)]
public struct Voxel
{
public ushort m_id;
public byte m_red, m_green, m_blue, m_alpha, m_matid, m_custom;
}
Defined exactly like this, the struct will be automatically packed as 64-bit.
Now we can create volume of voxels:
Voxel[,,] voxels = new Voxel[16,16,16];
And save them all to a byte array:
int size = voxels.Length * 8; // Well known size: 64 bits
byte[] saved = new byte[size];
GCHandle h = GCHandle.Alloc(voxels, GCHandleType.Pinned);
Marshal.Copy(h.AddrOfPinnedObject(), saved, 0, size);
h.Free();
// now feel free to save 'saved' to a File / memory stream.
However, since the OP wants to know how to convert the struct itself, our Voxel struct can have following method ToBytes
:
byte[] bytes = new byte[8]; // Well known size: 64 bits
GCHandle h = GCHandle.Alloc(this, GCHandleType.Pinned);
Marshal.Copy(hh.AddrOfPinnedObject(), bytes, 0, 8);
h.Free();
As the main answer is using CIFSPacket type, which is not (or no longer) available in C#, I wrote correct methods:
static byte[] getBytes(object str)
{
int size = Marshal.SizeOf(str);
byte[] arr = new byte[size];
IntPtr ptr = Marshal.AllocHGlobal(size);
Marshal.StructureToPtr(str, ptr, true);
Marshal.Copy(ptr, arr, 0, size);
Marshal.FreeHGlobal(ptr);
return arr;
}
static T fromBytes<T>(byte[] arr)
{
T str = default(T);
int size = Marshal.SizeOf(str);
IntPtr ptr = Marshal.AllocHGlobal(size);
Marshal.Copy(arr, 0, ptr, size);
str = (T)Marshal.PtrToStructure(ptr, str.GetType());
Marshal.FreeHGlobal(ptr);
return str;
}
Tested, they work.
I would take a look at the BinaryReader and BinaryWriter classes. I recently had to serialize data to a byte array (and back) and only found these classes after I'd basically rewritten them myself.
http://msdn.microsoft.com/en-us/library/system.io.binarywriter.aspx
There is a good example on that page too.
This is fairly easy, using marshalling.
Top of file
using System.Runtime.InteropServices
Function
byte[] getBytes(CIFSPacket str) {
int size = Marshal.SizeOf(str);
byte[] arr = new byte[size];
IntPtr ptr = Marshal.AllocHGlobal(size);
Marshal.StructureToPtr(str, ptr, true);
Marshal.Copy(ptr, arr, 0, size);
Marshal.FreeHGlobal(ptr);
return arr;
}
And to convert it back:
CIFSPacket fromBytes(byte[] arr) {
CIFSPacket str = new CIFSPacket();
int size = Marshal.SizeOf(str);
IntPtr ptr = Marshal.AllocHGlobal(size);
Marshal.Copy(arr, 0, ptr, size);
str = (CIFSPacket)Marshal.PtrToStructure(ptr, str.GetType());
Marshal.FreeHGlobal(ptr);
return str;
}
In your structure, you will need to put this before a string
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 100)]
public string Buffer;
And make sure SizeConst is as big as your biggest possible string.
And you should probably read this: http://msdn.microsoft.com/en-us/library/4ca6d5z7.aspx
Variant of the code of Vicent with one less memory allocation:
public static byte[] GetBytes<T>(T str)
{
int size = Marshal.SizeOf(str);
byte[] arr = new byte[size];
GCHandle h = default(GCHandle);
try
{
h = GCHandle.Alloc(arr, GCHandleType.Pinned);
Marshal.StructureToPtr<T>(str, h.AddrOfPinnedObject(), false);
}
finally
{
if (h.IsAllocated)
{
h.Free();
}
}
return arr;
}
public static T FromBytes<T>(byte[] arr) where T : struct
{
T str = default(T);
GCHandle h = default(GCHandle);
try
{
h = GCHandle.Alloc(arr, GCHandleType.Pinned);
str = Marshal.PtrToStructure<T>(h.AddrOfPinnedObject());
}
finally
{
if (h.IsAllocated)
{
h.Free();
}
}
return str;
}
I use GCHandle
to "pin" the memory and then I use directly its address with h.AddrOfPinnedObject()
.