I see there are a lot of examples on how to upload an image using flutter to firebase storage but nothing on actually downloading/reading/displaying one that\'s already bee
Here's an example of a stateful widget that loads an image from Firebase Storage object and builds an Image object:
class _MyHomePageState extends State<MyHomePage> {
final FirebaseStorage storage = FirebaseStorage(
app: Firestore.instance.app,
storageBucket: 'gs://my-project.appspot.com');
Uint8List imageBytes;
String errorMsg;
_MyHomePageState() {
storage.ref().child('selfies/me2.jpg').getData(10000000).then((data) =>
setState(() {
imageBytes = data;
})
).catchError((e) =>
setState(() {
errorMsg = e.error;
})
);
}
@override
Widget build(BuildContext context) {
var img = imageBytes != null ? Image.memory(
imageBytes,
fit: BoxFit.cover,
) : Text(errorMsg != null ? errorMsg : "Loading...");
return new Scaffold(
appBar: new AppBar(
title: new Text(widget.title),
),
body: new ListView(
children: <Widget>[
img,
],
));
}
}
Note that FirebaseApp
initialization is handled by the Firestore
class, so no further initialization code is necessary.
To view the images inside your storage, what you need is the name of the file in the storage. Once you've the file name for the specific image you need. In my case if i want the testimage to be loaded,
final ref = FirebaseStorage.instance.ref().child('testimage');
// no need of the file extension, the name will do fine.
var url = await ref.getDownloadURL();
print(url);
Once you've the url,
Image.network(url);
That's all :)
update
In newer versions use
await ref.getDownloadURL();
See How to get full downloadUrl from UploadTaskSnapshot in Flutter?
original
someMethod() async {
var data = await FirebaseStorage.instance.ref().child("foo$rand.txt").getData();
var text = new String.fromCharCodes(data);
print(data);
}
see Download an image from Firebase to Flutter
or
final uploadTask = imageStore.putFile(imageFile);
final url = (await uploadTask.future).downloadUrl;
In the later case you'd need to store the downloadUrl
somewhere and then use NetworkImage
or similar to get it rendered.