I\'ve searched a lot about taking screenshot of my OpenGL object on Android and come up with this solution. It worked great but in my case I have camera view and opengl view
I used following method and worked like a champ.
public static Bitmap SavePixels(int x, int y, int w, int h, GL10 gl)
{
int b[]=new int[w*(y+h)];
int bt[]=new int[w*h];
IntBuffer ib=IntBuffer.wrap(b);
ib.position(0);
gl.glReadPixels(x, 0, w, y+h, GL10.GL_RGBA, GL10.GL_UNSIGNED_BYTE, ib);
for(int i=0, k=0; i<h; i++, k++)
{//remember, that OpenGL bitmap is incompatible with Android bitmap
//and so, some correction need.
for(int j=0; j<w; j++)
{
int pix=b[i*w+j];
int pb=(pix>>16)&0xff;
int pr=(pix<<16)&0x00ff0000;
int pix1=(pix&0xff00ff00) | pr | pb;
bt[(h-k-1)*w+j]=pix1;
}
}
Bitmap sb=Bitmap.createBitmap(bt, w, h, Bitmap.Config.ARGB_8888);
return sb;
}
You just need to call
YourClass.SavePixels(0,0,width,height,gl);
I hope this will work for you...
Thanks, Midhun
The solution you mentioned is using a Bitmap.Config.RGB_565
which doesn't support alpha channels.
Bitmap bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.RGB_565);
Instead you should use Bitmap.Config.ARGB_8888
or Bitmap.Config.ARGB_4444
.