Instantly detect client disconnection from server socket

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北恋
北恋 2020-11-22 09:27

How can I detect that a client has disconnected from my server?

I have the following code in my AcceptCallBack method

static Socket hand         


        
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  • 2020-11-22 09:59

    This is in VB, but it seems to work well for me. It looks for a 0 byte return like the previous post.

    Private Sub RecData(ByVal AR As IAsyncResult)
        Dim Socket As Socket = AR.AsyncState
    
        If Socket.Connected = False And Socket.Available = False Then
            Debug.Print("Detected Disconnected Socket - " + Socket.RemoteEndPoint.ToString)
            Exit Sub
        End If
        Dim BytesRead As Int32 = Socket.EndReceive(AR)
        If BytesRead = 0 Then
            Debug.Print("Detected Disconnected Socket - Bytes Read = 0 - " + Socket.RemoteEndPoint.ToString)
            UpdateText("Client " + Socket.RemoteEndPoint.ToString + " has disconnected from Server.")
            Socket.Close()
            Exit Sub
        End If
        Dim msg As String = System.Text.ASCIIEncoding.ASCII.GetString(ByteData)
        Erase ByteData
        ReDim ByteData(1024)
        ClientSocket.BeginReceive(ByteData, 0, ByteData.Length, SocketFlags.None, New AsyncCallback(AddressOf RecData), ClientSocket)
        UpdateText(msg)
    End Sub
    
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  • 2020-11-22 10:04

    I've found quite useful, another workaround for that!

    If you use asynchronous methods for reading data from the network socket (I mean, use BeginReceive - EndReceive methods), whenever a connection is terminated; one of these situations appear: Either a message is sent with no data (you can see it with Socket.Available - even though BeginReceive is triggered, its value will be zero) or Socket.Connected value becomes false in this call (don't try to use EndReceive then).

    I'm posting the function I used, I think you can see what I meant from it better:


    private void OnRecieve(IAsyncResult parameter) 
    {
        Socket sock = (Socket)parameter.AsyncState;
        if(!sock.Connected || sock.Available == 0)
        {
            // Connection is terminated, either by force or willingly
            return;
        }
    
        sock.EndReceive(parameter);
        sock.BeginReceive(..., ... , ... , ..., new AsyncCallback(OnRecieve), sock);
    
        // To handle further commands sent by client.
        // "..." zones might change in your code.
    }
    
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