Get Device Token in iOS 8

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借酒劲吻你
借酒劲吻你 2020-12-05 05:12

I need device token to implement push notification in my app.
How can I get device token since didRegisterForRemoteNotificationsWithDeviceToken method is no

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8条回答
  • 2020-12-05 05:48

    To get Device token in iOS8 +

    - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
    {
    //This code will work in iOS 8.0 xcode 6.0 or later
    if ([[[UIDevice currentDevice] systemVersion] floatValue] >= 8.0)
    {
        [[UIApplication sharedApplication] registerUserNotificationSettings:[UIUserNotificationSettings settingsForTypes:(UIUserNotificationTypeSound | UIUserNotificationTypeAlert | UIUserNotificationTypeBadge) categories:nil]];
        [[UIApplication sharedApplication] registerForRemoteNotifications];
    }
    else
    {
        [[UIApplication sharedApplication] registerForRemoteNotificationTypes: (UIRemoteNotificationTypeNewsstandContentAvailability| UIRemoteNotificationTypeBadge | UIRemoteNotificationTypeSound | UIRemoteNotificationTypeAlert)];
    }
    return YES;
    }
    
    - (void)application:(UIApplication*)application didRegisterForRemoteNotificationsWithDeviceToken:(NSData*)deviceToken
    {
    NSString* deviceToken = [[[[deviceToken description]
                             stringByReplacingOccurrencesOfString: @"<" withString: @""]
                             stringByReplacingOccurrencesOfString: @">" withString: @""]
                             stringByReplacingOccurrencesOfString: @" " withString: @""] ;
    NSLog(@"Device_Token     -----> %@\n",deviceToken);
    }
    
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  • 2020-12-05 05:49

    Appending a small validation to @Madao's response in case you are having crashes on older iOS versions:

    #ifdef __IPHONE_8_0
    if(NSFoundationVersionNumber > NSFoundationVersionNumber_iOS_7_1) {
        UIUserNotificationSettings *settings = [UIUserNotificationSettings settingsForTypes:(UIUserNotificationTypeBadge|UIUserNotificationTypeSound|UIUserNotificationTypeAlert) categories:nil];
        [[UIApplication sharedApplication] registerUserNotificationSettings:settings];
    }
    #endif
    
    UIRemoteNotificationType myTypes = UIRemoteNotificationTypeBadge | UIRemoteNotificationTypeAlert | UIRemoteNotificationTypeSound |     UIRemoteNotificationTypeNewsstandContentAvailability;
    [[UIApplication sharedApplication] registerForRemoteNotificationTypes:myTypes];
    

    What the __IPHONE_8_0 macro does is just allowing you to compile in older versions of xCode/iOS, you don't get compilation errors or warnings, but running the code on devices with iOS 7 or lower will cause a crash.

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  • @madoa answer is absolutely correct. Just note that it is not working in the simulator.

    In this case

    -(void)application:(UIApplication *)application
         didFailToRegisterForRemoteNotificationsWithError:(NSError *)error
    

    is called with a error REMOTE_NOTIFICATION_SIMULATOR_NOT_SUPPORTED_NSERROR

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  • 2020-12-05 05:51

    On your developer account make sure you have your push notifications setup properly in your app ID and then you need to regenerate and download your provisioning profile. My problem was that I had downloaded the provisioning profile but xcode was running the incorrect one. To fix this go to your Target Build Settings, scroll down to Code Signing, under the provisioning profile section make sure that you are using the correct provisioning profile that matches the name of the one you generated (there should be a dropdown with options if you have installed more than one).

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  • 2020-12-05 05:52

    Aside from the rest of the condescending answers to this question, the most likely reason that this issue might occur for an informed developer who has implemented all the required delegate methods is that they are using a wild card provisioning profile (why wouldn't you? It makes it so easy to create and test development apps!)

    In this case, you'll probably see the error Error Domain=NSCocoaErrorDomain Code=3000 "no valid 'aps-environment' entitlement string found for application"

    In order to test notifications, you actually have to go back to 2000 and late, log into developer.apple.com, and set up your application-specific provisioning profile with push notifications enabled.

    1. Create an App ID corresponding to your app's bundle identifier. Be sure to check off "push notifications" (currently 2nd option from the bottom).
    2. Create a provisioning profile for that App ID.
    3. Go through the rest of the horrible provisioning steps we'd all love to forget.
    4. ?
    5. Profit!
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  • 2020-12-05 06:08

    2020 solution

    Six steps,

    1. library

    2. add to AppDelegate

    // APNs:
    
    func application(_ application: UIApplication,
          didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {
        print(">> getting an APNs token works >>\(deviceToken)<<")
        let tokenAsText = deviceToken.map { String(format: "%02.2hhx", $0) }.joined()
    }
    
    func application(_ application: UIApplication,
          didFailToRegisterForRemoteNotificationsWithError error: Error) {
        print(">> error getting APNs token  >>\(error)<<")
    }
    

    3. in your app

    For example, after user logon

    import UserNotifications
    

    and

    override func viewDidAppear(_ animated: Bool) {
        super.viewDidAppear(animated)
        askNotifications()
    }
    
    func askNotifications() {
        let n = UNUserNotificationCenter.current()
        n.requestAuthorization(options: [.alert, .sound, .badge]) {
            granted, error in
            print("result \(granted) \(String(describing: error))")
    
            guard granted else {
                print("not granted!")
                return
            }
    
            DispatchQueue.main.async {
                UIApplication.shared.registerForRemoteNotifications()
            }
        }
    }
    

    4. capabilities tab

    do three items

    beware of old articles: there is no longer an "on switch" there.

    5. tethered phone, no simulator

    it will not work in simulator. must be a phone

    tethered phone is fine, console will work fine

    6. and finally ... WIFI DANCE

    With 100% repeatability, as of 2020 you MUST do the following:

    1. completely erase app from tethered phone
    2. build to the phone and run from Xcode (it definitely won't work)
    3. force quit the app
    4. completely erase app from tethered phone
    5. turn off both wifi/cell
    6. build to the phone and run from Xcode (obviously it won't work)
    7. force quit the app

    then in exactly this order:

    1. completely erase app from tethered phone
    2. turn on connectivity (either wifi or cell is fine - no problem)
    3. build to the phone and run from Xcode

    It now works. (And will work from here onwards.)

    The WIFI DANCE is just one of those weird Apple things. They have not fixed it yet (Xcode 11.3). In fact it has become "100% repeatable": you have to do the WIFI DANCE.

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