Android OpenGL Screenshot

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时光取名叫无心
时光取名叫无心 2020-12-05 12:29

I\'ve searched a lot about taking screenshot of my OpenGL object on Android and come up with this solution. It worked great but in my case I have camera view and opengl view

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  • 2020-12-05 12:48

    I used following method and worked like a champ.

    public static Bitmap SavePixels(int x, int y, int w, int h, GL10 gl)
    {  
         int b[]=new int[w*(y+h)];
         int bt[]=new int[w*h];
         IntBuffer ib=IntBuffer.wrap(b);
         ib.position(0);
         gl.glReadPixels(x, 0, w, y+h, GL10.GL_RGBA, GL10.GL_UNSIGNED_BYTE, ib);
    
         for(int i=0, k=0; i<h; i++, k++)
         {//remember, that OpenGL bitmap is incompatible with Android bitmap
          //and so, some correction need.        
              for(int j=0; j<w; j++)
              {
                   int pix=b[i*w+j];
                   int pb=(pix>>16)&0xff;
                   int pr=(pix<<16)&0x00ff0000;
                   int pix1=(pix&0xff00ff00) | pr | pb;
                   bt[(h-k-1)*w+j]=pix1;
              }
         }
    
    
         Bitmap sb=Bitmap.createBitmap(bt, w, h, Bitmap.Config.ARGB_8888);
         return sb;
    }
    

    You just need to call

    YourClass.SavePixels(0,0,width,height,gl);
    

    I hope this will work for you...

    Thanks, Midhun

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  • 2020-12-05 13:03

    The solution you mentioned is using a Bitmap.Config.RGB_565 which doesn't support alpha channels.

    Bitmap bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.RGB_565);
    

    Instead you should use Bitmap.Config.ARGB_8888 or Bitmap.Config.ARGB_4444.

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