How to perform RGB->YUV conversion in C/C++?
I have some Bitmap.. RGB I need to convert it to YUV
Libs? Tuts? Articles?
Check this article: http://www.fourcc.org/fccyvrgb.php Conversion is quite easy so you probably could write your own function based on this
Y = (0.257 * R) + (0.504 * G) + (0.098 * B) + 16
Cr = V = (0.439 * R) - (0.368 * G) - (0.071 * B) + 128
Cb = U = -(0.148 * R) - (0.291 * G) + (0.439 * B) + 128
Previously answered for ActionScript
You might also want to try these integer only calculations (should be faster than floats)
#define CLIP(X) ( (X) > 255 ? 255 : (X) < 0 ? 0 : X)
// RGB -> YUV
#define RGB2Y(R, G, B) CLIP(( ( 66 * (R) + 129 * (G) + 25 * (B) + 128) >> 8) + 16)
#define RGB2U(R, G, B) CLIP(( ( -38 * (R) - 74 * (G) + 112 * (B) + 128) >> 8) + 128)
#define RGB2V(R, G, B) CLIP(( ( 112 * (R) - 94 * (G) - 18 * (B) + 128) >> 8) + 128)
// YUV -> RGB
#define C(Y) ( (Y) - 16 )
#define D(U) ( (U) - 128 )
#define E(V) ( (V) - 128 )
#define YUV2R(Y, U, V) CLIP(( 298 * C(Y) + 409 * E(V) + 128) >> 8)
#define YUV2G(Y, U, V) CLIP(( 298 * C(Y) - 100 * D(U) - 208 * E(V) + 128) >> 8)
#define YUV2B(Y, U, V) CLIP(( 298 * C(Y) + 516 * D(U) + 128) >> 8)
// RGB -> YCbCr
#define CRGB2Y(R, G, B) CLIP((19595 * R + 38470 * G + 7471 * B ) >> 16)
#define CRGB2Cb(R, G, B) CLIP((36962 * (B - CLIP((19595 * R + 38470 * G + 7471 * B ) >> 16) ) >> 16) + 128)
#define CRGB2Cr(R, G, B) CLIP((46727 * (R - CLIP((19595 * R + 38470 * G + 7471 * B ) >> 16) ) >> 16) + 128)
// YCbCr -> RGB
#define CYCbCr2R(Y, Cb, Cr) CLIP( Y + ( 91881 * Cr >> 16 ) - 179 )
#define CYCbCr2G(Y, Cb, Cr) CLIP( Y - (( 22544 * Cb + 46793 * Cr ) >> 16) + 135)
#define CYCbCr2B(Y, Cb, Cr) CLIP( Y + (116129 * Cb >> 16 ) - 226 )