Was there any reason why the designers of Java felt that local variables should not be given a default value? Seriously, if instance variables can be given a default value,
Instance variable will have default values but the local variables could not have default values. Since local variables basically are in methods/behavior, its main aim is to do some operations or calculations. Therefore, it is not a good idea to set default values for local variables. Otherwise, it is very hard and time-consuming to check the reasons of unexpected answers.
The idea behind local variables is they only exist inside the limited scope for which they are needed. As such, there should be little reason for uncertainty as to the value, or at least, where that value is coming from. I could imagine many errors arising from having a default value for local variables.
For example, consider the following simple code... (N.B. let us assume for demonstration purposes that local variables are assigned a default value, as specified, if not explicitly initialized)
System.out.println("Enter grade");
int grade = new Scanner(System.in).nextInt(); //I won't bother with exception handling here, to cut down on lines.
char letterGrade; //let us assume the default value for a char is '\0'
if (grade >= 90)
letterGrade = 'A';
else if (grade >= 80)
letterGrade = 'B';
else if (grade >= 70)
letterGrade = 'C';
else if (grade >= 60)
letterGrade = 'D';
else
letterGrade = 'F';
System.out.println("Your grade is " + letterGrade);
When all is said and done, assuming the compiler assigned a default value of '\0' to letterGrade, this code as written would work properly. However, what if we forgot the else statement?
A test run of our code might result in the following
Enter grade
43
Your grade is
This outcome, while to be expected, surely was not the coder's intent. Indeed, probably in a vast majority of cases (or at least, a significant number, thereof), the default value wouldn't be the desired value, so in the vast majority of cases the default value would result in error. It makes more sense to force the coder to assign an initial value to a local variable before using it, since the debugging grief caused by forgetting the = 1
in for(int i = 1; i < 10; i++)
far outweighs the convenience in not having to include the = 0
in for(int i; i < 10; i++)
.
It is true that try-catch-finally blocks could get a little messy (but it isn't actually a catch-22 as the quote seems to suggest), when for example an object throws a checked exception in its constructor, yet for one reason or another, something must be done to this object at the end of the block in finally. A perfect example of this is when dealing with resources, which must be closed.
One way to handle this in the past might be like so...
Scanner s = null; //declared and initialized to null outside the block. This gives us the needed scope, and an initial value.
try {
s = new Scanner(new FileInputStream(new File("filename.txt")));
int someInt = s.nextInt();
} catch (InputMismatchException e) {
System.out.println("Some error message");
} catch (IOException e) {
System.out.println("different error message");
} finally {
if (s != null) //in case exception during initialization prevents assignment of new non-null value to s.
s.close();
}
However, as of Java 7, this finally block is no longer necessary using try-with-resources, like so.
try (Scanner s = new Scanner(new FileInputStream(new File("filename.txt")))) {
...
...
} catch(IOException e) {
System.out.println("different error message");
}
That said, (as the name suggests) this only works with resources.
And while the former example is a bit yucky, this perhaps speaks more to the way try-catch-finally or these classes are implemented than it speaks about local variables and how they are implemented.
It is true that fields are initialized to a default value, but this is a bit different. When you say, for example, int[] arr = new int[10];
, as soon as you've initialized this array, the object exists in memory at a given location. Let's assume for a moment that there is no default values, but instead the initial value is whatever series of 1s and 0s happens to be in that memory location at the moment. This could lead to non-deterministic behavior in a number of cases.
Suppose we have...
int[] arr = new int[10];
if(arr[0] == 0)
System.out.println("Same.");
else
System.out.println("Not same.");
It would be perfectly possible that Same.
might be displayed in one run and Not same.
might be displayed in another. The problem could become even more grievous once you start talking reference variables.
String[] s = new String[5];
According to definition, each element of s should point to a String (or is null). However, if the initial value is whatever series of 0s and 1s happens to occur at this memory location, not only is there no guarantee you'll get the same results each time, but there's also no guarantee that the object s[0] points to (assuming it points to anything meaningful) even is a String (perhaps it's a Rabbit, :p)! This lack of concern for type would fly in the face of pretty much everything that makes Java Java. So while having default values for local variables could be seen as optional at best, having default values for instance variables is closer to a necessity.
Eclipse even gives you warnings of uninitialized variables, so it becomes quite obvious anyway. Personally I think it's a good thing that this is the default behaviour, otherwise your application may use unexpected values, and instead of the compiler throwing an error it won't do anything (but perhaps give a warning) and then you'll be scratching your head as to why certain things don't quite behave the way they should.
I could think of following 2 reasons
It is more efficient not to initialize variables, and in the case of local variables it is safe to do so, because initialization can be tracked by the compiler.
In cases where you need a variable to be initialized you can always do it yourself, so it is not a problem.
The actual answer to your question is because method variables are instantiated by simply adding a number to the stack pointer. To zero them would be an extra step. For class variables they are put into initialized memory on the heap.
Why not take the extra step? Take a step back--Nobody mentioned that the "warning" in this case is a Very Good Thing.
You should never initialize your variable to zero or null on the first pass (when you are first coding it). Either assign it to the actual value or don't assign it at all because if you don't then java can tell you when you really screw up. Take Electric Monk's answer as a great example. In the first case, it's actually amazingly useful that it's telling you that if the try() fails because SomeObject's constructor threw an exception, then you would end up with an NPE in the finally. If the constructor can't throw an exception, it shouldn't be in the try.
This warning is an awesome multi-path bad programmer checker that has saved me from doing stupid stuff since it checks every path and makes sure that if you used the variable in some path then you had to initialize it in every path that lead up to it. I now never explicitly initialize variables until I determine that it is the correct thing to do.
On top of that, isn't it better to explicitly say "int size=0" rather than "int size" and make the next programmer go figure out that you intend it to be zero?
On the flip side I can't come up with a single valid reason to have the compiler initialize all uninitialized variables to 0.