I realize the Swift book provided an implementation of a random number generator. Is the best practice to copy and paste this implementation in one\'s own program? Or is t
The following code will produce a secure random number between 0 and 255:
extension UInt8 {
public static var random: UInt8 {
var number: UInt8 = 0
_ = SecRandomCopyBytes(kSecRandomDefault, 1, &number)
return number
}
}
You call it like this:
print(UInt8.random)
For bigger numbers it becomes more complicated.
This is the best I could come up with:
extension UInt16 {
public static var random: UInt16 {
let count = Int(UInt8.random % 2) + 1
var numbers = [UInt8](repeating: 0, count: 2)
_ = SecRandomCopyBytes(kSecRandomDefault, count, &numbers)
return numbers.reversed().reduce(0) { $0 << 8 + UInt16($1) }
}
}
extension UInt32 {
public static var random: UInt32 {
let count = Int(UInt8.random % 4) + 1
var numbers = [UInt8](repeating: 0, count: 4)
_ = SecRandomCopyBytes(kSecRandomDefault, count, &numbers)
return numbers.reversed().reduce(0) { $0 << 8 + UInt32($1) }
}
}
These methods use an extra random number to determine how many UInt8
s are going to be used to create the random number. The last line converts the [UInt8]
to UInt16
or UInt32
.
I don't know if the last two still count as truly random, but you can tweak it to your likings :)