I need device token to implement push notification in my app.
How can I get device token since didRegisterForRemoteNotificationsWithDeviceToken
method is no
To get Device token in iOS8 +
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
//This code will work in iOS 8.0 xcode 6.0 or later
if ([[[UIDevice currentDevice] systemVersion] floatValue] >= 8.0)
{
[[UIApplication sharedApplication] registerUserNotificationSettings:[UIUserNotificationSettings settingsForTypes:(UIUserNotificationTypeSound | UIUserNotificationTypeAlert | UIUserNotificationTypeBadge) categories:nil]];
[[UIApplication sharedApplication] registerForRemoteNotifications];
}
else
{
[[UIApplication sharedApplication] registerForRemoteNotificationTypes: (UIRemoteNotificationTypeNewsstandContentAvailability| UIRemoteNotificationTypeBadge | UIRemoteNotificationTypeSound | UIRemoteNotificationTypeAlert)];
}
return YES;
}
- (void)application:(UIApplication*)application didRegisterForRemoteNotificationsWithDeviceToken:(NSData*)deviceToken
{
NSString* deviceToken = [[[[deviceToken description]
stringByReplacingOccurrencesOfString: @"<" withString: @""]
stringByReplacingOccurrencesOfString: @">" withString: @""]
stringByReplacingOccurrencesOfString: @" " withString: @""] ;
NSLog(@"Device_Token -----> %@\n",deviceToken);
}
Appending a small validation to @Madao's response in case you are having crashes on older iOS versions:
#ifdef __IPHONE_8_0
if(NSFoundationVersionNumber > NSFoundationVersionNumber_iOS_7_1) {
UIUserNotificationSettings *settings = [UIUserNotificationSettings settingsForTypes:(UIUserNotificationTypeBadge|UIUserNotificationTypeSound|UIUserNotificationTypeAlert) categories:nil];
[[UIApplication sharedApplication] registerUserNotificationSettings:settings];
}
#endif
UIRemoteNotificationType myTypes = UIRemoteNotificationTypeBadge | UIRemoteNotificationTypeAlert | UIRemoteNotificationTypeSound | UIRemoteNotificationTypeNewsstandContentAvailability;
[[UIApplication sharedApplication] registerForRemoteNotificationTypes:myTypes];
What the __IPHONE_8_0
macro does is just allowing you to compile in older versions of xCode/iOS, you don't get compilation errors or warnings, but running the code on devices with iOS 7 or lower will cause a crash.
@madoa answer is absolutely correct. Just note that it is not working in the simulator.
In this case
-(void)application:(UIApplication *)application
didFailToRegisterForRemoteNotificationsWithError:(NSError *)error
is called with a error REMOTE_NOTIFICATION_SIMULATOR_NOT_SUPPORTED_NSERROR
On your developer account make sure you have your push notifications setup properly in your app ID and then you need to regenerate and download your provisioning profile. My problem was that I had downloaded the provisioning profile but xcode was running the incorrect one. To fix this go to your Target Build Settings, scroll down to Code Signing, under the provisioning profile section make sure that you are using the correct provisioning profile that matches the name of the one you generated (there should be a dropdown with options if you have installed more than one).
Aside from the rest of the condescending answers to this question, the most likely reason that this issue might occur for an informed developer who has implemented all the required delegate methods is that they are using a wild card provisioning profile (why wouldn't you? It makes it so easy to create and test development apps!)
In this case, you'll probably see the error Error Domain=NSCocoaErrorDomain Code=3000 "no valid 'aps-environment' entitlement string found for application"
In order to test notifications, you actually have to go back to 2000 and late, log into developer.apple.com, and set up your application-specific provisioning profile with push notifications enabled.
Six steps,
// APNs:
func application(_ application: UIApplication,
didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {
print(">> getting an APNs token works >>\(deviceToken)<<")
let tokenAsText = deviceToken.map { String(format: "%02.2hhx", $0) }.joined()
}
func application(_ application: UIApplication,
didFailToRegisterForRemoteNotificationsWithError error: Error) {
print(">> error getting APNs token >>\(error)<<")
}
For example, after user logon
import UserNotifications
and
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
askNotifications()
}
func askNotifications() {
let n = UNUserNotificationCenter.current()
n.requestAuthorization(options: [.alert, .sound, .badge]) {
granted, error in
print("result \(granted) \(String(describing: error))")
guard granted else {
print("not granted!")
return
}
DispatchQueue.main.async {
UIApplication.shared.registerForRemoteNotifications()
}
}
}
do three items
beware of old articles: there is no longer an "on switch" there.
it will not work in simulator. must be a phone
tethered phone is fine, console will work fine
With 100% repeatability, as of 2020 you MUST do the following:
then in exactly this order:
It now works. (And will work from here onwards.)
The WIFI DANCE is just one of those weird Apple things. They have not fixed it yet (Xcode 11.3). In fact it has become "100% repeatable": you have to do the WIFI DANCE.