I have several iOS apps that all use the same port to listen for a network beacon. On the main view I use viewWillDisappear to close the port when another view is opened, w
The easiest way to handle this is to register to receive the UIApplicationWillResignActiveNotification notification in your view controller.
The event is issued upon a home button press, lock and upon a phone call
- (void) applicationWillResign{
NSLog(@"About to lose focus");
}
- (void) myVcInitMethod {
[[NSNotificationCenter defaultCenter]
addObserver:self
selector:@selector(applicationWillResign)
name:UIApplicationWillResignActiveNotification
object:nil];
}
These are your options
In your app delegate:
- (void)applicationWillResignActive:(UIApplication *)application
{
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
- (void)applicationDidEnterBackground:(UIApplication *)application
{
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
- (void)applicationWillTerminate:(UIApplication *)application
{
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
In case of Swift User
you can write it like this
override func viewDidLoad() {
super.viewDidLoad()
// code here...
NSNotificationCenter.defaultCenter().addObserver(
self,
selector: "applicationWillResignActive:",
name: UIApplicationWillResignActiveNotification,
object: nil)
}
func applicationWillResignActive(notification: NSNotification) {
print("I'm out of focus!")
}
also, Don't forget to close it when your app is terminate
deinit {
// code here...
NSNotificationCenter.defaultCenter().removeObserver(self)
}
Better to use UIApplicationWillResignActive
and UIApplicationDidBecomeActive
due to they catch 'top rectangle catch and release event'.
I would suggest to use this root class:
class VBase: UIViewController {
fileprivate var listenersActivated = false
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
onStart()
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
onStop()
removeListeners()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
onStop()
removeListeners()
}
internal func iniListeners() {
if (!listenersActivated) {
NotificationCenter.default.addObserver(self, selector: #selector(onStop), name: NSNotification.Name.UIApplicationWillResignActive, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(onStart), name: NSNotification.Name.UIApplicationDidBecomeActive, object: nil)
listenersActivated = true
} else {
}
}
internal func removeListeners() {
NotificationCenter.default.removeObserver(self)
listenersActivated = false
}
internal func onStop() {
}
internal func onStart() {
iniListeners()
}
}
Override onStop()
and onStart()
inside childs to catch all view appearance/disappearance
That is,
class SomeViewController: VBase {
...
override func onStart() {
super.onStart()
someFunctionToInitialize()
}
override func onStop() {
super.onStop()
stopTimer()
someFunctionToDesctruction()
}
}
viewWillUnload
is often not called except in the case of low memory. You're better off implementing the application delegate methods applicationDidEnterBackground:
or applicationWillTerminate:
and doing the work there or sending a notification to the part of your application that knows how to handle the cleanup process.
viewWillUnload is usually not called except in the case of low memory. Use these instead:
In your App Delegate:
- (void)applicationWillResignActive:(UIApplication *)application
{
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
- (void)applicationDidEnterBackground:(UIApplication *)application
{
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
- (void)applicationWillTerminate:(UIApplication *)application
{
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
Or if you want to use code in your View Controller:
- (void)viewDidDisappear:(BOOL)animated
{
//Put code here
}
- (void)viewWillDisappear:(BOOL)animated
{
//Put code here
}