If I allocate a 2D array like this int a[N][N]; it will allocate a contiguous block of memory.
But if I try to do it dynamically like this :
<You can treat dynamically allocated memory as an array of a any dimension by accessing it in strides:
int * a = malloc(sizeof(int) * N1 * N2 * N3); // think "int[N1][N2][N3]"
a[i * N2 * N3 + j * N3 + k] = 10; // like "a[i, j, k]"
The best way is to allocate a pointer to an array,
int (*a)[cols] = malloc(rows * sizeof *a);
if (a == NULL) {
// alloc failure, handle or exit
}
for(int i = 0; i < rows; ++i) {
for(int j = 0; j < cols; ++j) {
a[i][j] = i+j;
}
}
If the compiler doesn't support variable length arrays, that only works if cols
is a constant expression (but then you should upgrade your compiler anyway).
You can typedef your array (for less headake) and then do something like that:
#include <stdlib.h>
#define N 10
typedef int A[N][N];
int main () {
A a; // on the stack
a[0][0]=1;
A *b=(A*)malloc (sizeof(A)); // on the heap
(*b)[0][0]=1;
}
Excuse my lack of formatting or any mistakes, but this is from a cellphone.
I also encountered strides where I tried to use fwrite() to output using the int** variable as the src address.
One solution was to make use of two malloc() invocations:
#define HEIGHT 16
#define WIDTH 16
.
.
.
//allocate
int** data = malloc(HEIGHT*sizeof(int**));
int* realdata = malloc(HEIGHT*WIDTH*sizeof(int));
//manually index
for(int i = 0;i<HEIGHT;i++)
data[i]=&realdata[i*WIDTH];
//populate
int idx = 0;
for(int i=0; i < HEIGHT; i++)
for(int j=0; j < WIDTH; j++)
data[i][j]=idx++;
//select
int idx=0;
for(int i=0; i < HEIGHT; i++){
for(int j= 0; j < WIDTH; j++)
printf("%i, ", data[i][j]);
printf("/n");
}
//deallocate
.
.
.
If your array dimensions are known at compile time:
#define ROWS ...
#define COLS ...
int (*arr)[COLS] = malloc(sizeof *arr * ROWS);
if (arr)
{
// do stuff with arr[i][j]
free(arr);
}
If your array dimensions are not known at compile time, and you are using a C99 compiler or a C2011 compiler that supports variable length arrays:
size_t rows, cols;
// assign rows and cols
int (*arr)[cols] = malloc(sizeof *arr * rows);
if (arr)
{
// do stuff with arr[i][j]
free(arr);
}
If your array dimensions are not known at compile time, and you are not using a C99 compiler or a C2011 compiler that supports variable-length arrays:
size_t rows, cols;
// assign rows and cols
int *arr = malloc(sizeof *arr * rows * cols);
{
// do stuff with arr[i * rows + j]
free(arr);
}
Say you want to dynamically allocate a 2-dimensional integer array of ROWS rows and COLS columns. Then you can first allocate a continuous chunk of ROWS * COLS integers and then manually split it into ROWS rows. Without syntactic sugar, this reads
int *mem = malloc(ROWS * COLS * sizeof(int));
int **A = malloc(ROWS * sizeof(int*));
for(int i = 0; i < ROWS; i++)
A[i] = mem + COLS*i;
// use A[i][j]
and can be done more efficiently by avoiding the multiplication,
int *mem = malloc(ROWS * COLS * sizeof(int));
int **A = malloc(ROWS * sizeof(int*));
A[0] = mem;
for(int i = 1; i < ROWS; i++)
A[i] = A[i-1] + COLS;
// use A[i][j]
Finally, one could give up the extra pointer altogether,
int **A = malloc(ROWS * sizeof(int*));
A[0] = malloc(ROWS * COLS * sizeof(int));
for(int i = 1; i < ROWS; i++)
A[i] = A[i-1] + COLS;
// use A[i][j]
but there's an important GOTCHA! You would have to be careful to first deallocate A[0] and then A,
free(A[0]);
free(A); // if this were done first, then A[0] would be invalidated
The same idea can be extended to 3- or higher-dimensional arrays, although the code will get messy.