C# - Get number of references to object

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醉梦人生
醉梦人生 2020-12-05 05:37

I\'m trying to write a simple Resource Manager for the little hobby game I\'m writing. One of the tasks that this resource manager needs to do is unloading unused resources.

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  • 2020-12-05 06:13

    We already have a resource manager in .NET, called the Garbage collector. So a very efficient approach is to set the references to null and do nothing.

    A more direct answer: No, there is no way to get the references to an object.

    You may want to study the WeakReference class or use a Caching system.

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  • 2020-12-05 06:16

    As already told by other users, what you are trying to achieve is already made by the GC, and can be fine tuned using a WeakReference.

    This imply that in managed environments like .NET, java, and so on, this is a non-problem.

    Since the low-level framework architecture isolates you from the memory management, if you still need for that kind of functionality, I strongly suggest you to review your own code architecture, cause it would mean that you are doing some sort of bad-practise in memory management

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  • 2020-12-05 06:28

    Ensure the resource manager uses WeakReferences to your resources. That way, when no one else is referencing the resources, they will be eligible for garbage collection.

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  • 2020-12-05 06:34

    It sounds to me that you could just use WeakReference from the resource manager. The GC will do the rest. You'll need to do a little casting, but it will be simple, and will work.

    class Manager {
        Dictionary<string, WeakReference> refs =
            new Dictionary<string, WeakReference>();
        public object this[string key] {
            get {
                WeakReference wr;
                if (refs.TryGetValue(key, out wr)) {
                    if(wr.IsAlive) return wr.Target;
                    refs.Remove(key);
                }
                return null;
            }
            set {
                refs[key] = new WeakReference(value);
            }
        }
    }
    static void Main() {
        Manager mgr = new Manager();
        var obj = new byte[1024];
        mgr["abc"] = obj;
    
        GC.Collect(GC.MaxGeneration, GCCollectionMode.Forced);
        Console.WriteLine(mgr["abc"] != null); // true (still ref'd by "obj")
    
        obj = null;
        GC.Collect(GC.MaxGeneration, GCCollectionMode.Forced);
        Console.WriteLine(mgr["abc"] != null); // false (no remaining refs)
    }
    
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  • 2020-12-05 06:40

    Couple things. First off, objects are not reference counted; reference counting schemes have the circular reference problem, whereby two objects refer to each other but are otherwise inaccessible, and thereby leak. .NET uses a mark-and-sweep approach which does not use ref counts.

    Second, though the suggestion to use a weak reference is not terrible, it's also not a slam dunk. You are building a cache for performance reasons. (I assume that your careful, empirical, realistic research into the performance characteristics of your application has convincingly demonstrated that a caching strategy is necessary in order to achieve acceptable performance; if that's not the case, then you are making these decisions prematurely.) Every cache has to have a POLICY about when it releases its resources, otherwise it's a memory leak.

    How do you know that the GC policy and your policy are equivalent policies? The GC was not designed with your specific performance needs in mind. That is, it was designed to release resources that really are garbage, not to achieve any particular performance goal you've got in mind. By delegating the decision to the GC, you give up your ability to tune your cache policy to your performance needs.

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