For one class I want to store some function pointers to member functions of the same class in one map
storing std::function
objects. But I fail rig
A non-static member function must be called with an object. That is, it always implicitly passes "this" pointer as its argument.
Because your std::function
signature specifies that your function doesn't take any arguments (<void(void)>
), you must bind the first (and the only) argument.
std::function<void(void)> f = std::bind(&Foo::doSomething, this);
If you want to bind a function with parameters, you need to specify placeholders:
using namespace std::placeholders;
std::function<void(int,int)> f = std::bind(&Foo::doSomethingArgs, this, std::placeholders::_1, std::placeholders::_2);
Or, if your compiler supports C++11 lambdas:
std::function<void(int,int)> f = [=](int a, int b) {
this->doSomethingArgs(a, b);
}
(I don't have a C++11 capable compiler at hand right now, so I can't check this one.)
You can avoid std::bind
doing this:
std::function<void(void)> f = [this]-> {Foo::doSomething();}
Unfortunately, C++ does not allow you to directly get a callable object referring to an object and one of its member functions. &Foo::doSomething
gives you a "pointer to member function" which refers to the member function but not the associated object.
There are two ways around this, one is to use std::bind
to bind the "pointer to member function" to the this
pointer. The other is to use a lambda that captures the this
pointer and calls the member function.
std::function<void(void)> f = std::bind(&Foo::doSomething, this);
std::function<void(void)> g = [this](){doSomething();};
I would prefer the latter.
With g++ at least binding a member function to this will result in an object three-pointers in size, assigning this to an std::function
will result in dynamic memory allocation.
On the other hand, a lambda that captures this
is only one pointer in size, assigning it to an std::function
will not result in dynamic memory allocation with g++.
While I have not verified this with other compilers, I suspect similar results will be found there.
If you need to store a member function without the class instance, you can do something like this:
class MyClass
{
public:
void MemberFunc(int value)
{
//do something
}
};
// Store member function binding
auto callable = std::mem_fn(&MyClass::MemberFunc);
// Call with late supplied 'this'
MyClass myInst;
callable(&myInst, 123);
What would the storage type look like without auto? Something like this:
std::_Mem_fn_wrap<void,void (__cdecl TestA::*)(int),TestA,int> callable
You can also pass this function storage to a standard function binding
std::function<void(int)> binding = std::bind(callable, &testA, std::placeholders::_1);
binding(123); // Call
Past and future notes: An older interface std::mem_func existed, but has since been deprecated. A proposal exists, post C++17, to make pointer to member functions callable. This would be most welcome.
Either you need
std::function<void(Foo*)> f = &Foo::doSomething;
so that you can call it on any instance, or you need to bind a specific instance, for example this
std::function<void(void)> f = std::bind(&Foo::doSomething, this);
You can use functors if you want a less generic and more precise control under the hood. Example with my win32 api to forward api message from a class to another class.
#include <windows.h>
class IListener {
public:
virtual ~IListener() {}
virtual LRESULT operator()(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) = 0;
};
#include "IListener.h"
template <typename D> class Listener : public IListener {
public:
typedef LRESULT (D::*WMFuncPtr)(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
private:
D* _instance;
WMFuncPtr _wmFuncPtr;
public:
virtual ~Listener() {}
virtual LRESULT operator()(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) override {
return (_instance->*_wmFuncPtr)(hWnd, uMsg, wParam, lParam);
}
Listener(D* instance, WMFuncPtr wmFuncPtr) {
_instance = instance;
_wmFuncPtr = wmFuncPtr;
}
};
#include <map>
#include "Listener.h"
class Dispatcher {
private:
//Storage map for message/pointers
std::map<UINT /*WM_MESSAGE*/, IListener*> _listeners;
public:
virtual ~Dispatcher() { //clear the map }
//Return a previously registered callable funtion pointer for uMsg.
IListener* get(UINT uMsg) {
typename std::map<UINT, IListener*>::iterator itEvt;
if((itEvt = _listeners.find(uMsg)) == _listeners.end()) {
return NULL;
}
return itEvt->second;
}
//Set a member function to receive message.
//Example Button->add<MyClass>(WM_COMMAND, this, &MyClass::myfunc);
template <typename D> void add(UINT uMsg, D* instance, typename Listener<D>::WMFuncPtr wmFuncPtr) {
_listeners[uMsg] = new Listener<D>(instance, wmFuncPtr);
}
};
class Button {
public:
Dispatcher _dispatcher;
//button window forward all received message to a listener
LRESULT onMessage(HWND hWnd, UINT uMsg, WPARAM w, LPARAM l) {
//to return a precise message like WM_CREATE, you have just
//search it in the map.
return _dispatcher[uMsg](hWnd, uMsg, w, l);
}
};
class Myclass {
Button _button;
//the listener for Button messages
LRESULT button_listener(HWND hWnd, UINT uMsg, WPARAM w, LPARAM l) {
return 0;
}
//Register the listener for Button messages
void initialize() {
//now all message received from button are forwarded to button_listener function
_button._dispatcher.add(WM_CREATE, this, &Myclass::button_listener);
}
};
Good luck and thank to all for sharing knowledge.