I have an imageview and i set Image Resources programmatically like this:
int resourceId = getResources().getIdentifier(\"imagename\", \"drawable\", \"mypack
import android.renderscript.Allocation;
import android.renderscript.Element;
import android.renderscript.RenderScript;
import android.renderscript.ScriptIntrinsicBlur;
Bitmap blurred = blurRenderScript(this,yourBitmap, 25);
//second parametre is radius
yourImageView.setImageBitmap(blurred);
@SuppressLint("NewApi")
public static Bitmap blurRenderScript(Context context,Bitmap smallBitmap, int radius) {
try {
smallBitmap = RGB565toARGB888(smallBitmap);
} catch (Exception e) {
e.printStackTrace();
}
Bitmap bitmap = Bitmap.createBitmap(
smallBitmap.getWidth(), smallBitmap.getHeight(),
Bitmap.Config.ARGB_8888);
RenderScript renderScript = RenderScript.create(context);
Allocation blurInput = Allocation.createFromBitmap(renderScript, smallBitmap);
Allocation blurOutput = Allocation.createFromBitmap(renderScript, bitmap);
ScriptIntrinsicBlur blur = ScriptIntrinsicBlur.create(renderScript,
Element.U8_4(renderScript));
blur.setInput(blurInput);
blur.setRadius(radius); // radius must be 0 < r <= 25
blur.forEach(blurOutput);
blurOutput.copyTo(bitmap);
renderScript.destroy();
return bitmap;
}
private static Bitmap RGB565toARGB888(Bitmap img) throws Exception {
int numPixels = img.getWidth() * img.getHeight();
int[] pixels = new int[numPixels];
//Get JPEG pixels. Each int is the color values for one pixel.
img.getPixels(pixels, 0, img.getWidth(), 0, 0, img.getWidth(), img.getHeight());
//Create a Bitmap of the appropriate format.
Bitmap result = Bitmap.createBitmap(img.getWidth(), img.getHeight(), Bitmap.Config.ARGB_8888);
//Set RGB pixels.
result.setPixels(pixels, 0, result.getWidth(), 0, 0, result.getWidth(), result.getHeight());
return result;
}
This is simple method
set blur color with alpha
public class BlurImageView extends ImageView {
Paint rectPaint;
private int blurcolor=Color.parseColor("#aeffffff");
public BlurImageView(Context context) {
this(context, null);
}
public BlurImageView(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public BlurImageView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
rectPaint=new Paint();
rectPaint.setAntiAlias(true);
rectPaint.setStyle(Paint.Style.FILL);
rectPaint.setColor(blurcolor);
invalidate();
}
public void setBlurcolor(int blurcolor) {
this.blurcolor = blurcolor;
invalidate();
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
Log.i("BlurImageView","canvas");
canvas.drawRect(getLeft(),0,getRight(),getHeight(),rectPaint);
}
}
This project is clearly make an image blur. It works for me. https://github.com/Cutta/Simple-Image-Blur
Add dependencies
compile 'jp.wasabeef:fresco-processors:2.1.0'
Use following code in layout file:
<com.facebook.drawee.view.SimpleDraweeView
android:id="@+id/imageView"
android:layout_width="match_parent"
android:layout_height="match_parent"/>
Use following code in your java file:
SimpleDraweeView imgView = (SimpleDraweeView) findViewById(R.id.imageView);
ImageRequest request = ImageRequestBuilder.newBuilderWithSource(uri)
.setPostprocessor(new IterativeBoxBlurPostProcessor(20))
.build();
DraweeController controller = Fresco.newDraweeControllerBuilder()
.setImageRequest(request)
.setOldController(imgView.getController())
.build();
imgView.setController(controller);
There are different ways to make view blur in android, But i found the easiest and fastest way to make views blur using Fresco library.
Add following dependency inside your build.gradle of your module.
compile 'jp.wasabeef:fresco-processors:2.1.0'
And inside onCreate() of Activity.
Fresco.initialize(this);
setContentView(R.layout.activity_main);
SimpleDraweeView simpleDraweeView = (SimpleDraweeView) findViewById(R.id.sdv_image);
//INSTANTIATE BLUR POST PROCESSOR
Postprocessor postprocessor = new BlurPostprocessor(this, BLUR_PRECENTAGE);
//INSTATNTING IMAGE REQUEST USING POST PROCESSOR AS PARAMETER
ImageRequest imageRequest = ImageRequestBuilder.newBuilderWithSource(Uri.parse(IMAGE_URL))
.setPostprocessor(postprocessor)
.build();
//INSTANTATE CONTROLLOR()
PipelineDraweeController controller = (PipelineDraweeController) Fresco.newDraweeControllerBuilder()
.setImageRequest(imageRequest)
.setOldController(simpleDraweeView.getController())
.build();
//LOAD BLURRED IMAGE ON SimpleDraweeView(VIEW)
simpleDraweeView.setController(controller);
If you need complete implementation please visit this blog Fastest Image Blur in Android Using Fresco.
private Bitmap CreateBlurredImage (int radius)
{
// Load a clean bitmap and work from that
Bitmap originalBitmap=
BitmapFactory.DecodeResource(Resources,Resource.Drawable.dog_and_monkeys);
// Create another bitmap that will hold the results of the filter.
Bitmap blurredBitmap;
blurredBitmap = Bitmap.CreateBitmap (originalBitmap);
// Create the Renderscript instance that will do the work.
RenderScript rs = RenderScript.Create (this);
// Allocate memory for Renderscript to work with
Allocation input = Allocation.CreateFromBitmap (rs, originalBitmap, Allocation.MipmapControl.MipmapFull, AllocationUsage.Script);
Allocation output = Allocation.CreateTyped (rs, input.Type);
// Load up an instance of the specific script that we want to use.
ScriptIntrinsicBlur script = ScriptIntrinsicBlur.Create (rs, Element.U8_4 (rs));
script.SetInput (input);
// Set the blur radius
script.SetRadius (radius);
// Start the ScriptIntrinisicBlur
script.ForEach (output);
// Copy the output to the blurred bitmap
output.CopyTo (blurredBitmap);
return blurredBitmap;
}
protected override void OnCreate (Bundle bundle)
{
base.OnCreate (bundle);
SetContentView (Resource.Layout.Main);
_imageView = FindViewById<ImageView> (Resource.Id.originalImageView);
_seekbar = FindViewById<SeekBar> (Resource.Id.seekBar1);
_seekbar.StopTrackingTouch += BlurImageHandler;
}
private void BlurImageHandler (object sender, SeekBar.StopTrackingTouchEventArgs e)
{
int radius = e.SeekBar.Progress;
if (radius == 0) {
// We don't want to blur, so just load the un-altered image.
_imageView.SetImageResource (Resource.Drawable.dog_and_monkeys);
} else {
DisplayBlurredImage (radius);
}
}
private void DisplayBlurredImage (int radius)
{
_seekbar.StopTrackingTouch -= BlurImageHandler;
_seekbar.Enabled = false;
ShowIndeterminateProgressDialog ();
Task.Factory.StartNew (() => {
Bitmap bmp = CreateBlurredImage (radius);
return bmp;
})
.ContinueWith (task => {
Bitmap bmp = task.Result;
_imageView.SetImageBitmap (bmp);
_seekbar.StopTrackingTouch += BlurImageHandler;
_seekbar.Enabled = true;
DismissIndeterminateProgressDialog ();
}, TaskScheduler.FromCurrentSynchronizationContext ());
}
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent">
<SeekBar
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:id="@+id/seekBar1"
android:max="25" />
<ImageView
android:src="@drawable/dog_and_monkeys"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:id="@+id/originalImageView" />
</LinearLayout>
click here deatiled code example